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My fork of OpenSim for IG and DG, called SledjChisl.
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OpenSim
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Region
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Framework
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Scenes
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SceneObjectGroup.cs
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Author
Age
Files
Lines
*
If an object has it's temporary flag unset after being set, put it back in th...
Justin Clark-Casey (justincc)
2014-03-22
1
-12
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+25
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Properly restore position on crossing failure for mega-regions.
Robert Adams
2014-02-15
1
-1
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+2
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Rewrite of mega-region code to use new form of border checking.
Robert Adams
2014-02-15
1
-14
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+5
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Merge branch 'master' into varregion
Robert Adams
2014-01-11
1
-5
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+8
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Merge branch 'justincc-master'
Justin Clark-Casey (justincc)
2014-01-10
1
-5
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+5
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When moving the root prim of an attachment: a) Change the attach position; b)...
Oren Hurvitz
2014-01-10
1
-5
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+5
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Merge branch 'justincc-master'
Justin Clark-Casey (justincc)
2014-01-10
1
-0
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+3
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Refactored setting permissions when rezzing items: use the same function when...
Oren Hurvitz
2014-01-10
1
-0
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+3
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varregion: many more updates removing the constant RegionSize and replacing
Robert Adams
2013-12-26
1
-10
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+10
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Merge branch 'master' into varregion
Robert Adams
2013-12-17
1
-2
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+192
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This is the acutal sitting avatar crossing code. This commit implements the
Melanie
2013-12-16
1
-2
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+152
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*
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Committing the Avination Scene Presence and related texture code
Melanie
2013-12-11
1
-0
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+42
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varregion: remove uses of region size constant. In particular, update scene
Robert Adams
2013-11-04
1
-3
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+3
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*
Improve situation where editing just the root prim of an attachment causes ot...
Justin Clark-Casey (justincc)
2013-06-25
1
-1
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+10
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Tidy up SOG.UpdateRootPosition() to eliminate unnecessary copying of Vector3 ...
Justin Clark-Casey (justincc)
2013-06-25
1
-10
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+4
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Fix prim locking to behave like SL
Melanie
2013-06-23
1
-2
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+2
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* This fixes having to select and deselect prim to get keyframemotion to star...
teravus
2013-06-12
1
-0
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+5
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Hook up Keyframe motion to almost everything. Failing to cross a sim border
Melanie
2013-06-06
1
-0
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+13
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minor: Remove unnecessary duplication of AbsolutePosition Vector3 in SOG.Copy()
Justin Clark-Casey (justincc)
2013-05-24
1
-1
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+0
*
Fix bug where a cloned object would report the wrong llGetNumberOfPrims() whe...
Justin Clark-Casey (justincc)
2013-05-23
1
-0
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+1
*
remove pointless region handle paramter from IClientAPI.SendKillObject()
Justin Clark-Casey (justincc)
2013-05-09
1
-1
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+1
*
Fix issue where objects removed via llDie() would not disappear for users loo...
Justin Clark-Casey (justincc)
2013-05-09
1
-7
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+7
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Export permission, part two. Setting export perms for textures and clothing w...
Melanie
2013-03-31
1
-0
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+9
*
Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask
Melanie
2013-03-26
1
-0
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+1
*
Fix llGetLinkKey() to return the last sat avatar as the last link number.
Justin Clark-Casey (justincc)
2013-01-04
1
-6
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+29
*
Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als...
Robert Adams
2012-12-18
1
-0
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+9
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BulletSim: experimentally remove unit displacement from prim border crossing ...
Robert Adams
2012-12-16
1
-2
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+13
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extend coment to include all unused SOG CheckSculptAndLoad()
UbitUmarov
2012-10-18
1
-3
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+4
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[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
UbitUmarov
2012-10-18
1
-2
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+2
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Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.
Justin Clark-Casey (justincc)
2012-09-27
1
-8
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+0
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Make it possible to rescale SOGs when they are not in a scene.
Justin Clark-Casey (justincc)
2012-09-26
1
-26
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+28
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Fix indentation and issues where tabs were used instead of spaces in commit 7...
Justin Clark-Casey (justincc)
2012-09-12
1
-7
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+8
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implementing per-region configuration of limits on the number of prims one ca...
SignpostMarv
2012-09-09
1
-0
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+18
*
Fix bad child prim permissions that can make objects change perms after rezzing
Melanie
2012-08-24
1
-3
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+15
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enables configurable minimum sizes for physical & non-physical prims
SignpostMarv
2012-08-15
1
-6
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+54
*
Restore SOG constructor chaining removed in recent 513b77b. This is not a fu...
Justin Clark-Casey (justincc)
2012-08-03
1
-1
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+1
*
refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID,...
Justin Clark-Casey (justincc)
2012-08-03
1
-1
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+1
*
Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this i...
Justin Clark-Casey (justincc)
2012-08-03
1
-3
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+4
*
Initialize the Rezzing object to UUID.Zero
Melanie
2012-08-02
1
-3
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+4
*
reduced-complexity implementation of function to get rezzing object key
SignpostMarv
2012-08-02
1
-0
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+8
*
Many explanitory comments added to the link and delink code in
Robert Adams
2012-07-11
1
-15
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+73
*
Do not allow a script to attach a prim if its being sat upon.
Justin Clark-Casey (justincc)
2012-07-09
1
-0
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+14
*
Remove redundant SetScene() function in Scene.AddSceneObject()
Justin Clark-Casey (justincc)
2012-07-07
1
-10
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+0
*
minor: Add some method doc to HasGroupChanged and Schedule GroupForFull/PartU...
Justin Clark-Casey (justincc)
2012-07-03
1
-2
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+21
*
Fix bug where attachments would not retain position if just rotated and not m...
Justin Clark-Casey (justincc)
2012-06-22
1
-0
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+5
*
Use HasPrivateAttachmentPoint properties in SOG.DeleteGroupFromScene() instea...
Justin Clark-Casey (justincc)
2012-06-20
1
-2
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+3
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Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment p...
Justin Clark-Casey (justincc)
2012-06-14
1
-0
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+16
*
Port Avination's collision fixes to core.
Melanie
2012-05-15
1
-11
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+0
*
Stop llSetPos from sending one update per child prim
Melanie
2012-05-06
1
-1
/
+1
*
Port Avination link order to make OpenSim behave like SL. Make Primstar scrip...
Melanie
2012-04-25
1
-2
/
+40
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