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Fixes the problem of attachment offset after crossings/TPs. Hopefully it fixes mantis #3126, as well as other random displacements. The problem was that the new object at the receiving region was being marked as attachment before AttachObject was called. That made its AbsolutePosition be the position of the avie, and that was what was being given to AttachObject.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index c3485ab..e1362f9 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -309,7 +309,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
309 | 309 | ||
310 | public string GetStateSnapshot() | 310 | public string GetStateSnapshot() |
311 | { | 311 | { |
312 | Console.WriteLine(" >>> GetStateSnapshot <<<"); | 312 | //Console.WriteLine(" >>> GetStateSnapshot <<<"); |
313 | 313 | ||
314 | List<string> assemblies = new List<string>(); | 314 | List<string> assemblies = new List<string>(); |
315 | Dictionary<UUID, string> states = new Dictionary<UUID, string>(); | 315 | Dictionary<UUID, string> states = new Dictionary<UUID, string>(); |