Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fix LSL animation state reporting and animation state transitions on crossing | Melanie | 2012-06-01 | 1 | -1/+1 |
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* | Add advanced collision processing into ScenePresence | Melanie | 2012-05-29 | 1 | -162/+162 |
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* | fix m_sitAvatarHeight to be half size.z, reduced default to a more ↵ | UbitUmarov | 2012-05-19 | 1 | -1/+1 |
| | | | | resonable value ( 1m); | ||||
* | reduce useless waste of cpu. Make character collision events be done ↵ | UbitUmarov | 2012-05-19 | 1 | -1/+3 |
| | | | | similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added) | ||||
* | modulate collision sounds intensity with relative collision speed | UbitUmarov | 2012-05-19 | 1 | -49/+78 |
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* | increase avatars collisions report to 10 per sec, Stopped sound on avatar to ↵ | UbitUmarov | 2012-05-17 | 1 | -1/+1 |
| | | | | volumedetect collision | ||||
* | add avatar colision sounds. Changed test sound UUID | UbitUmarov | 2012-05-17 | 1 | -0/+2 |
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* | ªTEST MESS* reduce animation packets send. Added onchangeanim event with ↵ | UbitUmarov | 2012-05-12 | 1 | -0/+8 |
| | | | | parameters to define if to add or remove, and if to send anims pack on that evocation, etc | ||||
* | Add the default animation to the child agent data update | Melanie | 2012-05-04 | 1 | -0/+3 |
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* | Reverse the order of physics event unsubscription to allow GC. Adapted from ↵ | Melanie | 2012-05-04 | 1 | -2/+2 |
| | | | | Unit's reverted patch | ||||
* | Retain velocity on walking crossing - adapted from Ubit's reverted patch | Melanie | 2012-05-04 | 1 | -1/+13 |
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* | Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs ↵ | Melanie | 2012-05-04 | 1 | -18/+5 |
| | | | | | | to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);" This reverts commit 12c9916193bbb87aaa95407f798c241cbe5e23cb. | ||||
* | *TO TEST/REVIEW* added current default animation in animationSet.cs ↵ | UbitUmarov | 2012-05-04 | 1 | -5/+18 |
| | | | | to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0); | ||||
* | Stabilize sit position on region crossing | Melanie | 2012-05-03 | 1 | -1/+7 |
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* | Clear permissions given to the object we stand up from | Melanie | 2012-05-03 | 1 | -1/+25 |
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* | test | UbitUmarov | 2012-04-27 | 1 | -3/+0 |
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* | test | UbitUmarov | 2012-04-27 | 1 | -12/+9 |
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* | test | UbitUmarov | 2012-04-27 | 1 | -1/+1 |
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* | itest | UbitUmarov | 2012-04-27 | 1 | -2/+3 |
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* | itest | UbitUmarov | 2012-04-27 | 1 | -2/+5 |
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* | test | UbitUmarov | 2012-04-27 | 1 | -2/+2 |
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* | testing.... | UbitUmarov | 2012-04-27 | 1 | -15/+24 |
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* | testing | UbitUmarov | 2012-04-27 | 1 | -1/+1 |
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* | TESTING | UbitUmarov | 2012-04-27 | 1 | -4/+4 |
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* | TEST more changes | UbitUmarov | 2012-04-27 | 1 | -1/+2 |
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* | TEST more options to avnLocalTeleport | UbitUmarov | 2012-04-27 | 1 | -4/+9 |
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* | TEST added avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool ↵ | UbitUmarov | 2012-04-27 | 1 | -0/+22 |
| | | | | Stopped) to scenepresence.cs | ||||
* | fix animations if sited in ground also | UbitUmarov | 2012-04-24 | 1 | -1/+1 |
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* | fix a bug i added fixing another.... | UbitUmarov | 2012-04-22 | 1 | -2/+5 |
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* | Allow setting a specific target velocity on TeleportWithMomentum | Melanie | 2012-04-18 | 1 | -1/+11 |
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* | Use chode character actor.SetMomentum() to force full restore Velocity in ↵ | UbitUmarov | 2012-04-14 | 1 | -1/+3 |
| | | | | scenepresence TeleportWithMomentum(), since actor.Velocity was selected by original coders as the input of a desired velocity (even 'forces') that is modified by character conditions, like not changing velocity.Z if it is in free fall. | ||||
* | Use presence absolute position to request raycast to camera. Used m_pos ↵ | UbitUmarov | 2012-04-13 | 1 | -3/+11 |
| | | | | maybe a sitting offset. For reasons i don't understand that also seems to crash ode more when i let this rays colide with heighmaps (ubitODE with normal ode lib). | ||||
* | don't do Animator.UpdateMovementAnimations() in scenepresence ↵ | UbitUmarov | 2012-04-13 | 1 | -2/+3 |
| | | | | RegionHeartbeatEnd if agent is sitting. Also restore Velocity in teleportWithMomentum() | ||||
* | Merge branch 'master' into careminster | Melanie | 2012-04-07 | 1 | -0/+16 |
|\ | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/CoreModules/World/Land/LandObject.cs OpenSim/Region/Framework/Scenes/Scene.Inventory.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | ||||
| * | For llGetMass(), return the mass of the avatar is the object is attached. | Justin Clark-Casey (justincc) | 2012-04-06 | 1 | -0/+16 |
| | | | | | | | | | | As per http://lslwiki.net/lslwiki/wakka.php?wakka=llGetMass This is the mass as used by the physics engine (ODE or Bullet). | ||||
* | | Merge branch 'master' into careminster | Melanie | 2012-03-29 | 1 | -16/+0 |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | ||||
| * | HG 2.0: added the beginning of HGSuitcaseInventoryService. Plus moved the ↵ | Diva Canto | 2012-03-28 | 1 | -16/+0 |
| | | | | | | | | hack away from ScenePresence. This is better but it still doesn't restore the inventory upon arrival. | ||||
* | | Merge branch 'master' into careminster | Melanie | 2012-03-28 | 1 | -0/+18 |
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| * | More on switching the root folder from under the viewer. More experiments. | Diva Canto | 2012-03-27 | 1 | -0/+18 |
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* | | Make anims way more snappy. Decouple SP animation handling from physics frame | Melanie | 2012-03-23 | 1 | -14/+29 |
| | | | | | | | | time. | ||||
* | | Merge branch 'master' into careminster | Melanie | 2012-03-22 | 1 | -1/+1 |
|\ \ | |/ | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/Land/LandObject.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | ||||
| * | Incorporate scene teleporting debugging into "debug scene teleport ↵ | Justin Clark-Casey (justincc) | 2012-03-21 | 1 | -1/+1 |
| | | | | | | | | true|false" command | ||||
* | | Merge branch 'master' into careminster | Melanie | 2012-03-20 | 1 | -1/+1 |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs | ||||
| * | slight increase in jump power to make running jump slightly better. | nebadon | 2012-03-20 | 1 | -1/+1 |
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* | | Merge branch 'master' into careminster | Melanie | 2012-03-20 | 1 | -1/+1 |
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| * | reduce avatar verticle jump from the absurd 5 meter jump to a less | nebadon | 2012-03-20 | 1 | -1/+1 |
| | | | | | | | | | | absurd 3m vertical jump to better match what you would see in Second Life and be more in line with what users would expect. | ||||
* | | Merge branch 'master' into careminster | Melanie | 2012-03-09 | 1 | -34/+27 |
|\ \ | |/ | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | ||||
| * | Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since ↵ | Justin Clark-Casey (justincc) | 2012-03-09 | 1 | -2/+2 |
| | | | | | | | | this is handled by the necessary ParentPart check | ||||
| * | Use SP.ParentPart instead of ParentID in places where it's more efficient ↵ | Justin Clark-Casey (justincc) | 2012-03-09 | 1 | -13/+13 |
| | | | | | | | | | | | | | | (saving extra null checks, etc.) However, it looks like we should retain SP.ParentID since it's much easier to use that in places where another thread could change ParentPart to null. Otherwise one has to clumsily put ParentPart in a reference, etc. to avoid a race. | ||||
| * | refactor: cleanup SP.HandleAgentSit so that everything is done within one if ↵ | Justin Clark-Casey (justincc) | 2012-03-09 | 1 | -15/+8 |
| | | | | | | | | (part != null), rather than having unnecessary multiple checks |