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My fork of OpenSim for IG and DG, called SledjChisl.
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Scenes
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SceneGraph.cs
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Files
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...
*
Related to #4689 - Adding missing null check for SceneObjectPart
Makopoppo
2011-08-27
1
-4
/
+10
*
Don't try to save changed attachment states when an NPC with attachments is r...
Justin Clark-Casey (justincc)
2011-08-18
1
-2
/
+3
*
refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...
Justin Clark-Casey (justincc)
2011-07-19
1
-2
/
+2
*
Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i...
Justin Clark-Casey (justincc)
2011-07-19
1
-3
/
+3
*
Stop undo of just the root prim position in the linkset from shifting the who...
Justin Clark-Casey (justincc)
2011-07-19
1
-1
/
+0
*
fix undo when resizing of non-root individual prims in a linkset
Justin Clark-Casey (justincc)
2011-07-19
1
-1
/
+1
*
Make various tweaks to undo code in an effort to get things working better.
Justin Clark-Casey (justincc)
2011-07-18
1
-0
/
+1
*
Replace ifs in SOG.GroupResize() with Math.Min()
Justin Clark-Casey (justincc)
2011-07-16
1
-0
/
+1
*
refactor: Push all part resize code down into SceneObjectPart.Resize()
Justin Clark-Casey (justincc)
2011-07-16
1
-4
/
+5
*
add test for resizing one part in a group
Justin Clark-Casey (justincc)
2011-07-16
1
-1
/
+1
*
remove the need to supply SceneObjectGroup.GroupResize() with a localId.
Justin Clark-Casey (justincc)
2011-07-16
1
-1
/
+1
*
refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readable
Justin Clark-Casey (justincc)
2011-07-11
1
-6
/
+11
*
minor: add method doc to make it clear that click action is fired when the cl...
Justin Clark-Casey (justincc)
2011-06-10
1
-1
/
+10
*
refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pastin...
Justin Clark-Casey (justincc)
2011-05-21
1
-8
/
+9
*
implement Scene.GetSceneObjectGroup(string name) to match the equivalent GetS...
Justin Clark-Casey (justincc)
2011-05-20
1
-1
/
+30
*
implement Scene.GetSceneObjectGroup(UUID fullID) using existing index
Justin Clark-Casey (justincc)
2011-05-20
1
-0
/
+16
*
add test for rezzing an object from a prim item
Justin Clark-Casey (justincc)
2011-05-20
1
-0
/
+3
*
Implement agent limits
Melanie
2011-04-21
1
-0
/
+5
*
Add coalesced scene objects class and serializer. This is currently only use...
Justin Clark-Casey (justincc)
2011-04-13
1
-0
/
+2
*
Fix bug where on duplication, the root part local id was continually used in ...
Justin Clark-Casey (justincc)
2011-04-06
1
-1
/
+1
*
When an object is duplicated, add it to the full/local id SOG indexes as well...
Justin Clark-Casey (justincc)
2011-03-26
1
-1
/
+29
*
Make SceneGraph.ForEachSOG() execute once for each SOG, not once for each pri...
Justin Clark-Casey (justincc)
2011-03-26
1
-5
/
+25
*
refactor: rename SOG collections in SceneGraph to make it clearer that they a...
Justin Clark-Casey (justincc)
2011-03-26
1
-30
/
+30
*
Add an initial confidence-building TestAddObject() for prim counts.
Justin Clark-Casey (justincc)
2011-03-22
1
-6
/
+7
*
Fix bug where avatars in other regions would not always show up on the mini-map
Justin Clark-Casey (justincc)
2011-02-24
1
-1
/
+2
*
Remove the RestorePresences functions (which don't seem to be doing
Mic Bowman
2011-01-26
1
-2
/
+2
*
reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being u...
Justin Clark-Casey (justincc)
2010-12-14
1
-7
/
+2
*
fix the minimap sitting avatar location bug
Justin Clark-Casey (justincc)
2010-12-10
1
-1
/
+1
*
Change the way attachments are persisted. Editing a worn attachment will now
Melanie
2010-11-16
1
-5
/
+12
*
Prevent nullrefs in scene object deletion. Mantis #5156
Melanie
2010-10-27
1
-1
/
+4
*
I really have to say it again and again: e.Message is NOT enough data for
Melanie
2010-10-03
1
-2
/
+1
*
Prevent setting arbitrary groups on your objects.
Melanie
2010-09-27
1
-0
/
+3
*
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...
John Hurliman
2010-09-16
1
-33
/
+20
*
Remove SceneGraph.DetachObject() which was accidentally left around after bei...
Justin Clark-Casey (justincc)
2010-09-13
1
-10
/
+0
*
Formatting cleanup.
Jeff Ames
2010-09-12
1
-3
/
+3
*
Second pass at cleaning up thread safety in EntityManager and SceneGraph
John Hurliman
2010-09-10
1
-34
/
+32
*
First pass at cleaning up thread safety in EntityManager and SceneGraph
John Hurliman
2010-09-10
1
-136
/
+127
*
Make sure unlinked child prims get persisted
Melanie
2010-09-07
1
-0
/
+5
*
Adjust the "Magic numbers" we use because we can't reference the actual
Melanie Thielker
2010-08-31
1
-1
/
+1
*
Improve liveness by operating on list copies of SOG.Children where appropriate
Justin Clark-Casey (justincc)
2010-08-28
1
-25
/
+26
*
refactor: break out attachment position change code in Scene.UpdatePrimPositi...
Justin Clark-Casey (justincc)
2010-08-26
1
-24
/
+13
*
Remove mono compiler warnings
Justin Clark-Casey (justincc)
2010-08-26
1
-2
/
+0
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2010-08-26
1
-26
/
+38
|
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*
Make scene object directories more robust and prevent deleted SOP's from
Melanie Thielker
2010-08-25
1
-17
/
+29
*
|
Improve consistency of locking for SOG.m_parts in order to avoid race conditi...
Justin Clark-Casey (justincc)
2010-08-26
1
-45
/
+66
|
/
*
Split out actual scene object insertion code from Scene.Inventory.RezObject a...
Justin Clark-Casey (justincc)
2010-08-24
1
-0
/
+36
*
Add new SceneGraphTests class. Add simple TestDuplicateObject()
Justin Clark-Casey (justincc)
2010-08-07
1
-1
/
+1
*
minor: a few miscellaneous comments
Justin Clark-Casey (justincc)
2010-08-07
1
-0
/
+5
*
remove unused BasicQuadTreeNode
Justin Clark-Casey (justincc)
2010-07-30
1
-5
/
+0
*
Remove AgentID and GroupOD from the signature of SOG.Copy(). They were never
Melanie Thielker
2010-06-28
1
-1
/
+1
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