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My fork of OpenSim for IG and DG, called SledjChisl.
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Scenes
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SceneGraph.cs
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Author
Age
Files
Lines
*
dont try to backup a object in the middle of possible multipack link
UbitUmarov
2019-03-05
1
-3
/
+1
*
cosmetics
UbitUmarov
2019-01-31
1
-49
/
+18
*
Ooops fix bad locking
UbitUmarov
2019-01-25
1
-69
/
+60
*
mantis 8458: don't forget prims on search map on link/unlink
UbitUmarov
2019-01-19
1
-6
/
+8
*
more changes on scenegraph etc
UbitUmarov
2019-01-06
1
-363
/
+434
*
change scenegraph locking
UbitUmarov
2019-01-06
1
-52
/
+69
*
similar to sps array in scenegraph
UbitUmarov
2019-01-06
1
-14
/
+15
*
mantis 8438: work around null ref
UbitUmarov
2019-01-01
1
-27
/
+26
*
lost in updates
UbitUmarov
2018-12-31
1
-8
/
+5
*
changes on updates
UbitUmarov
2018-12-29
1
-0
/
+2
*
now break several things at same time... sog/sop updates, threads options,...
UbitUmarov
2018-12-28
1
-67
/
+59
*
rename SOG.UpdatePrimFlags as just UpdateFlags since this is relative to the ...
UbitUmarov
2017-07-12
1
-1
/
+1
*
some cleanup
UbitUmarov
2017-06-13
1
-3
/
+6
*
improve english on few messages (thx)
UbitUmarov
2017-06-12
1
-2
/
+2
*
fix a error message
UbitUmarov
2017-06-11
1
-2
/
+5
*
set optional group position and rotation before attach to scene
UbitUmarov
2017-06-06
1
-5
/
+5
*
do the same in the cases we are just moving parts around and not changing th...
UbitUmarov
2017-05-04
1
-1
/
+1
*
move deep effective permissions aggregation to first time use and not on cha...
UbitUmarov
2017-05-04
1
-1
/
+1
*
fix active objects count down, a path at least
UbitUmarov
2017-04-16
1
-2
/
+7
*
add LSL_Integer osGetLinkNumber(LSL_String name). uses a cache for the strin...
UbitUmarov
2017-04-04
1
-0
/
+2
*
remove unused and wrong methods
UbitUmarov
2017-01-26
1
-1
/
+1
*
change CanObjectEntry() to use a SOG
UbitUmarov
2017-01-20
1
-1
/
+1
*
change CanDuplicateObject
UbitUmarov
2017-01-19
1
-2
/
+1
*
actually make use of it as viewers requested
UbitUmarov
2017-01-19
1
-6
/
+1
*
fix the meaning of objectDuplicate[OnRay]() flags parameter but still not usi...
UbitUmarov
2017-01-19
1
-1
/
+1
*
add CanEdit check for SOGs, iclients and SPs that need to be in scene and use it
UbitUmarov
2017-01-19
1
-10
/
+10
*
object CanMove is for in scene SOGs Icleints and SPs and permitions module is...
UbitUmarov
2017-01-19
1
-45
/
+16
*
add more calls to effective permissions aggregation, some paths may still be ...
UbitUmarov
2017-01-17
1
-1
/
+1
*
start adding calls to effective permissions aggregation on changes; rearrange...
UbitUmarov
2017-01-17
1
-16
/
+11
*
replace calls to SetOwnerId and SetRootPartOwner by a single new SetOwner() s...
UbitUmarov
2017-01-16
1
-2
/
+1
*
Massive tab and trailing space cleanup
Melanie Thielker
2017-01-05
1
-29
/
+29
*
The new Constant: integer OBJECT_REZZER_KEY = 32;
Mandarinka Tasty
2016-12-04
1
-0
/
+1
*
stop warning about integer division cast to float
UbitUmarov
2016-11-09
1
-2
/
+2
*
only add a prim to physics in PhysicsShapeType if changing from type none. wh...
UbitUmarov
2016-11-02
1
-1
/
+1
*
fix linknumbers when unlink the root prim
UbitUmarov
2016-09-24
1
-67
/
+49
*
remove a redundant and potencially dangerous child.AbsolutePosition = child.A...
UbitUmarov
2016-09-24
1
-1
/
+2
*
change spinobject math, and a few minor things
UbitUmarov
2016-09-16
1
-26
/
+0
*
move SpinObject funtions from Scenegraph to PacketHandlers, close to grab han...
UbitUmarov
2016-09-16
1
-40
/
+0
*
remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( s...
UbitUmarov
2016-08-21
1
-2
/
+2
*
remove more code related to Mega regions
UbitUmarov
2016-07-28
1
-37
/
+34
*
add missing prim count for stats
UbitUmarov
2016-07-13
1
-0
/
+8
*
scale down position X and Y acording to region size on sending coarse Updates...
UbitUmarov
2016-07-03
1
-2
/
+17
*
Mantis #7878 -- Landmarks were not being created in HGSuitcaseInventory
Diva Canto
2016-05-16
1
-0
/
+1
*
Mantis #7765: Add new ClampNegativeZ option. Defaults to false to restore pri...
Melanie Thielker
2015-11-26
1
-2
/
+4
*
dont find parts of groups marked as Deleted
UbitUmarov
2015-11-16
1
-1
/
+1
*
Make physics engines finish internal representation of loaded prims before st...
UbitUmarov
2015-10-22
1
-0
/
+6
*
Merge of ubitworkvarnew with opensim/master as of 20150905.
Robert Adams
2015-09-08
1
-5
/
+10
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*
In SceneGraph, use the property PhysicsScene instead of the variable _PhysSce...
Diva Canto
2015-09-04
1
-3
/
+3
|
*
First commit where physics work as region module.
Diva Canto
2015-08-31
1
-1
/
+6
|
*
More namespace and dll name changes. Still no functional changes.
Diva Canto
2015-08-30
1
-1
/
+1
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