Commit message (Collapse) | Author | Age | Files | Lines | |
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* | bugg | UbitUmarov | 2014-08-07 | 1 | -1/+1 |
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* | DANGER... changed bakedtextures caching. Assuming grid baking is cache | UbitUmarov | 2014-08-07 | 1 | -1/+1 |
| | | | | only, reduced number of accesses to it. TESTING | ||||
* | diference fix | UbitUmarov | 2014-08-04 | 1 | -1/+4 |
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* | check... | UbitUmarov | 2014-08-04 | 1 | -9/+1 |
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* | Revert "start sending terrain in scenePresence after well defined avatar. Minor" | UbitUmarov | 2014-08-04 | 1 | -10/+9 |
| | | | | This reverts commit 05a2feba5d780c57c252891a20071800fd9f2e3e. | ||||
* | start sending terrain in scenePresence after well defined avatar. Minor | UbitUmarov | 2014-08-04 | 1 | -9/+10 |
| | | | | change on significante AgentUpdate check. | ||||
* | missing child login parcel overlay | UbitUmarov | 2014-08-04 | 1 | -0/+8 |
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* | some mess cleanup | UbitUmarov | 2014-08-03 | 1 | -40/+35 |
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* | mess update ( hide avatars ) | UbitUmarov | 2014-08-03 | 1 | -25/+35 |
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* | debug... | UbitUmarov | 2014-08-03 | 1 | -25/+110 |
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* | .... | UbitUmarov | 2014-08-03 | 1 | -3/+4 |
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* | test... | UbitUmarov | 2014-08-03 | 1 | -2/+74 |
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* | test not rezzing attachments on a FireAndForget | UbitUmarov | 2014-08-03 | 1 | -14/+13 |
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* | comment out a debug msg. more on gods being Gods | UbitUmarov | 2014-08-03 | 1 | -8/+14 |
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* | testing... | UbitUmarov | 2014-08-02 | 1 | -20/+67 |
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* | testing | UbitUmarov | 2014-08-02 | 1 | -2/+16 |
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* | god also read local chat | UbitUmarov | 2014-08-02 | 1 | -1/+1 |
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* | let gods see hidden avatars ( test ) | UbitUmarov | 2014-08-02 | 1 | -9/+15 |
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* | remove the groups restrictions for npcs since they do nothing usefull | UbitUmarov | 2014-08-02 | 1 | -10/+6 |
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* | bug hunt: disable group for npc | UbitUmarov | 2014-08-02 | 1 | -3/+8 |
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* | add some filters for NPCs | UbitUmarov | 2014-08-02 | 1 | -16/+45 |
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* | crossing into a hide parcel may work now. Not nice fix.. need get back to | UbitUmarov | 2014-08-02 | 1 | -1/+5 |
| | | | | this later | ||||
* | initial state change | UbitUmarov | 2014-08-02 | 1 | -2/+2 |
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* | add a hide check at end of region arrival | UbitUmarov | 2014-08-02 | 1 | -0/+7 |
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* | remove a few more | UbitUmarov | 2014-08-02 | 1 | -6/+1 |
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* | remove some ischild tests | UbitUmarov | 2014-08-02 | 1 | -5/+5 |
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* | sitting avatars hidding by their position. This is not as SL that uses | UbitUmarov | 2014-08-01 | 1 | -1/+35 |
| | | | | | | avatar sitting on root prim. All cases have good and bad situations, this is simpler. Only SOG position changes triggers checks, rotation alone will not. ( as happens in other cases ) (UNTESTED, as usual ) | ||||
* | handle change of hide avatars flag. Parcel limits edition still need work | UbitUmarov | 2014-08-01 | 1 | -57/+97 |
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* | work on hide avatars | UbitUmarov | 2014-08-01 | 1 | -40/+238 |
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* | MESS: changes in MakeRootAgent and CompleteMovement reordering things. | UbitUmarov | 2014-07-31 | 1 | -25/+118 |
| | | | | | | Added sending of land overlay and parcel information. This in order to only send avatar related information after having its position well defined and on the right parcel. THIS MAY STILL BE BAD :) | ||||
* | restrict other avatar sounds to parcel flags ( untested ) | UbitUmarov | 2014-07-30 | 1 | -2/+2 |
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* | mute avatar collision sounds if parcel doesnt allow | UbitUmarov | 2014-07-30 | 1 | -1/+19 |
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* | clear script controls on crossing (untested)(possible should be done | UbitUmarov | 2014-07-26 | 1 | -0/+9 |
| | | | | elsewhere/othe way) | ||||
* | on sit use root prim camera at and eye if child as neither | UbitUmarov | 2014-07-23 | 1 | -10/+27 |
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* | change last commit setting intransit without messing flight | UbitUmarov | 2014-07-23 | 1 | -4/+4 |
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* | do CompleteMovement with InTransit set as core | UbitUmarov | 2014-07-23 | 1 | -82/+91 |
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* | cleanup a bit presence CheckForBorderCrossing removing dead code | UbitUmarov | 2014-07-23 | 1 | -126/+113 |
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* | changed locations of m_originRegionID setting to where current core has | UbitUmarov | 2014-07-23 | 1 | -6/+17 |
| | | | | | | | them. Changed avatar AbsolutePosition, it still didnt assume m_pos as relative to root prim. ( forgot to commit before) ( this sit may still have loose ends, specially around the use of OffsetPosition that is now relative to root prim and was relative to prim) | ||||
* | clamp avatar standup position within region | UbitUmarov | 2014-07-22 | 1 | -0/+2 |
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* | change presence movetotarget avoiding trying to go undergroud or fly when | UbitUmarov | 2014-07-21 | 1 | -1/+4 |
| | | | | it can walk. ( still needs better code ) | ||||
* | make sittarget camera relative to root prim | UbitUmarov | 2014-07-20 | 1 | -17/+18 |
| | | | | Please enter the commit message for your changes. Lines starting | ||||
* | another change to standup | UbitUmarov | 2014-07-20 | 1 | -1/+1 |
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* | change avatar standup code | UbitUmarov | 2014-07-20 | 1 | -28/+25 |
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* | physicsSit SendSitResponse also relative to parent prim | UbitUmarov | 2014-07-20 | 1 | -5/+11 |
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* | Merge branch 'master' into careminster | Melanie | 2014-01-28 | 1 | -49/+86 |
|\ | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/RegionSettings.cs OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs OpenSim/Region/Framework/Interfaces/IInterregionComms.cs OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | ||||
| * | Reinsert attachments list taking code in SP.MakeRootAgent() | Justin Clark-Casey (justincc) | 2014-01-27 | 1 | -14/+30 |
| | | | | | | | | Locking attachments then launching script instances on a separate thread will not work, attachments will simply be unlocked and vulnerable to race conditions. | ||||
| * | refactor: Remove identical part.ParentGroup.AddAvatar(UUID); calls which ↵ | Justin Clark-Casey (justincc) | 2014-01-27 | 1 | -2/+1 |
| | | | | | | | | occur no matter which branch of the conditional is executed | ||||
| * | Reorder checks in SP.CompleteMovement() to fix test failures | Justin Clark-Casey (justincc) | 2014-01-16 | 1 | -36/+33 |
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| * | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-16 | 1 | -4/+29 |
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| | * | Actually put IsChildAgent = true inside the lock, otherwise there is still a ↵ | Justin Clark-Casey (justincc) | 2014-01-16 | 1 | -1/+3 |
| | | | | | | | | | | | | small window for race conditions on duplicate CompleteMovement calls |