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* Merge branch '0.6.9-post-fixes' into careminsterMelanie2010-07-211-0/+3
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| * Allow Megaregions to start properly after an unclean shutdownMelanie2010-07-171-0/+3
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* | Merge branch '0.6.9-post-fixes' into careminsterMelanie2010-07-171-6/+37
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| * reapply fix for double sending of attachment update on standalone region ↵Justin Clark-Casey (justincc)2010-06-071-5/+5
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| * commit code which stops full updates being fired multiple times when ↵Justin Clark-Casey (justincc)2010-06-071-6/+37
| | | | | | | | | | | | attachments cross standalone region boundaries lots of messy debug code here too which would need to be removed
* | Merge branch '0.6.9-post-fixes' into careminsterMelanie2010-06-071-37/+6
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| * Revert "commit code which stops full updates being fired multiple times when ↵Justin Clark-Casey (justincc)2010-06-041-37/+6
| | | | | | | | | | | | | | | | attachments cross standalone region boundaries" This reverts commit 5074d290e4aeb583560272cadc8ba09aa8337210. This gets rid of the massive amount of scene object log spam - sorry about that, folks
* | Merge branch '0.6.9-post-fixes' into careminsterMelanie2010-05-311-8/+43
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| * Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.Justin Clark-Casey (justincc)2010-05-281-2/+6
| | | | | | | | | | This is going to be the right behaviour in all cases, I should think. This means that avatars in region when an oar is loaded do not lose their attachments
| * commit code which stops full updates being fired multiple times when ↵Justin Clark-Casey (justincc)2010-05-271-6/+37
| | | | | | | | | | | | attachments cross standalone region boundaries lots of messy debug code here too which would need to be removed
* | Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterKitto Flora2010-05-071-4/+4
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| * \ Merge branch '0.6.9-post-fixes' into careminsterMelanie2010-04-301-4/+4
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| | * Fix link security issueMelanie2010-04-301-4/+4
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* | | Fix Mouse+WASD makes Av rise; Fix PREJUMP.Kitto Flora2010-05-071-1/+1
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* | Add Scene.SnmpService, which is of type ISnmpModule and, if nun-null, canMelanie2010-04-091-0/+14
| | | | | | | | be used to send snmp alerts
* | Merge branch 'master' of ssh://TOR/var/git/careminsterThomas Grimshaw2010-04-051-8/+32
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| * \ Merge branch '0.6.9-post-fixes' into careminsterMelanie2010-04-051-8/+32
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| | * Fix bug where approximately half the time, attachments would rez only their ↵Justin Clark-Casey (justincc)2010-03-091-8/+32
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | root prim until right clicked (or otherwise updated). The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client. Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates. The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do. Backport from head.
* | | Add a much cheaper agent count retrieval method. This is obsoleted by 0.7 ↵Thomas Grimshaw2010-04-051-1/+9
|/ / | | | | | | so it can be reverted then.
* | Merge branch '0.6.9-post-fixes' into careminsterMelanie2010-03-061-12/+37
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| * Formatting cleanup.Jeff Ames2010-02-151-1/+1
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| * Revolution is on the roll again! :)Revolution2010-02-141-11/+36
| | | | | | | | | | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
* | Merge branch 'master' into careminsterMelanie2010-02-141-1/+0
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| * Fix http://opensimulator.org/mantis/view.php?id=4224Justin Clark-Casey (justincc)2010-02-121-1/+0
| | | | | | | | | | | | | | This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector.
* | Merge branch 'master' into careminsterMelanie2010-02-081-16/+22
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| * refactor: Reuse SceneObjectGroup.IsAttachmentCheckFull() in ↵Justin Clark-Casey (justincc)2010-02-081-4/+2
| | | | | | | | Scene.AddSceneObject since this wraps a check that is much less clear
| * Add EventManager.OnIncomingSceneObject event which is triggered by an ↵Justin Clark-Casey (justincc)2010-02-081-14/+22
| | | | | | | | | | | | incoming scene object Add a read-only Attachments property to ScenePresence
| * Revert "change position of OnAttach event firing so that this also happens ↵Melanie2010-02-041-16/+13
| | | | | | | | | | | | | | | | when a user teleports into a region" The behavior introduced here is not compatible with SL This reverts commit b6bee4999c9d238a052022f105069ea4eb85f8f4.
| * change position of OnAttach event firing so that this also happens when a ↵Justin Clark-Casey (justincc)2010-02-031-13/+16
| | | | | | | | user teleports into a region
* | Merge branch 'master' into careminsterMelanie2010-02-021-0/+1
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| * Apply http://opensimulator.org/mantis/view.php?id=3334Justin Clark-Casey (justincc)2010-01-291-0/+1
| | | | | | | | | | | | Send continuous touch() events if the left mouse button is held down while moving over an object This conforms with Linden Lab practice Thanks Revolution
* | Merge branch 'master' into careminsterMelanie2010-01-261-2/+6
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| * Fix a problem where llDie() calls were sometimes leaving dead objects behind.Justin Clark-Casey (justincc)2010-01-251-2/+6
| | | | | | | | | | | | | | | | | | | | When an object was deleted, the remove script instance call was aggregating the scripting events as normal. This would queue a full update of the prim before the viewer was notifed of the deletion of that prim (QuitPacket) On some occasions, the QuitPacket would be sent before the full update was dequeued and sent. In principle, you would think that a viewer would ignore updates for deleted prims. But it appears that in the Linden viewer (1.23.5), a prim update that arrives after the prim was deleted instead makes the deleted prim persist in the viewer. Such prims have no properties and cannot be removed from the viewer except by a relog. This change stops the prim event aggregation call if it's being deleted anyway, hence removing the spurious viewer-confusing update.
* | Merge branch 'master' into careminsterMelanie2010-01-141-3/+3
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| * Change the error messages on region region registration. This changes URMMelanie2010-01-131-3/+3
| | | | | | | | | | and region. The non-error case should be compatible, so no version bump. Untested.
* | Merge branch 'master' into careminsterMelanie2010-01-101-5/+9
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| * Fix a small bug in login disable codeMelanie2010-01-101-1/+1
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| * Add "StartDisabled" to [Startup] to make all regions start up withMelanie2010-01-101-5/+9
| | | | | | | | logins disabled until enabled from the console. Add the AccessModule (WIP)
* | Merge branch 'master' into careminsterMelanie2010-01-091-1/+28
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| * Implement the groups module query to make the estate allowed groups workMelanie2010-01-091-1/+28
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* | Merge branch 'master' into careminsterMelanie2010-01-031-5/+5
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| * Formatting cleanup. Add copyright headers.Jeff Ames2010-01-041-5/+5
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* | Add a small delay in NewAgentConnection to fix an issue with HippoMelanie2009-12-311-0/+3
| | | | | | | | (and possibly other cleints) getting their data mixed up.
* | Merge branch 'master' into careminsterMelanie2009-12-291-4/+16
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| * Change teleports so the TeleportFlags are sent to the destination sim. ItMelanie2009-12-291-4/+16
| | | | | | | | | | can now determine if a connection is from login, teleport or crossing. Needed for a meaningful banlines implementation
* | Fix for landing points. Only one scenario is not fully covered by this ↵CasperW2009-12-261-0/+2
| | | | | | | | change, and that is people who teleport from neighbouring regions, who won't get affected by the landing point.
* | Merge branch 'master' into careminsterMelanie2009-12-201-1/+1
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| * Fix a case where an idle sim can eat 100% of a coreMelanie2009-12-201-1/+1
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* | Add cmSetWindlightSceneTargeted. Add restrictions on windlight script use.CasperW2009-12-171-2/+2
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* | Merge branch 'master' into careminsterMelanie2009-12-141-1/+17
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