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authorJustin Clark-Casey (justincc)2011-10-27 02:05:59 +0100
committerJustin Clark-Casey (justincc)2011-10-27 02:05:59 +0100
commit820242bc49d9a0ed558a72fda2f7bbb85b716b5f (patch)
tree179eca9de94ddb5f592f3dab75d544f4cd9cabe0 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentRestart the event queue worker threads that I accidentally disabled earlier t... (diff)
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Fix a bug I introduced yesterday in ODE physics where prim scripts would only receive the very first collision.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 8b68102..c8ecc9b 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2082,6 +2082,8 @@ namespace OpenSim.Region.Framework.Scenes
2082 2082
2083 public void PhysicsCollision(EventArgs e) 2083 public void PhysicsCollision(EventArgs e)
2084 { 2084 {
2085// m_log.DebugFormat("Invoking PhysicsCollision on {0} {1} {2}", Name, LocalId, UUID);
2086
2085 // single threaded here 2087 // single threaded here
2086 2088
2087 CollisionEventUpdate a = (CollisionEventUpdate)e; 2089 CollisionEventUpdate a = (CollisionEventUpdate)e;