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author | Melanie | 2010-01-16 00:05:08 +0000 |
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committer | Melanie | 2010-01-16 00:05:08 +0000 |
commit | 10f8c2ea9b67158c32b361f9652d503ea48de292 (patch) | |
tree | be0d88bc4b6df3825a0d27f62a08170d7c7ad262 /OpenSim/Region/Framework/Scenes/Scene.cs | |
parent | Merge branch 'presence-refactor' of ssh://diva@opensimulator.org/var/git/open... (diff) | |
parent | Add "create user" instructions to README.txt (diff) | |
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Merge branch 'master' into presence-refactor
This merge was very conflicted. I think I got them all, but I can't be sure.
I had to merge to master or risk divergence to the point of unmergeability.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 49 |
1 files changed, 40 insertions, 9 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index dcbbe08..bf40d82 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -142,7 +142,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
142 | protected AgentCircuitManager m_authenticateHandler; | 142 | protected AgentCircuitManager m_authenticateHandler; |
143 | 143 | ||
144 | protected SceneCommunicationService m_sceneGridService; | 144 | protected SceneCommunicationService m_sceneGridService; |
145 | public bool loginsdisabled = true; | 145 | public bool LoginsDisabled = true; |
146 | 146 | ||
147 | public new float TimeDilation | 147 | public new float TimeDilation |
148 | { | 148 | { |
@@ -1366,15 +1366,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1366 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); | 1366 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); |
1367 | } | 1367 | } |
1368 | 1368 | ||
1369 | if (loginsdisabled && m_frame > 20) | 1369 | if (LoginsDisabled && m_frame == 20) |
1370 | { | 1370 | { |
1371 | // In 99.9% of cases it is a bad idea to manually force garbage collection. However, | 1371 | // In 99.9% of cases it is a bad idea to manually force garbage collection. However, |
1372 | // this is a rare case where we know we have just went through a long cycle of heap | 1372 | // this is a rare case where we know we have just went through a long cycle of heap |
1373 | // allocations, and there is no more work to be done until someone logs in | 1373 | // allocations, and there is no more work to be done until someone logs in |
1374 | GC.Collect(); | 1374 | GC.Collect(); |
1375 | 1375 | ||
1376 | m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName); | 1376 | IConfig startupConfig = m_config.Configs["Startup"]; |
1377 | loginsdisabled = false; | 1377 | if (startupConfig == null || !startupConfig.GetBoolean("StartDisabled", false)) |
1378 | { | ||
1379 | m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName); | ||
1380 | LoginsDisabled = false; | ||
1381 | } | ||
1378 | } | 1382 | } |
1379 | } | 1383 | } |
1380 | catch (NotImplementedException) | 1384 | catch (NotImplementedException) |
@@ -1649,9 +1653,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1649 | //m_sceneGridService.RegisterRegion(m_interregionCommsOut, RegionInfo); | 1653 | //m_sceneGridService.RegisterRegion(m_interregionCommsOut, RegionInfo); |
1650 | 1654 | ||
1651 | GridRegion region = new GridRegion(RegionInfo); | 1655 | GridRegion region = new GridRegion(RegionInfo); |
1652 | bool success = GridService.RegisterRegion(RegionInfo.ScopeID, region); | 1656 | string error = GridService.RegisterRegion(RegionInfo.ScopeID, region); |
1653 | if (!success) | 1657 | if (error != String.Empty) |
1654 | throw new Exception("Can't register with grid"); | 1658 | throw new Exception(error); |
1655 | 1659 | ||
1656 | m_sceneGridService.SetScene(this); | 1660 | m_sceneGridService.SetScene(this); |
1657 | m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo); | 1661 | m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo); |
@@ -3404,7 +3408,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3404 | // TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport | 3408 | // TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport |
3405 | 3409 | ||
3406 | 3410 | ||
3407 | if (loginsdisabled) | 3411 | if (LoginsDisabled) |
3408 | { | 3412 | { |
3409 | reason = "Logins Disabled"; | 3413 | reason = "Logins Disabled"; |
3410 | return false; | 3414 | return false; |
@@ -3577,8 +3581,35 @@ namespace OpenSim.Region.Framework.Scenes | |||
3577 | return false; | 3581 | return false; |
3578 | } | 3582 | } |
3579 | 3583 | ||
3584 | IGroupsModule groupsModule = | ||
3585 | RequestModuleInterface<IGroupsModule>(); | ||
3586 | |||
3587 | List<UUID> agentGroups = new List<UUID>(); | ||
3588 | |||
3589 | if (groupsModule != null) | ||
3590 | { | ||
3591 | GroupMembershipData[] GroupMembership = | ||
3592 | groupsModule.GetMembershipData(agent.AgentID); | ||
3593 | |||
3594 | for (int i = 0; i < GroupMembership.Length; i++) | ||
3595 | agentGroups.Add(GroupMembership[i].GroupID); | ||
3596 | } | ||
3597 | |||
3598 | bool groupAccess = false; | ||
3599 | UUID[] estateGroups = m_regInfo.EstateSettings.EstateGroups; | ||
3600 | |||
3601 | foreach (UUID group in estateGroups) | ||
3602 | { | ||
3603 | if (agentGroups.Contains(group)) | ||
3604 | { | ||
3605 | groupAccess = true; | ||
3606 | break; | ||
3607 | } | ||
3608 | } | ||
3609 | |||
3580 | if (!m_regInfo.EstateSettings.PublicAccess && | 3610 | if (!m_regInfo.EstateSettings.PublicAccess && |
3581 | !m_regInfo.EstateSettings.HasAccess(agent.AgentID)) | 3611 | !m_regInfo.EstateSettings.HasAccess(agent.AgentID) && |
3612 | !groupAccess) | ||
3582 | { | 3613 | { |
3583 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the estate", | 3614 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the estate", |
3584 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3615 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |