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My fork of OpenSim for IG and DG, called SledjChisl.
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Scene.Inventory.cs
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Age
Files
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...
*
Remove manually permissions settings on all current library items so that the...
Justin Clark-Casey (justincc)
2011-07-23
1
-1
/
+4
*
Revert "Don't load current/next/everyone/base permissions from the library it...
Justin Clark-Casey (justincc)
2011-07-23
1
-4
/
+1
*
Don't load current/next/everyone/base permissions from the library item xml f...
Justin Clark-Casey (justincc)
2011-07-23
1
-1
/
+4
*
Add an async inventory details sender to respond to FetchInventory packets.
Justin Clark-Casey (justincc)
2011-07-01
1
-0
/
+5
*
Don't follow inventory links of links.
Justin Clark-Casey (justincc)
2011-06-29
1
-1
/
+4
*
refactor: simplify redundant double containing folder check
Justin Clark-Casey (justincc)
2011-06-29
1
-2
/
+4
*
If an inventory link target is in the same folder as the source, then don't r...
Justin Clark-Casey (justincc)
2011-06-29
1
-1
/
+6
*
Fix give inventory tests to use different users rather than (accidentally) th...
Justin Clark-Casey (justincc)
2011-06-04
1
-161
/
+167
*
Moved CreateNewInventoryItem to the InventoryAccessModule in preparation for ...
Diva Canto
2011-06-03
1
-73
/
+1
*
refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pastin...
Justin Clark-Casey (justincc)
2011-05-21
1
-13
/
+1
*
don't throw a null reference if an inventory link target doesn't exist when w...
Justin Clark-Casey (justincc)
2011-05-17
1
-1
/
+4
*
Fix adding/removing/replacing outfits in viewer 2
Justin Clark-Casey (justincc)
2011-05-14
1
-18
/
+27
*
Fix broken inventory links on viewer 2.
Justin Clark-Casey (justincc)
2011-05-13
1
-2
/
+19
*
Add a smidgen of method doc about the fact that item links reuse the asset id...
Justin Clark-Casey (justincc)
2011-05-12
1
-0
/
+4
*
Prevent viewer 2 from creating a duplicate outfit inventory links.
Justin Clark-Casey (justincc)
2011-05-12
1
-2
/
+29
*
One more bug fix concerning library items that weren't being copied to user's...
Diva Canto
2011-05-06
1
-1
/
+1
*
Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim.
Justin Clark-Casey (justincc)
2011-04-28
1
-0
/
+4
*
Fix a bug where physical objects rezzed with an initial velocity by script do...
Justin Clark-Casey (justincc)
2011-04-28
1
-0
/
+6
*
refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersectio...
Justin Clark-Casey (justincc)
2011-04-12
1
-12
/
+1
*
If an object is rezzed directly from a prim inventory then give it the rotati...
Justin Clark-Casey (justincc)
2011-04-12
1
-1
/
+1
*
Allow a null rotation to be passed in to RezObject so that we can control whe...
Justin Clark-Casey (justincc)
2011-04-12
1
-7
/
+13
*
Fix (add) ability to rez objects by dragging them out of another prim's inven...
Justin Clark-Casey (justincc)
2011-04-12
1
-5
/
+54
*
Make CHANGED_OWNER work for deeding and god-mode in-world change
Melanie
2011-04-03
1
-0
/
+4
*
Fix a few little things
Melanie
2011-02-27
1
-0
/
+2
*
Dont' trust the viewer! Fix a permission slam error caused by trusting
Melanie
2011-01-12
1
-1
/
+0
*
Fix direct item give permissions
Melanie
2011-01-12
1
-5
/
+39
*
Partial permissions fix for boxed items.
Melanie
2011-01-12
1
-0
/
+10
*
Fix up a prior fix (refix the fixed fix :)
Melanie
2010-12-30
1
-1
/
+1
*
* Cleanup from a commit a while ago.
Teravus Ovares (Dan Olivares)
2010-12-23
1
-4
/
+10
*
Make prim inventories a bit more sane
Melanie
2010-12-21
1
-17
/
+6
*
WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added ...
Diva Canto
2010-11-25
1
-0
/
+4
*
add basic tests to check that under default permissions module owner can dele...
Justin Clark-Casey (justincc)
2010-11-22
1
-2
/
+7
*
Added creator info across the board -- TaskInventoryItems and InventoryItems ...
Diva Canto
2010-11-21
1
-7
/
+13
*
Plumb the path for multiple object deletes
Melanie
2010-10-06
1
-35
/
+9
*
Restrict inventory items added in a transaction to folder belonging
Melanie
2010-09-27
1
-0
/
+6
*
Refactor script create permission into the perms module
Melanie
2010-09-21
1
-10
/
+0
*
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...
John Hurliman
2010-09-16
1
-6
/
+2
*
Formatting cleanup.
Jeff Ames
2010-09-12
1
-6
/
+6
*
First pass at cleaning up thread safety in EntityManager and SceneGraph
John Hurliman
2010-09-10
1
-1
/
+2
*
Fix deletion persistence when freshly delinked prims are removed
Justin Clark-Casey (justincc)
2010-09-07
1
-6
/
+1
*
Move code that allows llGiveInvetory() to move item into appropriate system f...
Justin Clark-Casey (justincc)
2010-09-04
1
-8
/
+40
*
Create Scene.Inventory.cs.AddInventoryItem(InventoryItemBase item)
Justin Clark-Casey (justincc)
2010-09-04
1
-8
/
+27
*
Adjust the "Magic numbers" we use because we can't reference the actual
Melanie Thielker
2010-08-31
1
-1
/
+1
*
Improve liveness by operating on list copies of SOG.Children where appropriate
Justin Clark-Casey (justincc)
2010-08-28
1
-10
/
+12
*
refactor: Move Scene.Inventory.UpdateKnownItem() into Attachments module sinc...
Justin Clark-Casey (justincc)
2010-08-26
1
-47
/
+0
*
Improve consistency of locking for SOG.m_parts in order to avoid race conditi...
Justin Clark-Casey (justincc)
2010-08-26
1
-8
/
+13
*
refactor: Push item retrieval and fixing part of Scene.RezObject() down into ...
Justin Clark-Casey (justincc)
2010-08-25
1
-53
/
+6
*
Split out actual scene object insertion code from Scene.Inventory.RezObject a...
Justin Clark-Casey (justincc)
2010-08-24
1
-24
/
+9
*
refactor: make RezObject() more readable
Justin Clark-Casey (justincc)
2010-08-24
1
-69
/
+68
*
Add automated test at the opensim 'api' level to check that a given item goes...
Justin Clark-Casey (justincc)
2010-08-24
1
-1
/
+1
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