aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
Commit message (Collapse)AuthorAgeFilesLines
* buggUbitUmarov2014-08-071-1/+1
|
* DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov2014-08-071-1/+1
| | | | only, reduced number of accesses to it. TESTING
* diference fixUbitUmarov2014-08-041-1/+4
|
* check...UbitUmarov2014-08-041-9/+1
|
* Revert "start sending terrain in scenePresence after well defined avatar. Minor"UbitUmarov2014-08-041-10/+9
| | | | This reverts commit 05a2feba5d780c57c252891a20071800fd9f2e3e.
* start sending terrain in scenePresence after well defined avatar. MinorUbitUmarov2014-08-041-9/+10
| | | | change on significante AgentUpdate check.
* missing child login parcel overlayUbitUmarov2014-08-041-0/+8
|
* some mess cleanupUbitUmarov2014-08-031-40/+35
|
* mess update ( hide avatars )UbitUmarov2014-08-031-25/+35
|
* debug...UbitUmarov2014-08-031-25/+110
|
* ....UbitUmarov2014-08-031-3/+4
|
* test...UbitUmarov2014-08-031-2/+74
|
* test not rezzing attachments on a FireAndForgetUbitUmarov2014-08-031-14/+13
|
* comment out a debug msg. more on gods being GodsUbitUmarov2014-08-031-8/+14
|
* testing...UbitUmarov2014-08-021-20/+67
|
* testingUbitUmarov2014-08-021-2/+16
|
* god also read local chatUbitUmarov2014-08-021-1/+1
|
* let gods see hidden avatars ( test )UbitUmarov2014-08-021-9/+15
|
* remove the groups restrictions for npcs since they do nothing usefullUbitUmarov2014-08-021-10/+6
|
* bug hunt: disable group for npcUbitUmarov2014-08-021-3/+8
|
* add some filters for NPCsUbitUmarov2014-08-021-16/+45
|
* crossing into a hide parcel may work now. Not nice fix.. need get back toUbitUmarov2014-08-021-1/+5
| | | | this later
* initial state changeUbitUmarov2014-08-021-2/+2
|
* add a hide check at end of region arrivalUbitUmarov2014-08-021-0/+7
|
* remove a few moreUbitUmarov2014-08-021-6/+1
|
* remove some ischild testsUbitUmarov2014-08-021-5/+5
|
* sitting avatars hidding by their position. This is not as SL that usesUbitUmarov2014-08-011-1/+35
| | | | | | avatar sitting on root prim. All cases have good and bad situations, this is simpler. Only SOG position changes triggers checks, rotation alone will not. ( as happens in other cases ) (UNTESTED, as usual )
* handle change of hide avatars flag. Parcel limits edition still need workUbitUmarov2014-08-011-57/+97
|
* work on hide avatarsUbitUmarov2014-08-011-40/+238
|
* MESS: changes in MakeRootAgent and CompleteMovement reordering things.UbitUmarov2014-07-311-25/+118
| | | | | | Added sending of land overlay and parcel information. This in order to only send avatar related information after having its position well defined and on the right parcel. THIS MAY STILL BE BAD :)
* restrict other avatar sounds to parcel flags ( untested )UbitUmarov2014-07-301-2/+2
|
* mute avatar collision sounds if parcel doesnt allowUbitUmarov2014-07-301-1/+19
|
* clear script controls on crossing (untested)(possible should be doneUbitUmarov2014-07-261-0/+9
| | | | elsewhere/othe way)
* on sit use root prim camera at and eye if child as neitherUbitUmarov2014-07-231-10/+27
|
* change last commit setting intransit without messing flightUbitUmarov2014-07-231-4/+4
|
* do CompleteMovement with InTransit set as coreUbitUmarov2014-07-231-82/+91
|
* cleanup a bit presence CheckForBorderCrossing removing dead codeUbitUmarov2014-07-231-126/+113
|
* changed locations of m_originRegionID setting to where current core hasUbitUmarov2014-07-231-6/+17
| | | | | | | them. Changed avatar AbsolutePosition, it still didnt assume m_pos as relative to root prim. ( forgot to commit before) ( this sit may still have loose ends, specially around the use of OffsetPosition that is now relative to root prim and was relative to prim)
* clamp avatar standup position within regionUbitUmarov2014-07-221-0/+2
|
* change presence movetotarget avoiding trying to go undergroud or fly whenUbitUmarov2014-07-211-1/+4
| | | | it can walk. ( still needs better code )
* make sittarget camera relative to root primUbitUmarov2014-07-201-17/+18
| | | | Please enter the commit message for your changes. Lines starting
* another change to standupUbitUmarov2014-07-201-1/+1
|
* change avatar standup codeUbitUmarov2014-07-201-28/+25
|
* physicsSit SendSitResponse also relative to parent primUbitUmarov2014-07-201-5/+11
|
* Merge branch 'master' into careminsterMelanie2014-01-281-49/+86
|\ | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/RegionSettings.cs OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs OpenSim/Region/Framework/Interfaces/IInterregionComms.cs OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
| * Reinsert attachments list taking code in SP.MakeRootAgent()Justin Clark-Casey (justincc)2014-01-271-14/+30
| | | | | | | | Locking attachments then launching script instances on a separate thread will not work, attachments will simply be unlocked and vulnerable to race conditions.
| * refactor: Remove identical part.ParentGroup.AddAvatar(UUID); calls which ↵Justin Clark-Casey (justincc)2014-01-271-2/+1
| | | | | | | | occur no matter which branch of the conditional is executed
| * Reorder checks in SP.CompleteMovement() to fix test failuresJustin Clark-Casey (justincc)2014-01-161-36/+33
| |
| * Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-161-4/+29
| |\
| | * Actually put IsChildAgent = true inside the lock, otherwise there is still a ↵Justin Clark-Casey (justincc)2014-01-161-1/+3
| | | | | | | | | | | | small window for race conditions on duplicate CompleteMovement calls