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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* buggUbitUmarov2014-08-071-1/+1
* DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov2014-08-071-1/+1
* diference fixUbitUmarov2014-08-041-1/+4
* check...UbitUmarov2014-08-041-9/+1
* Revert "start sending terrain in scenePresence after well defined avatar. Minor"UbitUmarov2014-08-041-10/+9
* start sending terrain in scenePresence after well defined avatar. MinorUbitUmarov2014-08-041-9/+10
* missing child login parcel overlayUbitUmarov2014-08-041-0/+8
* some mess cleanupUbitUmarov2014-08-031-40/+35
* mess update ( hide avatars )UbitUmarov2014-08-031-25/+35
* debug...UbitUmarov2014-08-031-25/+110
* ....UbitUmarov2014-08-031-3/+4
* test...UbitUmarov2014-08-031-2/+74
* test not rezzing attachments on a FireAndForgetUbitUmarov2014-08-031-14/+13
* comment out a debug msg. more on gods being GodsUbitUmarov2014-08-031-8/+14
* testing...UbitUmarov2014-08-021-20/+67
* testingUbitUmarov2014-08-021-2/+16
* god also read local chatUbitUmarov2014-08-021-1/+1
* let gods see hidden avatars ( test )UbitUmarov2014-08-021-9/+15
* remove the groups restrictions for npcs since they do nothing usefullUbitUmarov2014-08-021-10/+6
* bug hunt: disable group for npcUbitUmarov2014-08-021-3/+8
* add some filters for NPCsUbitUmarov2014-08-021-16/+45
* crossing into a hide parcel may work now. Not nice fix.. need get back toUbitUmarov2014-08-021-1/+5
* initial state changeUbitUmarov2014-08-021-2/+2
* add a hide check at end of region arrivalUbitUmarov2014-08-021-0/+7
* remove a few moreUbitUmarov2014-08-021-6/+1
* remove some ischild testsUbitUmarov2014-08-021-5/+5
* sitting avatars hidding by their position. This is not as SL that usesUbitUmarov2014-08-011-1/+35
* handle change of hide avatars flag. Parcel limits edition still need workUbitUmarov2014-08-011-57/+97
* work on hide avatarsUbitUmarov2014-08-011-40/+238
* MESS: changes in MakeRootAgent and CompleteMovement reordering things.UbitUmarov2014-07-311-25/+118
* restrict other avatar sounds to parcel flags ( untested )UbitUmarov2014-07-301-2/+2
* mute avatar collision sounds if parcel doesnt allowUbitUmarov2014-07-301-1/+19
* clear script controls on crossing (untested)(possible should be doneUbitUmarov2014-07-261-0/+9
* on sit use root prim camera at and eye if child as neitherUbitUmarov2014-07-231-10/+27
* change last commit setting intransit without messing flightUbitUmarov2014-07-231-4/+4
* do CompleteMovement with InTransit set as coreUbitUmarov2014-07-231-82/+91
* cleanup a bit presence CheckForBorderCrossing removing dead codeUbitUmarov2014-07-231-126/+113
* changed locations of m_originRegionID setting to where current core hasUbitUmarov2014-07-231-6/+17
* clamp avatar standup position within regionUbitUmarov2014-07-221-0/+2
* change presence movetotarget avoiding trying to go undergroud or fly whenUbitUmarov2014-07-211-1/+4
* make sittarget camera relative to root primUbitUmarov2014-07-201-17/+18
* another change to standupUbitUmarov2014-07-201-1/+1
* change avatar standup codeUbitUmarov2014-07-201-28/+25
* physicsSit SendSitResponse also relative to parent primUbitUmarov2014-07-201-5/+11
* Merge branch 'master' into careminsterMelanie2014-01-281-49/+86
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| * Reinsert attachments list taking code in SP.MakeRootAgent()Justin Clark-Casey (justincc)2014-01-271-14/+30
| * refactor: Remove identical part.ParentGroup.AddAvatar(UUID); calls which occu...Justin Clark-Casey (justincc)2014-01-271-2/+1
| * Reorder checks in SP.CompleteMovement() to fix test failuresJustin Clark-Casey (justincc)2014-01-161-36/+33
| * Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-161-4/+29
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| | * Actually put IsChildAgent = true inside the lock, otherwise there is still a ...Justin Clark-Casey (justincc)2014-01-161-1/+3