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My fork of OpenSim for IG and DG, called SledjChisl.
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OpenSim
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Region
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Framework
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Scenes
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SceneGraph.cs
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Author
Age
Files
Lines
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*
Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i...
Justin Clark-Casey (justincc)
2011-07-19
1
-3
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+3
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Stop undo of just the root prim position in the linkset from shifting the who...
Justin Clark-Casey (justincc)
2011-07-19
1
-1
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+0
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fix undo when resizing of non-root individual prims in a linkset
Justin Clark-Casey (justincc)
2011-07-19
1
-1
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+1
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Make various tweaks to undo code in an effort to get things working better.
Justin Clark-Casey (justincc)
2011-07-18
1
-0
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+1
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Replace ifs in SOG.GroupResize() with Math.Min()
Justin Clark-Casey (justincc)
2011-07-16
1
-0
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+1
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refactor: Push all part resize code down into SceneObjectPart.Resize()
Justin Clark-Casey (justincc)
2011-07-16
1
-4
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+5
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add test for resizing one part in a group
Justin Clark-Casey (justincc)
2011-07-16
1
-1
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+1
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remove the need to supply SceneObjectGroup.GroupResize() with a localId.
Justin Clark-Casey (justincc)
2011-07-16
1
-1
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+1
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refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readable
Justin Clark-Casey (justincc)
2011-07-11
1
-6
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+11
*
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Merge branch 'master' into careminster-presence-refactor
Melanie
2011-06-11
1
-1
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+10
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minor: add method doc to make it clear that click action is fired when the cl...
Justin Clark-Casey (justincc)
2011-06-10
1
-1
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+10
*
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Merge branch 'master' into careminster-presence-refactor
Melanie
2011-05-22
1
-9
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+58
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refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pastin...
Justin Clark-Casey (justincc)
2011-05-21
1
-8
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+9
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implement Scene.GetSceneObjectGroup(string name) to match the equivalent GetS...
Justin Clark-Casey (justincc)
2011-05-20
1
-1
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+30
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implement Scene.GetSceneObjectGroup(UUID fullID) using existing index
Justin Clark-Casey (justincc)
2011-05-20
1
-0
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+16
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add test for rezzing an object from a prim item
Justin Clark-Casey (justincc)
2011-05-20
1
-0
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+3
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Implement agent limits
Melanie
2011-04-21
1
-0
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+5
*
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Merge branch 'master' into careminster-presence-refactor
Melanie
2011-04-17
1
-0
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+2
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Add coalesced scene objects class and serializer. This is currently only use...
Justin Clark-Casey (justincc)
2011-04-13
1
-0
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+2
*
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Merge branch 'master' into careminster-presence-refactor
Melanie
2011-04-08
1
-1
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+1
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Fix bug where on duplication, the root part local id was continually used in ...
Justin Clark-Casey (justincc)
2011-04-06
1
-1
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+1
*
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Merge branch 'master' into careminster-presence-refactor
Melanie
2011-03-27
1
-39
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+86
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When an object is duplicated, add it to the full/local id SOG indexes as well...
Justin Clark-Casey (justincc)
2011-03-26
1
-1
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+29
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Make SceneGraph.ForEachSOG() execute once for each SOG, not once for each pri...
Justin Clark-Casey (justincc)
2011-03-26
1
-5
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+25
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refactor: rename SOG collections in SceneGraph to make it clearer that they a...
Justin Clark-Casey (justincc)
2011-03-26
1
-30
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+30
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Add an initial confidence-building TestAddObject() for prim counts.
Justin Clark-Casey (justincc)
2011-03-22
1
-6
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+7
*
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Merge branch 'master' into careminster-presence-refactor
Melanie
2011-02-27
1
-1
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+2
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Fix bug where avatars in other regions would not always show up on the mini-map
Justin Clark-Casey (justincc)
2011-02-24
1
-1
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+2
*
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Merge branch 'master' into careminster-presence-refactor
Melanie
2011-01-27
1
-2
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+2
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Remove the RestorePresences functions (which don't seem to be doing
Mic Bowman
2011-01-26
1
-2
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+2
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reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being u...
Justin Clark-Casey (justincc)
2010-12-14
1
-7
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+2
*
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Merge branch 'master' into careminster-presence-refactor
Melanie
2010-12-12
1
-2
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+21
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*
fix the minimap sitting avatar location bug
Justin Clark-Casey (justincc)
2010-12-10
1
-1
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+1
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*
Change the way attachments are persisted. Editing a worn attachment will now
Melanie
2010-11-16
1
-5
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+12
*
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When linking something, immediately persist the linked set.
Melanie
2010-12-03
1
-0
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+1
*
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Change the way attachments are persisted. Editing a worn attachment will now
Melanie
2010-11-16
1
-5
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+12
*
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Fix child prims returning after being unlinked and deleted where the root is
Melanie
2010-11-04
1
-0
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+5
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Merge branch 'master' into careminster-presence-refactor
Melanie
2010-10-27
1
-1
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+4
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*
Prevent nullrefs in scene object deletion. Mantis #5156
Melanie
2010-10-27
1
-1
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+4
*
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Merge branch 'master' into careminster-presence-refactor
Melanie
2010-10-03
1
-2
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+1
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*
I really have to say it again and again: e.Message is NOT enough data for
Melanie
2010-10-03
1
-2
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+1
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Prevent setting arbitrary groups on your objects.
Melanie
2010-09-27
1
-0
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+3
*
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Enforce region agent limit as set in estate tools
Melanie
2010-09-30
1
-0
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+5
*
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Prevent setting arbitrary groups on your objects.
Melanie
2010-09-27
1
-0
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+3
*
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Merge branch 'master' into careminster-presence-refactor
Melanie
2010-09-17
1
-34
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+21
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*
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...
John Hurliman
2010-09-16
1
-33
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+20
*
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Merge branch 'master' into careminster-presence-refactor
Melanie
2010-09-14
1
-10
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+0
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*
Remove SceneGraph.DetachObject() which was accidentally left around after bei...
Justin Clark-Casey (justincc)
2010-09-13
1
-10
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+0
*
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Merge branch 'master' into careminster-presence-refactor
Melanie
2010-09-13
1
-159
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+148
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*
Formatting cleanup.
Jeff Ames
2010-09-12
1
-3
/
+3
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