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My fork of OpenSim for IG and DG, called SledjChisl.
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OpenSim
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Scenes
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SceneObjectPart.cs
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Author
Age
Files
Lines
*
Fix bug where objects could not be set to a new group if the group had been c...
Justin Clark-Casey (justincc)
2011-12-17
1
-0
/
+5
*
Stop generating client flags when we send out full object updates.
Justin Clark-Casey (justincc)
2011-12-16
1
-18
/
+8
*
Reorder clearing of upate schedule on SOP to before sending updates. Fix pote...
Dan Lake
2011-12-13
1
-11
/
+3
*
Fix CHANGED_TEXTURE and CHANGED_COLOR.
Melanie
2011-12-05
1
-40
/
+42
*
Correct SOP.GetNumberOfSides() to return 8 for meshes rather than 7
Justin Clark-Casey (justincc)
2011-12-03
1
-7
/
+5
*
Workaround for mesh to correct the number of faces in GetNumberOfSides(). Mes...
marc
2011-12-03
1
-1
/
+9
*
Chain SOP constructors together rather than having copy/paste code
Justin Clark-Casey (justincc)
2011-11-21
1
-14
/
+5
*
refactor: Make SOP.Description an automatic property
Justin Clark-Casey (justincc)
2011-11-21
1
-6
/
+3
*
Remove unused PhysicsActor.SOPDescription
Justin Clark-Casey (justincc)
2011-11-21
1
-11
/
+2
*
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...
Justin Clark-Casey (justincc)
2011-11-16
1
-1
/
+5
*
Remove SceneViewer from ScenePresence to reduce quadruple queueing of
Dan Lake
2011-11-11
1
-56
/
+12
*
In SOP, replaced many references to private members with the public properties
Dan Lake
2011-11-10
1
-243
/
+233
*
Cleaned UpdatePermissions calls on SOP and SOG to eliminate redundant propert...
Dan Lake
2011-11-10
1
-18
/
+9
*
Fix NPC sitting for prims without a sit target.
Justin Clark-Casey (justincc)
2011-11-05
1
-2
/
+10
*
Rename ForEachAvatar back to ForEachScenePresence. The other changes
Dan Lake
2011-11-03
1
-4
/
+4
*
Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
Dan Lake
2011-11-03
1
-10
/
+10
*
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
Dan Lake
2011-11-02
1
-50
/
+51
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-10-28
1
-6
/
+3
|
\
|
*
Continuation of previous checkin. Found more places where ForEachScenePresenc...
Dan Lake
2011-10-27
1
-6
/
+3
*
|
fetch SOP.RotationOffset once in UpdateRotation() and compare rather than fet...
Justin Clark-Casey (justincc)
2011-10-28
1
-5
/
+20
|
/
*
Fix a bug I introduced yesterday in ODE physics where prim scripts would only...
Justin Clark-Casey (justincc)
2011-10-27
1
-0
/
+2
*
Get rid of the pointless null checks on collision listeners. Add warning abo...
Justin Clark-Casey (justincc)
2011-10-25
1
-4
/
+0
*
For ScenePresence collision events, instead of creating a new CollisionEvents...
Justin Clark-Casey (justincc)
2011-10-25
1
-4
/
+6
*
refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSit...
Justin Clark-Casey (justincc)
2011-10-17
1
-5
/
+3
*
Implement osNpcSit(). This is still in development so don't trust it
Justin Clark-Casey (justincc)
2011-10-17
1
-2
/
+0
*
fetch physical_prim switch from [Startup] config from inside scene, as is don...
Justin Clark-Casey (justincc)
2011-10-15
1
-34
/
+8
*
remove now redundant m_physical_prim flag from SOP.ApplyPhysics()
Justin Clark-Casey (justincc)
2011-10-15
1
-4
/
+4
*
Restore [Startup] physical_prim flag which can stop any prims being subject t...
Justin Clark-Casey (justincc)
2011-10-15
1
-1
/
+6
*
remove redundant PhysActor.IsPhysical call from SOP.UpdatePrimFlags() as its ...
Justin Clark-Casey (justincc)
2011-10-15
1
-4
/
+0
*
refactor: Remove redundant code in SOP.UpdatePrimFlags()
Justin Clark-Casey (justincc)
2011-10-15
1
-27
/
+21
*
factor common code out into SOP.RemoveFromPhysics()
Justin Clark-Casey (justincc)
2011-10-15
1
-5
/
+17
*
refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s...
Justin Clark-Casey (justincc)
2011-10-14
1
-2
/
+2
*
Start recording object updates per second statistic (analogue of agent update...
Justin Clark-Casey (justincc)
2011-10-11
1
-1
/
+7
*
Remove unimplementated UpdateMovement() methods from SOG, SOP.
Justin Clark-Casey (justincc)
2011-10-01
1
-4
/
+0
*
Fix for rezzing and derezzing HUDs (see Mantis #5406). From now on updates ar...
Snoopy Pfeffer
2011-09-25
1
-1
/
+6
*
remove unused SOP.Create() method
Justin Clark-Casey (justincc)
2011-09-23
1
-14
/
+0
*
refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to refle...
Justin Clark-Casey (justincc)
2011-09-15
1
-14
/
+18
*
stop passing FromUserInventoryItemID right down into the deserializer.
Justin Clark-Casey (justincc)
2011-09-02
1
-13
/
+2
*
Move more of IAM.RezObject() into DoPreRezWhenFromItem()
Justin Clark-Casey (justincc)
2011-09-02
1
-3
/
+2
*
refactor: use SOG register target waypoints and rots directly instead of call...
Justin Clark-Casey (justincc)
2011-09-01
1
-20
/
+0
*
refactor: use ParentGroup.UUID directly instead of SOP.GetRootPartUUID()
Justin Clark-Casey (justincc)
2011-09-01
1
-17
/
+6
*
Fix issue with llGetTorque() where it would only ever return a zero vector.
Justin Clark-Casey (justincc)
2011-09-01
1
-9
/
+0
*
Remove pointless cluttering SOP.ParentGroup != null checks.
Justin Clark-Casey (justincc)
2011-09-01
1
-169
/
+113
*
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...
Justin Clark-Casey (justincc)
2011-08-27
1
-35
/
+11
*
refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar
Justin Clark-Casey (justincc)
2011-08-26
1
-4
/
+1
*
Fix exception when using BasicPhysics
Robert Adams
2011-08-19
1
-2
/
+2
*
extend phantom flag regression test to toggle back off
Justin Clark-Casey (justincc)
2011-08-06
1
-0
/
+3
*
refactor: Fold most SOP.ScriptSet* methods back into script code. Simplify.
Justin Clark-Casey (justincc)
2011-08-06
1
-25
/
+0
*
Add regression test for setting phantom status on a scene object. This is no...
Justin Clark-Casey (justincc)
2011-08-05
1
-4
/
+3
*
Comment out SOP logging message I accidentally left in
Justin Clark-Casey (justincc)
2011-07-31
1
-1
/
+1
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