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authorSignpostMarv2012-08-02 11:19:33 +0100
committerMelanie2012-08-02 22:12:36 +0100
commitcd2c5843a86af5b6b49b6675e90b702b479fd258 (patch)
tree6e4983737c77e2de1d1da2005776ef0974f4dbc6 /OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
parentMerge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff)
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reduced-complexity implementation of function to get rezzing object key
Signed-off-by: Melanie <melanie@t-data.com>
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index d18fffd..a2016da 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -2131,7 +2131,8 @@ namespace OpenSim.Region.Framework.Scenes
2131 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) 2131 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
2132 sourcePart.Inventory.RemoveInventoryItem(item.ItemID); 2132 sourcePart.Inventory.RemoveInventoryItem(item.ItemID);
2133 } 2133 }
2134 2134
2135 group.RezzingObjectID = sourcePart.UUID;
2135 AddNewSceneObject(group, true, pos, rot, vel); 2136 AddNewSceneObject(group, true, pos, rot, vel);
2136 2137
2137 // We can only call this after adding the scene object, since the scene object references the scene 2138 // We can only call this after adding the scene object, since the scene object references the scene