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authorJustin Clark-Casey (justincc)2010-09-04 01:36:26 +0100
committerJustin Clark-Casey (justincc)2010-09-04 01:36:26 +0100
commit1e8e98a07fdad6cff4be780083b3d9ad2360b8e7 (patch)
tree525953a28c694123fc1450e882dca65aa620e124 /OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
parentCreate Scene.Inventory.cs.AddInventoryItem(InventoryItemBase item) (diff)
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Move code that allows llGiveInvetory() to move item into appropriate system folder up from connectors into Scene.Inventory.cs
This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors. Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs48
1 files changed, 40 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 7cedde0..4e871d9 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -70,18 +70,18 @@ namespace OpenSim.Region.Framework.Scenes
70 70
71 public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item) 71 public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item)
72 { 72 {
73 IMoneyModule money=RequestModuleInterface<IMoneyModule>(); 73 IMoneyModule money = RequestModuleInterface<IMoneyModule>();
74 if (money != null) 74 if (money != null)
75 { 75 {
76 money.ApplyUploadCharge(agentID, money.UploadCharge, "Asset upload"); 76 money.ApplyUploadCharge(agentID, money.UploadCharge, "Asset upload");
77 } 77 }
78 78
79 AddInventoryItem(agentID, item); 79 AddInventoryItem(item);
80 } 80 }
81 81
82 public bool AddInventoryItemReturned(UUID AgentId, InventoryItemBase item) 82 public bool AddInventoryItemReturned(UUID AgentId, InventoryItemBase item)
83 { 83 {
84 if (InventoryService.AddItem(item)) 84 if (AddInventoryItem(item))
85 return true; 85 return true;
86 else 86 else
87 { 87 {
@@ -96,8 +96,36 @@ namespace OpenSim.Region.Framework.Scenes
96 /// Add the given inventory item to a user's inventory. 96 /// Add the given inventory item to a user's inventory.
97 /// </summary> 97 /// </summary>
98 /// <param name="item"></param> 98 /// <param name="item"></param>
99 public void AddInventoryItem(InventoryItemBase item) 99 public bool AddInventoryItem(InventoryItemBase item)
100 { 100 {
101 if (UUID.Zero == item.Folder)
102 {
103 InventoryFolderBase f = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType);
104 if (f != null)
105 {
106// m_log.DebugFormat(
107// "[LOCAL INVENTORY SERVICES CONNECTOR]: Found folder {0} type {1} for item {2}",
108// f.Name, (AssetType)f.Type, item.Name);
109
110 item.Folder = f.ID;
111 }
112 else
113 {
114 f = InventoryService.GetRootFolder(item.Owner);
115 if (f != null)
116 {
117 item.Folder = f.ID;
118 }
119 else
120 {
121 m_log.WarnFormat(
122 "[AGENT INVENTORY]: Could not find root folder for {0} when trying to add item {1} with no parent folder specified",
123 item.Owner, item.Name);
124 return false;
125 }
126 }
127 }
128
101 if (InventoryService.AddItem(item)) 129 if (InventoryService.AddItem(item))
102 { 130 {
103 int userlevel = 0; 131 int userlevel = 0;
@@ -106,6 +134,8 @@ namespace OpenSim.Region.Framework.Scenes
106 userlevel = 1; 134 userlevel = 1;
107 } 135 }
108 EventManager.TriggerOnNewInventoryItemUploadComplete(item.Owner, item.AssetID, item.Name, userlevel); 136 EventManager.TriggerOnNewInventoryItemUploadComplete(item.Owner, item.AssetID, item.Name, userlevel);
137
138 return true;
109 } 139 }
110 else 140 else
111 { 141 {
@@ -113,7 +143,7 @@ namespace OpenSim.Region.Framework.Scenes
113 "[AGENT INVENTORY]: Agent {0} could not add item {1} {2}", 143 "[AGENT INVENTORY]: Agent {0} could not add item {1} {2}",
114 item.Owner, item.Name, item.ID); 144 item.Owner, item.Name, item.ID);
115 145
116 return; 146 return false;
117 } 147 }
118 } 148 }
119 149
@@ -538,7 +568,7 @@ namespace OpenSim.Region.Framework.Scenes
538 itemCopy.SalePrice = item.SalePrice; 568 itemCopy.SalePrice = item.SalePrice;
539 itemCopy.SaleType = item.SaleType; 569 itemCopy.SaleType = item.SaleType;
540 570
541 if (InventoryService.AddItem(itemCopy)) 571 if (AddInventoryItem(itemCopy))
542 { 572 {
543 IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>(); 573 IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>();
544 if (invAccess != null) 574 if (invAccess != null)
@@ -764,8 +794,10 @@ namespace OpenSim.Region.Framework.Scenes
764 item.BasePermissions = baseMask; 794 item.BasePermissions = baseMask;
765 item.CreationDate = creationDate; 795 item.CreationDate = creationDate;
766 796
767 if (InventoryService.AddItem(item)) 797 if (AddInventoryItem(item))
798 {
768 remoteClient.SendInventoryItemCreateUpdate(item, callbackID); 799 remoteClient.SendInventoryItemCreateUpdate(item, callbackID);
800 }
769 else 801 else
770 { 802 {
771 m_dialogModule.SendAlertToUser(remoteClient, "Failed to create item"); 803 m_dialogModule.SendAlertToUser(remoteClient, "Failed to create item");
@@ -1886,7 +1918,7 @@ namespace OpenSim.Region.Framework.Scenes
1886 // sets itemID so client can show item as 'attached' in inventory 1918 // sets itemID so client can show item as 'attached' in inventory
1887 grp.SetFromItemID(item.ID); 1919 grp.SetFromItemID(item.ID);
1888 1920
1889 if (InventoryService.AddItem(item)) 1921 if (AddInventoryItem(item))
1890 remoteClient.SendInventoryItemCreateUpdate(item, 0); 1922 remoteClient.SendInventoryItemCreateUpdate(item, 0);
1891 else 1923 else
1892 m_dialogModule.SendAlertToUser(remoteClient, "Operation failed"); 1924 m_dialogModule.SendAlertToUser(remoteClient, "Operation failed");