aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs (follow)
Commit message (Expand)AuthorAgeFilesLines
* Comment out some debugging item permission messages since these are highly no...Justin Clark-Casey (justincc)2013-05-141-3/+3
* Don't send BulkUpdateInventory at the end up of UpdateInventoryItemAsset().Justin Clark-Casey (justincc)2013-05-091-1/+4
* Export permission, part two. Setting export perms for textures and clothing w...Melanie2013-03-311-3/+43
* Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMaskMelanie2013-03-261-3/+4
* Prevent items being destroyed by rename operations. Renaming of a wearable alsoMelanie2013-01-271-5/+6
* Implement co-operative script termination if termination comes during a scrip...Justin Clark-Casey (justincc)2013-01-161-3/+23
* Revert "Implement co-operative script termination if termination comes during...Justin Clark-Casey (justincc)2013-01-161-23/+3
* Implement co-operative script termination if termination comes during a scrip...Justin Clark-Casey (justincc)2013-01-161-3/+23
* Switched the order by which foreign inventory and foreign assets are brought ...Diva Canto2012-12-091-6/+4
* UserManagementModule: search the local cache for names too.Diva Canto2012-12-091-1/+1
* Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() a...Justin Clark-Casey (justincc)2012-11-101-2/+13
* On receiving TaskInventoryAccepted with a destination folder in the binary bu...Justin Clark-Casey (justincc)2012-10-061-1/+1
* Log initial script startup info notice when xengine actually starts to do thi...Justin Clark-Casey (justincc)2012-08-251-1/+1
* Fix bad child prim permissions that can make objects change perms after rezzingMelanie2012-08-241-0/+3
* refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID,...Justin Clark-Casey (justincc)2012-08-031-1/+1
* reduced-complexity implementation of function to get rezzing object keySignpostMarv2012-08-021-1/+2
* When copying items, copy the item description field instead of the asset desc...Justin Clark-Casey (justincc)2012-07-261-23/+46
* Revert "Fix script "Running" behavior"Melanie2012-07-161-14/+0
* Fix script "Running" behaviorBlueWall2012-06-231-0/+14
* Log how many scripts are candidates for starting and how many are actually st...Justin Clark-Casey (justincc)2012-06-201-4/+17
* Record the fact that child agents can have asset transactions.Justin Clark-Casey (justincc)2012-06-071-17/+12
* minor: extend commented out LinkInventoryItem log message for future useJustin Clark-Casey (justincc)2012-05-211-5/+5
* Improve logging on the prim inventory script asset request path for future use.Justin Clark-Casey (justincc)2012-05-091-0/+4
* Add a configuration switch to turn on/off the use of the trashMic Bowman2012-04-251-1/+1
* If an AddItem fails, try adding it to the right folder type.Diva Canto2012-04-061-20/+63
* refactor: simplify code for checks when part.OwnerID != destPart.OwnerID in M...Justin Clark-Casey (justincc)2012-03-221-11/+8
* Fix llGiveInventory() so that it checks the destination part for AllowInvento...Justin Clark-Casey (justincc)2012-03-221-5/+5
* More on HG inventory transfers. Move the FireAndForget higher up.Diva Canto2012-03-091-1/+1
* Restore the taskItem null check that I accidentally blatted in 5397a6dJustin Clark-Casey (justincc)2012-02-211-0/+9
* Fix problem with dragging child part inventory item to user inventory.Justin Clark-Casey (justincc)2012-02-211-11/+1
* Revert "Fix:Cannot drag inventory from child prim into inventory http://opens...Justin Clark-Casey (justincc)2012-02-211-8/+4
* Fix:Cannot drag inventory from child prim into inventory http://opensimulator...PixelTomsen2012-02-211-4/+8
* Add new and updated script eventsRobert Adams2012-02-171-0/+12
* Fix: Object owned by the group does not return to the last owner http://opens...PixelTomsen2012-02-161-1/+1
* When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer per...Justin Clark-Casey (justincc)2012-02-101-0/+9
* Stop a scene object from attempting to link with itself (which results in an ...Justin Clark-Casey (justincc)2012-02-081-2/+19
* Only look for an uploaded transactional asset in Scene.UpdateTaskInventory if...Justin Clark-Casey (justincc)2012-02-041-20/+19
* Comment out xfer section in Scene.UpdateTaskInventory() which was causing spu...Justin Clark-Casey (justincc)2012-01-281-13/+20
* Add basic TestAddScript() regression testJustin Clark-Casey (justincc)2012-01-261-0/+11
* refactor: change RezScriptFromAgentInventory(), RezNewScript() and AddInvento...Justin Clark-Casey (justincc)2012-01-261-20/+30
* refactor: decompose most of RezScript() into RezScriptFromAgentInventory(), R...Justin Clark-Casey (justincc)2012-01-251-79/+95
* If dragging a script that is no copy from prim inventory into agentMelanie2012-01-061-16/+39
* Move client id check in Scene.Inventory.cs:UpdateInventoryItemAsset so that i...Justin Clark-Casey (justincc)2011-12-091-4/+6
* Stop an exception being thrown and a teleport/border cross failing if the des...Justin Clark-Casey (justincc)2011-11-221-10/+3
* Fix avatar parameter updating for viewer 3 and maybe 2.Justin Clark-Casey (justincc)2011-09-231-2/+5
* refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to refle...Justin Clark-Casey (justincc)2011-09-151-9/+9
* Delay loading scripts until the scene has finished loadingOren Hurvitz2011-09-091-2/+22
* Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)2011-09-011-33/+16
* Related to #4689 - Adding missing null check for SceneObjectPartMakopoppo2011-08-271-0/+8
* refactor: move Scene.Inventory.attachObjectAssetStore() into AttachmentsModul...Justin Clark-Casey (justincc)2011-08-241-84/+0