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path: root/OpenSim/Region/Framework/Scenes/SceneGraph.cs (follow)
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* | Merge branch 'master' into careminsterMelanie2012-02-031-17/+2
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| * ObjectAddedToScene event should be fired when duplicating objectsDan Lake2012-02-021-16/+0
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-02-011-25/+20
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| * | Add a version of GetGroupByPrim to Scene which accepts UUID instead of localIDDan Lake2012-01-191-1/+2
* | | Merge branch 'master' into careminsterMelanie2012-01-311-1/+18
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| * | Remove scene object null check on SceneGraph.AddSceneObject(). Complain expl...Justin Clark-Casey (justincc)2012-01-311-1/+7
| * | Add torture tests to test adding 10,000, 100,000 and 200,000 single prim scen...Justin Clark-Casey (justincc)2012-01-311-0/+6
* | | Merge branch 'master' into careminsterMelanie2012-01-301-5/+7
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| * | lock SceneObjectGroupsByFullID in SceneGraph.ForEachSOG() to stop failure if ...Justin Clark-Casey (justincc)2012-01-301-5/+7
* | | Merge branch 'master' into careminsterMelanie2012-01-251-6/+0
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| * | Removed unused delegates in SceneGraph: ObjectDuplicateDelegate, ObjectCreate...Dan Lake2012-01-241-6/+0
* | | Merge branch 'master' into careminsterMelanie2012-01-251-12/+0
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| * | Removed unused events in SceneGraph: OnObjectCreate, OnObjectRemove, OnObject...Dan Lake2012-01-241-13/+0
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* | Merge branch 'master' into careminsterMelanie2011-12-221-1/+0
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| * Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()Justin Clark-Casey (justincc)2011-12-221-1/+0
* | Merge branch 'master' into careminsterMelanie2011-12-181-14/+0
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| * Fix bug where objects could not be set to a new group if the group had been c...Justin Clark-Casey (justincc)2011-12-171-14/+0
| * Fix compile error from an earlier commitDan Lake2011-11-101-2/+0
| * Prevent linking objects while they are deeded. On unlinking deeded objects,Melanie2011-11-111-4/+19
| * Replacing te linking code with the code from Avination. Link sets prims are nowMelanie2011-11-051-1/+1
* | Prevent linking objects while they are deeded. On unlinking deeded objects,Melanie2011-11-101-4/+17
* | Merge branch 'master' into bigmergeMelanie2011-11-041-1/+1
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| * Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake2011-11-031-1/+1
* | Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmergeMelanie2011-11-021-2/+2
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| * \ Merge branch 'master' into bigmergeMelanie2011-11-031-2/+2
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| | * Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.Dan Lake2011-11-021-1/+1
* | | Fix link order when linking sets to setsMelanie2011-11-021-1/+7
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* | Merge branch 'master' into bigmergeMelanie2011-10-301-22/+16
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| * Remove the SyncRoot locking from Scene which was only being done around the m...Justin Clark-Casey (justincc)2011-10-291-22/+16
* | Merge branch 'master' into bigmergeMelanie2011-10-271-1/+15
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| * Added new ForEachRootScenePresence to Scene since almost every delegate passe...Dan Lake2011-10-271-1/+15
* | Merge commit 'ca83f99332316fda1c412a5bf2889f9cf5cf3577' into bigmergeMelanie2011-10-121-0/+6
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| * Instead of adding stat agentMS in all kinds of places, calculate it instead i...Justin Clark-Casey (justincc)2011-10-061-0/+6
* | Merge commit '7d033187d8fd49d9a38531061c38783e81d69f5b' into bigmergeMelanie2011-10-121-0/+5
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| * Make reported sim fps more accurate, in line with frame time msJustin Clark-Casey (justincc)2011-10-051-0/+5
* | Bring us up to date.Tom2011-09-141-18/+36
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| * Stop attempts to rewear already worn items from removing and reattaching.Justin Clark-Casey (justincc)2011-09-131-2/+2
| * Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ...Justin Clark-Casey (justincc)2011-09-131-2/+23
| * stop the duplicate remove of the root part ids from the full part and local p...Justin Clark-Casey (justincc)2011-09-131-2/+0
| * In SG.AddSceneObject(), stop unnecessarily adding the root part to object ind...Justin Clark-Casey (justincc)2011-09-131-7/+5
| * stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is...Justin Clark-Casey (justincc)2011-09-121-5/+2
| * minor: if the script engine fails to find a prim for a script, also print out...Justin Clark-Casey (justincc)2011-09-121-0/+4
* | First set of merge fixesTom2011-09-071-8/+7
* | Resolve merge commits, stage 1Tom2011-09-041-42/+50
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| * Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)2011-09-011-1/+1
| * Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)2011-09-011-19/+10
| * refactor: migrate DropObject handling fully into AttachmentsModule from SceneJustin Clark-Casey (justincc)2011-08-301-7/+0
| * Related to #4689 - Adding missing null check for SceneObjectPartMakopoppo2011-08-271-4/+10
| * Don't try to save changed attachment states when an NPC with attachments is r...Justin Clark-Casey (justincc)2011-08-181-2/+3
| * refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...Justin Clark-Casey (justincc)2011-07-191-2/+2