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path: root/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs (follow)
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* try to improve vehicles crossing with Xengine. Lag seems main issue now, ↵UbitUmarov2015-09-141-4/+16
| | | | but needs testing, specially the fail cases, that most likelly need more work
* Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-081-1/+1
|\ | | | | | | | | | | | | | | This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1
| * More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-301-1/+1
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| * Renamed the namespaces tooDiva Canto2015-08-301-1/+1
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* | seems to compile ( tests comented out)UbitUmarov2015-09-021-235/+7
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* | bad merge?UbitUmarov2015-09-011-270/+1433
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| * funny bugUbitUmarov2015-08-191-1/+1
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| * varregion: any conversions of use of Constants.RegionSize converted intoRobert Adams2015-03-291-1/+1
| | | | | | | | Util.cs routines to convert region coords to and from world coords or handles.
| * Varregion: first cut at removing Border class checks for region crossings.Robert Adams2015-03-221-6/+4
| | | | | | | | | | Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work. Many changes made to EntityTransferModule to accomodate new crossing sense logic.
| * fix stopMoveToTarget in attachments case ( similar to core fix)UbitUmarov2014-11-191-4/+15
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| * BUG FIX prevent references to null scene (as happens on mesh uploads)UbitUmarov2014-11-031-12/+15
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| * remove debug messageUbitUmarov2014-10-261-7/+0
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| * delete keyframes on temporary backup groupUbitUmarov2014-10-261-0/+8
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| * Debug... ( restored TriggerOnSceneObjectPreSave)UbitUmarov2014-10-261-12/+10
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| * remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSaveUbitUmarov2014-10-261-4/+3
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| * another try to prevent double crossingUbitUmarov2014-10-261-52/+46
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| * keep intransit flag even if deleted, dont set sog position if in transitUbitUmarov2014-10-261-41/+38
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| * some cleanup, localID coerence fix..UbitUmarov2014-10-261-27/+7
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| * don't backup in transit SOGsUbitUmarov2014-10-241-1/+1
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| * try to make SOG crossings full async. Simplify some borders checking....UbitUmarov2014-10-241-158/+199
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| * some changes in link/unlink code, bypassing complex variables set methodsUbitUmarov2014-09-221-25/+25
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| * a few more changes on link/unlinkUbitUmarov2014-09-221-3/+3
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| * update scenegraph group find by part information in sog link, so script ↵UbitUmarov2014-09-221-3/+5
| | | | | | | | link functions do update that also.
| * dont send fullObjectUpdate on deselectUbitUmarov2014-09-091-4/+4
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| * limit number of prims on physical objects. Not all cases covered stillUbitUmarov2014-09-081-2/+44
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| * some cleanup ( well or not )UbitUmarov2014-08-221-14/+4
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| * add filter sog updatesUbitUmarov2014-08-211-0/+40
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| * sitting avatars hidding by their position. This is not as SL that usesUbitUmarov2014-08-011-0/+5
| | | | | | | | | | | | avatar sitting on root prim. All cases have good and bad situations, this is simpler. Only SOG position changes triggers checks, rotation alone will not. ( as happens in other cases ) (UNTESTED, as usual )
| * change how sounds work. May be bad.. needs testingUbitUmarov2014-07-271-2/+4
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| * clear script controls on crossing (untested)(possible should be doneUbitUmarov2014-07-261-0/+1
| | | | | | | | elsewhere/othe way)
| * CrossPrimGroupIntoNewRegion does keyframes and physics crossing fails, soUbitUmarov2014-07-221-91/+86
| | | | | | | | revert previus change assuming it didnt. remove a no longer needed else {}
| * consider that CrossPrimGroupIntoNewRegion removes DIE_AT_EDGE andUbitUmarov2014-07-221-0/+2
| | | | | | | | RETURN_AT_EDGE from simulation
| * make ResetChildPrimPhysicsPositions only do what it is supposed to do andUbitUmarov2014-07-221-1/+11
| | | | | | | | not what AbsolutePosition does
| * tell scripts about positions changes after they are actually changedUbitUmarov2014-07-221-10/+18
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| * dont try to cross with avatars on DIE_AT_EDGE or RETURN_AT_EDGE sogUbitUmarov2014-07-221-84/+96
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| * bug fix. Child position got broken because first prim i parts array mayUbitUmarov2014-07-221-0/+5
| | | | | | | | not be the root prim
| * Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie Thielker2014-06-211-25/+24
| |\ | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
| | * Merge branch 'master' into careminsterMelanie2014-01-281-5/+8
| | |\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| | * \ Intermediate commit. Sill errors.Melanie2014-01-051-10/+1
| | |\ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Merge branch 'master' into careminster Conflicts: OpenSim/Data/SQLite/SQLiteUserProfilesData.cs OpenSim/Framework/RegionInfo.cs OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Services/UserProfilesService/UserProfilesService.cs
| | * | | * Fixes cases where Last Attachment Point gets overwritten with 0 when it ↵teravus2013-10-051-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | shouldn't * Fixes cases where Last Attachment Point doesn't get written when it should. * Fixes Null Reference in BaseHttpServer when shutting down, null path provided. * Drop then Wear retains Last Attachment Point
| | * | | Merge branch 'avination-current' into careminsterMelanie2013-09-161-0/+1
| | |\ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
| | * \ \ \ Merge branch 'master' into careminsterMelanie2013-06-301-10/+13
| | |\ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Region/Framework/Scenes/EventManager.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
| | * \ \ \ \ Merge branch 'master' into careminsterMelanie2013-06-231-2/+2
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| | * \ \ \ \ \ Merge branch 'master' into careminsterMelanie2013-06-131-0/+5
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| | * \ \ \ \ \ \ Merge branch 'avination-current' into careminsterMelanie2013-06-061-0/+5
| | |\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs OpenSim/Region/Framework/Interfaces/IDynamicMenuModule.cs OpenSim/Region/OptionalModules/ViewerSupport/DynamicMenuModule.cs OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
| | * \ \ \ \ \ \ \ Merge branch 'master' into careminsterMelanie2013-05-241-1/+1
| | |\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs
| | * \ \ \ \ \ \ \ \ Merge branch 'master' into careminsterMelanie2013-05-111-7/+7
| | |\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Services/LLLoginService/LLLoginResponse.cs OpenSim/Services/LLLoginService/LLLoginService.cs OpenSim/Tests/Common/Mock/TestClient.cs
| * | | | | | | | | | | Guard against Scene being null in attachments it the wearing avatar is in ↵Melanie Thielker2014-03-251-14/+16
| | |_|_|_|_|_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | the process of logging out.
| * | | | | | | | | | Mono 2.0 fix - call ToArray() explicitlyMelanie2013-09-081-0/+1
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| * | | | | | | | | | Fix prim locking to behave like SLMelanie2013-06-231-2/+2
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