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path: root/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs (follow)
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* Moved CreateNewInventoryItem to the InventoryAccessModule in preparation for ...Diva Canto2011-06-031-73/+1
* refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pastin...Justin Clark-Casey (justincc)2011-05-211-13/+1
* don't throw a null reference if an inventory link target doesn't exist when w...Justin Clark-Casey (justincc)2011-05-171-1/+4
* Fix adding/removing/replacing outfits in viewer 2Justin Clark-Casey (justincc)2011-05-141-18/+27
* Fix broken inventory links on viewer 2.Justin Clark-Casey (justincc)2011-05-131-2/+19
* Add a smidgen of method doc about the fact that item links reuse the asset id...Justin Clark-Casey (justincc)2011-05-121-0/+4
* Prevent viewer 2 from creating a duplicate outfit inventory links.Justin Clark-Casey (justincc)2011-05-121-2/+29
* One more bug fix concerning library items that weren't being copied to user's...Diva Canto2011-05-061-1/+1
* Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim.Justin Clark-Casey (justincc)2011-04-281-0/+4
* Fix a bug where physical objects rezzed with an initial velocity by script do...Justin Clark-Casey (justincc)2011-04-281-0/+6
* refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersectio...Justin Clark-Casey (justincc)2011-04-121-12/+1
* If an object is rezzed directly from a prim inventory then give it the rotati...Justin Clark-Casey (justincc)2011-04-121-1/+1
* Allow a null rotation to be passed in to RezObject so that we can control whe...Justin Clark-Casey (justincc)2011-04-121-7/+13
* Fix (add) ability to rez objects by dragging them out of another prim's inven...Justin Clark-Casey (justincc)2011-04-121-5/+54
* Make CHANGED_OWNER work for deeding and god-mode in-world changeMelanie2011-04-031-0/+4
* Fix a few little thingsMelanie2011-02-271-0/+2
* Dont' trust the viewer! Fix a permission slam error caused by trustingMelanie2011-01-121-1/+0
* Fix direct item give permissionsMelanie2011-01-121-5/+39
* Partial permissions fix for boxed items.Melanie2011-01-121-0/+10
* Fix up a prior fix (refix the fixed fix :)Melanie2010-12-301-1/+1
* * Cleanup from a commit a while ago.Teravus Ovares (Dan Olivares)2010-12-231-4/+10
* Make prim inventories a bit more saneMelanie2010-12-211-17/+6
* WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added ...Diva Canto2010-11-251-0/+4
* add basic tests to check that under default permissions module owner can dele...Justin Clark-Casey (justincc)2010-11-221-2/+7
* Added creator info across the board -- TaskInventoryItems and InventoryItems ...Diva Canto2010-11-211-7/+13
* Plumb the path for multiple object deletesMelanie2010-10-061-35/+9
* Restrict inventory items added in a transaction to folder belongingMelanie2010-09-271-0/+6
* Refactor script create permission into the perms moduleMelanie2010-09-211-10/+0
* Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman2010-09-161-6/+2
* Formatting cleanup.Jeff Ames2010-09-121-6/+6
* First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-101-1/+2
* Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)2010-09-071-6/+1
* Move code that allows llGiveInvetory() to move item into appropriate system f...Justin Clark-Casey (justincc)2010-09-041-8/+40
* Create Scene.Inventory.cs.AddInventoryItem(InventoryItemBase item)Justin Clark-Casey (justincc)2010-09-041-8/+27
* Adjust the "Magic numbers" we use because we can't reference the actualMelanie Thielker2010-08-311-1/+1
* Improve liveness by operating on list copies of SOG.Children where appropriateJustin Clark-Casey (justincc)2010-08-281-10/+12
* refactor: Move Scene.Inventory.UpdateKnownItem() into Attachments module sinc...Justin Clark-Casey (justincc)2010-08-261-47/+0
* Improve consistency of locking for SOG.m_parts in order to avoid race conditi...Justin Clark-Casey (justincc)2010-08-261-8/+13
* refactor: Push item retrieval and fixing part of Scene.RezObject() down into ...Justin Clark-Casey (justincc)2010-08-251-53/+6
* Split out actual scene object insertion code from Scene.Inventory.RezObject a...Justin Clark-Casey (justincc)2010-08-241-24/+9
* refactor: make RezObject() more readableJustin Clark-Casey (justincc)2010-08-241-69/+68
* Add automated test at the opensim 'api' level to check that a given item goes...Justin Clark-Casey (justincc)2010-08-241-1/+1
* minor: some doc for the MoveTaskInventoryItem method in Scene.Inventory.csJustin Clark-Casey (justincc)2010-08-231-1/+5
* Remove various warnings and improve logging messages. No functional changes.Justin Clark-Casey (justincc)2010-08-231-2/+4
* minor: Correct string format in "Can't find linkset root prim" messageJustin Clark-Casey (justincc)2010-08-191-1/+1
* refactor: move binary statistics logging from scene into separate region moduleJustin Clark-Casey (justincc)2010-08-131-4/+5
* refactor: move Scene.PerformObjectBuy into BuySellModuleJustin Clark-Casey (justincc)2010-08-131-1/+1
* When a god uses mass permission setting, the V bit is cleared from nextMelanie Thielker2010-07-201-4/+7
* prevent hacked viewers from being able to delete arbitrary items from anyMelanie Thielker2010-07-201-3/+18
* Fix a few permissions vulnerability. Owners could cause permissionsMelanie Thielker2010-07-201-3/+32