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path: root/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs (follow)
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* If an object has it's temporary flag unset after being set, put it back in th...Justin Clark-Casey (justincc)2014-03-221-12/+25
* Properly restore position on crossing failure for mega-regions.Robert Adams2014-02-151-1/+2
* Rewrite of mega-region code to use new form of border checking.Robert Adams2014-02-151-14/+5
* Merge branch 'master' into varregionRobert Adams2014-01-111-5/+8
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| * Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-101-5/+5
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| | * When moving the root prim of an attachment: a) Change the attach position; b)...Oren Hurvitz2014-01-101-5/+5
| * | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-101-0/+3
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| | * Refactored setting permissions when rezzing items: use the same function when...Oren Hurvitz2014-01-101-0/+3
* | | varregion: many more updates removing the constant RegionSize and replacingRobert Adams2013-12-261-10/+10
* | | Merge branch 'master' into varregionRobert Adams2013-12-171-2/+192
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| * | This is the acutal sitting avatar crossing code. This commit implements theMelanie2013-12-161-2/+152
| * | Committing the Avination Scene Presence and related texture codeMelanie2013-12-111-0/+42
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* | varregion: remove uses of region size constant. In particular, update sceneRobert Adams2013-11-041-3/+3
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* Improve situation where editing just the root prim of an attachment causes ot...Justin Clark-Casey (justincc)2013-06-251-1/+10
* Tidy up SOG.UpdateRootPosition() to eliminate unnecessary copying of Vector3 ...Justin Clark-Casey (justincc)2013-06-251-10/+4
* Fix prim locking to behave like SLMelanie2013-06-231-2/+2
* * This fixes having to select and deselect prim to get keyframemotion to star...teravus2013-06-121-0/+5
* Hook up Keyframe motion to almost everything. Failing to cross a sim borderMelanie2013-06-061-0/+13
* minor: Remove unnecessary duplication of AbsolutePosition Vector3 in SOG.Copy()Justin Clark-Casey (justincc)2013-05-241-1/+0
* Fix bug where a cloned object would report the wrong llGetNumberOfPrims() whe...Justin Clark-Casey (justincc)2013-05-231-0/+1
* remove pointless region handle paramter from IClientAPI.SendKillObject()Justin Clark-Casey (justincc)2013-05-091-1/+1
* Fix issue where objects removed via llDie() would not disappear for users loo...Justin Clark-Casey (justincc)2013-05-091-7/+7
* Export permission, part two. Setting export perms for textures and clothing w...Melanie2013-03-311-0/+9
* Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMaskMelanie2013-03-261-0/+1
* Fix llGetLinkKey() to return the last sat avatar as the last link number.Justin Clark-Casey (justincc)2013-01-041-6/+29
* Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als...Robert Adams2012-12-181-0/+9
* BulletSim: experimentally remove unit displacement from prim border crossing ...Robert Adams2012-12-161-2/+13
* extend coment to include all unused SOG CheckSculptAndLoad()UbitUmarov2012-10-181-3/+4
* [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2012-10-181-2/+2
* Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.Justin Clark-Casey (justincc)2012-09-271-8/+0
* Make it possible to rescale SOGs when they are not in a scene.Justin Clark-Casey (justincc)2012-09-261-26/+28
* Fix indentation and issues where tabs were used instead of spaces in commit 7...Justin Clark-Casey (justincc)2012-09-121-7/+8
* implementing per-region configuration of limits on the number of prims one ca...SignpostMarv2012-09-091-0/+18
* Fix bad child prim permissions that can make objects change perms after rezzingMelanie2012-08-241-3/+15
* enables configurable minimum sizes for physical & non-physical primsSignpostMarv2012-08-151-6/+54
* Restore SOG constructor chaining removed in recent 513b77b. This is not a fu...Justin Clark-Casey (justincc)2012-08-031-1/+1
* refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID,...Justin Clark-Casey (justincc)2012-08-031-1/+1
* Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this i...Justin Clark-Casey (justincc)2012-08-031-3/+4
* Initialize the Rezzing object to UUID.ZeroMelanie2012-08-021-3/+4
* reduced-complexity implementation of function to get rezzing object keySignpostMarv2012-08-021-0/+8
* Many explanitory comments added to the link and delink code inRobert Adams2012-07-111-15/+73
* Do not allow a script to attach a prim if its being sat upon.Justin Clark-Casey (justincc)2012-07-091-0/+14
* Remove redundant SetScene() function in Scene.AddSceneObject()Justin Clark-Casey (justincc)2012-07-071-10/+0
* minor: Add some method doc to HasGroupChanged and Schedule GroupForFull/PartU...Justin Clark-Casey (justincc)2012-07-031-2/+21
* Fix bug where attachments would not retain position if just rotated and not m...Justin Clark-Casey (justincc)2012-06-221-0/+5
* Use HasPrivateAttachmentPoint properties in SOG.DeleteGroupFromScene() instea...Justin Clark-Casey (justincc)2012-06-201-2/+3
* Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment p...Justin Clark-Casey (justincc)2012-06-141-0/+16
* Port Avination's collision fixes to core.Melanie2012-05-151-11/+0
* Stop llSetPos from sending one update per child primMelanie2012-05-061-1/+1
* Port Avination link order to make OpenSim behave like SL. Make Primstar scrip...Melanie2012-04-251-2/+40