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My fork of OpenSim for IG and DG, called SledjChisl.
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SceneObjectGroup.Inventory.cs
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Make prim inventories a bit more sane
Melanie
2010-12-21
1
-43
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Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...
John Hurliman
2010-09-16
1
-32
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+26
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Fix a permissions issue
Melanie Thielker
2010-07-14
1
-7
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+11
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Revamp the permissions propagation. This MAY mess up. Please test.
Melanie
2010-07-13
1
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+3
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All scripts are now created suspended and are only unsuspended when the object
Melanie
2010-04-19
1
-0
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+8
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Partially implement share with group option for object inventory items
Justin Clark-Casey (justincc)
2010-04-05
1
-1
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+3
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Fix a problem where llDie() calls were sometimes leaving dead objects behind.
Justin Clark-Casey (justincc)
2010-01-25
1
-2
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+6
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Remove the old (Remoting) region crossing code. Fix the new code to
Melanie
2009-11-26
1
-64
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+35
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Remove GetAssemblyName and friends from the SE interface. It's now handled
Melanie
2009-11-26
1
-88
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+5
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...
Jeff Ames
2009-06-01
1
-1
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+1
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* Make it possible to store creator strings in user inventory items as well a...
Justin Clarke Casey
2009-04-08
1
-1
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+1
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Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
Charles Krinke
2009-02-22
1
-1
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+1
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Fix region crossing for unscripted prims, avoid costly SEH
Melanie Thielker
2009-02-19
1
-1
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+3
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Make in-code provisions for the tests. Tests would fail because the
Melanie Thielker
2009-02-18
1
-1
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+14
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Fix the windows sharing violations on script crossings
Melanie Thielker
2009-02-18
1
-13
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+46
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Fixes the problem of attachment offset after crossings/TPs. Hopefully it fixe...
diva
2009-02-10
1
-1
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+1
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Moved prim crossing out of OGS1 and into RESTComms and LocalInterregionComms....
diva
2009-02-09
1
-3
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+80
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This changeset is the step 1 of 2 in refactoring
Dr Scofield
2009-02-06
1
-0
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+401
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