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author | Justin Clark-Casey (justincc) | 2011-05-13 03:24:19 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-05-13 03:24:19 +0100 |
commit | 5f9edd195c702fac57ab76bca1c0357bce224868 (patch) | |
tree | 46c2c2e155987c77abed27af3169315fcf97bd1f /OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |
parent | One more debug message for offline IMs. (diff) | |
download | opensim-SC-5f9edd195c702fac57ab76bca1c0357bce224868.zip opensim-SC-5f9edd195c702fac57ab76bca1c0357bce224868.tar.gz opensim-SC-5f9edd195c702fac57ab76bca1c0357bce224868.tar.bz2 opensim-SC-5f9edd195c702fac57ab76bca1c0357bce224868.tar.xz |
Fix broken inventory links on viewer 2.
It appears that if the viewer requests a folder containing links, we must also send the folders that contain the link targets first.
This was tested with Kokua 0.1.0 WIP though I predict it will also work with other viewer 2s
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 21 |
1 files changed, 19 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index a65ceeb..3bf2c2b 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1382,11 +1382,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1382 | InventoryFolderBase containingFolder = new InventoryFolderBase(folder.ID, client.AgentId); | 1382 | InventoryFolderBase containingFolder = new InventoryFolderBase(folder.ID, client.AgentId); |
1383 | containingFolder = InventoryService.GetFolder(containingFolder); | 1383 | containingFolder = InventoryService.GetFolder(containingFolder); |
1384 | 1384 | ||
1385 | //m_log.DebugFormat("[AGENT INVENTORY]: Sending inventory folder contents ({0} nodes) for \"{1}\" to {2} {3}", | 1385 | // m_log.DebugFormat("[AGENT INVENTORY]: Sending inventory folder contents ({0} nodes) for \"{1}\" to {2} {3}", |
1386 | // contents.Folders.Count + contents.Items.Count, containingFolder.Name, client.FirstName, client.LastName); | 1386 | // contents.Folders.Count + contents.Items.Count, containingFolder.Name, client.FirstName, client.LastName); |
1387 | 1387 | ||
1388 | if (containingFolder != null && containingFolder != null) | 1388 | if (containingFolder != null && containingFolder != null) |
1389 | { | ||
1390 | // If the folder requested contains links, then we need to send those folders first, otherwise the links | ||
1391 | // will be broken in the viewer. | ||
1392 | HashSet<UUID> linkedItemFolderIdsToSend = new HashSet<UUID>(); | ||
1393 | foreach (InventoryItemBase item in contents.Items) | ||
1394 | { | ||
1395 | if (item.AssetType == (int)AssetType.Link) | ||
1396 | { | ||
1397 | InventoryItemBase linkedItem = InventoryService.GetItem(new InventoryItemBase(item.AssetID)); | ||
1398 | linkedItemFolderIdsToSend.Add(linkedItem.Folder); | ||
1399 | } | ||
1400 | } | ||
1401 | |||
1402 | foreach (UUID linkedItemFolderId in linkedItemFolderIdsToSend) | ||
1403 | SendInventoryUpdate(client, new InventoryFolderBase(linkedItemFolderId), false, true); | ||
1404 | |||
1389 | client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, containingFolder.Version, fetchFolders, fetchItems); | 1405 | client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, containingFolder.Version, fetchFolders, fetchItems); |
1406 | } | ||
1390 | } | 1407 | } |
1391 | 1408 | ||
1392 | /// <summary> | 1409 | /// <summary> |