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path: root/OpenSim/Region/Framework/Scenes/SceneGraph.cs (follow)
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| * Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i...Justin Clark-Casey (justincc)2011-07-191-3/+3
| * Stop undo of just the root prim position in the linkset from shifting the who...Justin Clark-Casey (justincc)2011-07-191-1/+0
| * fix undo when resizing of non-root individual prims in a linksetJustin Clark-Casey (justincc)2011-07-191-1/+1
| * Make various tweaks to undo code in an effort to get things working better.Justin Clark-Casey (justincc)2011-07-181-0/+1
| * Replace ifs in SOG.GroupResize() with Math.Min()Justin Clark-Casey (justincc)2011-07-161-0/+1
| * refactor: Push all part resize code down into SceneObjectPart.Resize()Justin Clark-Casey (justincc)2011-07-161-4/+5
| * add test for resizing one part in a groupJustin Clark-Casey (justincc)2011-07-161-1/+1
| * remove the need to supply SceneObjectGroup.GroupResize() with a localId.Justin Clark-Casey (justincc)2011-07-161-1/+1
| * refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)2011-07-111-6/+11
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-06-111-1/+10
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| * minor: add method doc to make it clear that click action is fired when the cl...Justin Clark-Casey (justincc)2011-06-101-1/+10
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-05-221-9/+58
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| * refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pastin...Justin Clark-Casey (justincc)2011-05-211-8/+9
| * implement Scene.GetSceneObjectGroup(string name) to match the equivalent GetS...Justin Clark-Casey (justincc)2011-05-201-1/+30
| * implement Scene.GetSceneObjectGroup(UUID fullID) using existing indexJustin Clark-Casey (justincc)2011-05-201-0/+16
| * add test for rezzing an object from a prim itemJustin Clark-Casey (justincc)2011-05-201-0/+3
| * Implement agent limitsMelanie2011-04-211-0/+5
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-04-171-0/+2
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| * Add coalesced scene objects class and serializer. This is currently only use...Justin Clark-Casey (justincc)2011-04-131-0/+2
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-04-081-1/+1
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| * Fix bug where on duplication, the root part local id was continually used in ...Justin Clark-Casey (justincc)2011-04-061-1/+1
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-03-271-39/+86
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| * When an object is duplicated, add it to the full/local id SOG indexes as well...Justin Clark-Casey (justincc)2011-03-261-1/+29
| * Make SceneGraph.ForEachSOG() execute once for each SOG, not once for each pri...Justin Clark-Casey (justincc)2011-03-261-5/+25
| * refactor: rename SOG collections in SceneGraph to make it clearer that they a...Justin Clark-Casey (justincc)2011-03-261-30/+30
| * Add an initial confidence-building TestAddObject() for prim counts.Justin Clark-Casey (justincc)2011-03-221-6/+7
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-02-271-1/+2
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| * Fix bug where avatars in other regions would not always show up on the mini-mapJustin Clark-Casey (justincc)2011-02-241-1/+2
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-01-271-2/+2
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| * Remove the RestorePresences functions (which don't seem to be doingMic Bowman2011-01-261-2/+2
| * reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being u...Justin Clark-Casey (justincc)2010-12-141-7/+2
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-12-121-2/+21
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| * fix the minimap sitting avatar location bugJustin Clark-Casey (justincc)2010-12-101-1/+1
| * Change the way attachments are persisted. Editing a worn attachment will nowMelanie2010-11-161-5/+12
* | When linking something, immediately persist the linked set.Melanie2010-12-031-0/+1
* | Change the way attachments are persisted. Editing a worn attachment will nowMelanie2010-11-161-5/+12
* | Fix child prims returning after being unlinked and deleted where the root isMelanie2010-11-041-0/+5
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-10-271-1/+4
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| * Prevent nullrefs in scene object deletion. Mantis #5156Melanie2010-10-271-1/+4
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-10-031-2/+1
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| * I really have to say it again and again: e.Message is NOT enough data forMelanie2010-10-031-2/+1
| * Prevent setting arbitrary groups on your objects.Melanie2010-09-271-0/+3
* | Enforce region agent limit as set in estate toolsMelanie2010-09-301-0/+5
* | Prevent setting arbitrary groups on your objects.Melanie2010-09-271-0/+3
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-171-34/+21
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| * Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman2010-09-161-33/+20
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-141-10/+0
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| * Remove SceneGraph.DetachObject() which was accidentally left around after bei...Justin Clark-Casey (justincc)2010-09-131-10/+0
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-131-159/+148
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| * Formatting cleanup.Jeff Ames2010-09-121-3/+3