Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge branch 'master' into careminster-presence-refactor | Melanie | 2010-03-06 | 1 | -14/+17 |
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2010-03-05 | 1 | -10/+16 |
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| | * | refactor: Move DetachSingleAttachmentToInv to region module | Justin Clark-Casey (justincc) | 2010-03-06 | 1 | -8/+10 |
| | | | | | | | | | | | | need to rationalize method names later | ||||
| | * | refactor: begin to move attachments code into a region module | Justin Clark-Casey (justincc) | 2010-03-05 | 1 | -2/+6 |
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| * | | * Cache packed throttle data to avoid repeated allocations in ↵ | John Hurliman | 2010-03-05 | 1 | -4/+1 |
| |/ | | | | | | | | | | | CheckForSignificantMovement() * Removed a lock on "return m_neighbours.Count" in GetInaccurateNeighborCount(). Dictionary<>.Count by itself does not benefit from locking | ||||
* | | Merge branch 'master' into careminster-presence-refactor | Melanie | 2010-03-04 | 1 | -8/+32 |
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| * | Fix bug where approximately half the time, attachments would rez only their ↵ | Justin Clark-Casey (justincc) | 2010-03-03 | 1 | -8/+32 |
| | | | | | | | | | | | | | | | | root prim until right clicked (or otherwise updated). The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client. Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates. The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do. | ||||
* | | Merge branch 'master' into careminster-presence-refactor | Melanie | 2010-03-03 | 1 | -435/+226 |
|\ \ | |/ | | | | | This brings careminster on the level of master. To be tested | ||||
| * | Fixes Region.Framework tests. Although these tests don't fail, they need to ↵ | Diva Canto | 2010-03-02 | 1 | -11/+4 |
| | | | | | | | | be rewritten, because they are doing agent manipulations in the wrong way, so they're fairly meaningless. | ||||
| * | Initial Online friends notification seems to be working reliably now. All ↵ | Diva Canto | 2010-02-28 | 1 | -1/+5 |
| | | | | | | | | this needs more testing, but everything is there. | ||||
| * | Merge branch 'presence-refactor' of ssh://opensimulator.org/var/git/opensim ↵ | John Hurliman | 2010-02-22 | 1 | -1/+1 |
| |\ | | | | | | | | | | into presence-refactor | ||||
| | * | Merge branch 'master' into presence-refactor | Melanie | 2010-02-22 | 1 | -1/+1 |
| | |\ | | | | | | | | | | | | | This brings presence-refactor up to master again | ||||
| | | * | Formatting cleanup. | Jeff Ames | 2010-02-15 | 1 | -1/+1 |
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| * | | | * Adds CreatorID to asset metadata. This is just the plumbing to support ↵ | John Hurliman | 2010-02-22 | 1 | -1/+2 |
| |/ / | | | | | | | | | | CreatorID, it doesn't modify database backends or OAR files to support storing/loading it | ||||
| * | | Merge branch 'master' into presence-refactor | Melanie | 2010-02-15 | 1 | -2/+33 |
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| | * | Revolution is on the roll again! :) | Revolution | 2010-02-14 | 1 | -11/+36 |
| | | | | | | | | | | | | | | | | | | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com> | ||||
| * | | Merge branch 'master' into presence-refactor | Melanie | 2010-02-08 | 1 | -16/+22 |
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| * \ \ | Merge branch 'master' into presence-refactor | Melanie | 2010-02-08 | 1 | -2/+7 |
| |\ \ \ | | | | | | | | | | | | | | | | | | | | | This was a large, heavily conflicted merge and things MAY have got broken. Please check! | ||||
| * | | | | HG 1.5 is in place. Tested in standalone only. | Diva Canto | 2010-01-28 | 1 | -1/+32 |
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| * | | | | * Fixed misspelling of field in GridService | Diva Canto | 2010-01-18 | 1 | -15/+6 |
| | | | | | | | | | | | | | | | | | | | | * Moved TeleportClientHome to EntityTransferModule | ||||
| * | | | | Beginning of rewriting HG. Compiles, and runs, but HG functions not restored ↵ | Diva Canto | 2010-01-16 | 1 | -11/+13 |
| | | | | | | | | | | | | | | | | | | | | yet. | ||||
| * | | | | Finished moving object crossings into EntityTransferModule | Diva Canto | 2010-01-16 | 1 | -268/+0 |
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| * | | | | Moved prim crossing to EntityTransferModule. Not complete yet. | Diva Canto | 2010-01-16 | 1 | -174/+179 |
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| * | | | | Merge branch 'presence-refactor' of ↵ | Diva Canto | 2010-01-15 | 1 | -9/+40 |
| |\ \ \ \ | | | | | | | | | | | | | | | | | | | ssh://diva@opensimulator.org/var/git/opensim into presence-refactor | ||||
| | * \ \ \ | Merge branch 'master' into presence-refactor | Melanie | 2010-01-16 | 1 | -9/+40 |
| | |\ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This merge was very conflicted. I think I got them all, but I can't be sure. I had to merge to master or risk divergence to the point of unmergeability. | ||||
| * | | | | | | Renamed IAgentTransferModule to IEntityTransferModule -- accounts for ↵ | Diva Canto | 2010-01-15 | 1 | -2/+2 |
| |/ / / / / | | | | | | | | | | | | | | | | | | | objects too. | ||||
| * | | | | | * General cleanup of Teleports, Crossings and Child agents. They are now in ↵ | Diva Canto | 2010-01-15 | 1 | -50/+17 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic. * HGSceneCommunicationService has been deleted * SceneCommunicationService will likely be deleted soon too | ||||
| * | | | | | Bug fix in releasing agent. In Scene, always use SimulatonService, and not ↵ | Diva Canto | 2010-01-13 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | m_SimulationService, because it may be null... | ||||
| * | | | | | Omit AuthorizationService from the default configurations, because the ↵ | Diva Canto | 2010-01-13 | 1 | -5/+5 |
| | | | | | | | | | | | | | | | | | | | | | | | | service doesn't exist in the distribution. | ||||
| * | | | | | Several more buglets removed. | Diva Canto | 2010-01-13 | 1 | -0/+3 |
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| * | | | | | More appearance woes fixed, this time for child agents. Tested on a grid ↵ | Diva Canto | 2010-01-12 | 1 | -0/+2 |
| | | | | | | | | | | | | | | | | | | | | | | | | with 2 simulators. Everything seems to be working, including border crosses. TPs (prim crossing) need love now. | ||||
| * | | | | | Fixed more appearance woes that showed up using remote connectors. ↵ | Diva Canto | 2010-01-12 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | | | | | | | | | Appearance is now being passed with AgentCircuitData, as it should be. | ||||
| * | | | | | Fixed a couple of bugs with Appearance. Appearance is all good now. | Diva Canto | 2010-01-11 | 1 | -1/+1 |
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| * | | | | | OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. | Diva Canto | 2010-01-11 | 1 | -1/+1 |
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| * | | | | | CommunicationsManager deleted. | Diva Canto | 2010-01-11 | 1 | -3/+1 |
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| * | | | | | All Framework.Communications.Clients and Framework.Communications.Services ↵ | Diva Canto | 2010-01-10 | 1 | -1/+0 |
| | | | | | | | | | | | | | | | | | | | | | | | | deleted, including old LoginService. | ||||
| * | | | | | * Changed IPresenceService Logout, so that it takes a position and a lookat | Diva Canto | 2010-01-10 | 1 | -1/+0 |
| | | | | | | | | | | | | | | | | | | | | | | | | * CommsManager.AvatarService rerouted | ||||
| * | | | | | * OMG! All but one references to UserProfileCacheService have been rerouted! | Diva Canto | 2010-01-10 | 1 | -16/+3 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * HG is seriously broken here * Compiles. Untested. | ||||
| * | | | | | Less refs to UserProfileCacheService. Compiles but likely doesn't run. | Diva Canto | 2010-01-09 | 1 | -2/+32 |
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| * | | | | | A few more inches... Old friends things removed. Less references to ↵ | Diva Canto | 2010-01-08 | 1 | -29/+0 |
| | | | | | | | | | | | | | | | | | | | | | | | | UserProfileService. | ||||
| * | | | | | Inching ahead... This compiles, but very likely does not run. | Diva Canto | 2010-01-08 | 1 | -39/+18 |
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| * | | | | | * Finished SimulationServiceConnector | Diva Canto | 2010-01-07 | 1 | -26/+60 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Started rerouting calls to UserService. * Compiles. May run. | ||||
| * | | | | | Merge branch 'master' into presence-refactor | Melanie | 2010-01-04 | 1 | -5/+5 |
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| * | | | | | | The Library Service is now working. UserProfileCacheService.LibraryRoot is ↵ | Diva Canto | 2010-01-01 | 1 | -0/+13 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | obsolete. Didn't delete it yet to avoid merge conflicts later -- want to stay out of core as much as possible. | ||||
| * | | | | | | New LL login service is working! -- tested in standalone only. Things still ↵ | Diva Canto | 2010-01-01 | 1 | -3/+11 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | missing from response, namely Library and Friends. Appearance service is also missing. | ||||
| * | | | | | | Simulation handlers (agents & objects) completed. | Diva Canto | 2009-12-31 | 1 | -0/+10 |
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* | | | | | | | Merge branch 'master' into careminster | Melanie | 2010-02-14 | 1 | -1/+0 |
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| * | | | | | | Fix http://opensimulator.org/mantis/view.php?id=4224 | Justin Clark-Casey (justincc) | 2010-02-12 | 1 | -1/+0 |
| | |_|_|_|/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector. | ||||
* | | | | | | Merge branch 'master' into careminster | Melanie | 2010-02-08 | 1 | -16/+22 |
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| * | | | | | refactor: Reuse SceneObjectGroup.IsAttachmentCheckFull() in ↵ | Justin Clark-Casey (justincc) | 2010-02-08 | 1 | -4/+2 |
| | | | | | | | | | | | | | | | | | | | | | | | | Scene.AddSceneObject since this wraps a check that is much less clear |