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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
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remove more xml things no longer needed on .net >4.5.2
UbitUmarov
2018-01-17
1
-2
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+0
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remove those xml things no longer needed on .net >4.5.2
UbitUmarov
2018-01-17
1
-2
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+0
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give up on a property that old monos do compile, but then smore ok exec
UbitUmarov
2018-01-09
1
-1
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+1
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test our obsolete jenkins ...
UbitUmarov
2018-01-08
1
-1
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+1
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fall back to a obsolete property since several monos in use (include our own)...
UbitUmarov
2018-01-08
1
-1
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+1
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a few more xml things
UbitUmarov
2018-01-05
1
-0
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+4
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mantis 8182: update/fix GenerateRandomAnimation(). not updating libomv avatar...
UbitUmarov
2017-05-31
1
-7
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+141
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Massive tab and trailing space cleanup
Melanie Thielker
2017-01-05
4
-33
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+33
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locking issue
UbitUmarov
2016-08-22
1
-4
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+5
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let hoverheight rest position be a falling state
UbitUmarov
2015-09-30
1
-1
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+10
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fix some compile
UbitUmarov
2015-09-08
1
-1
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+1
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Merge of ubitworkvarnew with opensim/master as of 20150905.
Robert Adams
2015-09-08
1
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+1
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More namespace and dll name changes. Still no functional changes.
Diva Canto
2015-08-30
1
-1
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+1
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Renamed the namespaces too
Diva Canto
2015-08-30
1
-1
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+1
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bad merge?
UbitUmarov
2015-09-01
2
-122
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+352
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bug fix: leave jumping state only to landing, without fallback into
UbitUmarov
2014-10-04
1
-12
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+12
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clean up coments, use a even faster XY move request detection
UbitUmarov
2014-10-01
1
-65
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+19
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removed useless unreal inworld movement vector estimation. Do animation stat...
UbitUmarov
2014-10-01
1
-70
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+97
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keep same animation if in transit
UbitUmarov
2014-09-30
1
-0
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+3
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change avatar physics and motion control. Still not that good :(
UbitUmarov
2014-09-29
1
-48
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+99
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handle AO sit ground case
UbitUmarov
2014-09-10
1
-2
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+27
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*TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,
UbitUmarov
2014-09-10
1
-15
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+32
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force update of movement animation
UbitUmarov
2014-09-09
1
-1
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+14
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*test*
UbitUmarov
2014-09-09
1
-0
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+17
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add full delete if uuid iz zero and state is ALL
UbitUmarov
2014-09-09
1
-1
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+4
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Add perms check
Melanie Thielker
2014-09-09
1
-0
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+5
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Add some forgotten calls
Melanie Thielker
2014-09-09
1
-0
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+2
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Add missing file
Melanie Thielker
2014-09-09
1
-0
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+76
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Actually do the overriding
Melanie Thielker
2014-09-09
1
-1
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+7
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some cleanup ( well or not )
UbitUmarov
2014-08-22
1
-0
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+10
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put bake bakes, plus a missing change forcing animations to pass by
UbitUmarov
2014-08-17
1
-1
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+5
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allow reset default animation to default as core does
UbitUmarov
2014-07-26
1
-1
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+1
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Merge branch 'master' into careminster
Melanie
2013-12-07
1
-4
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+13
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Merge branch 'master' into careminster
Melanie
2013-06-13
2
-2
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+8
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Merge branch 'master' into careminster
Melanie
2013-06-04
3
-3
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+150
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Merge branch 'master' into careminster
Melanie
2013-01-19
2
-10
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+53
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Merge branch 'master' into careminster
Melanie
2012-12-16
1
-1
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+10
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Merge branch 'master' into careminster
Melanie
2012-10-31
1
-0
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+11
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Merge branch 'master' into careminster
Melanie
2012-10-26
1
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+5
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Merge branch 'master' into careminster
Melanie
2012-10-26
1
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Merge branch 'master' into careminster
Melanie
2012-10-04
2
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+29
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Merge branch 'master' into careminster
Melanie
2012-07-20
1
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+1
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Merge branch 'avination' into careminster
Melanie
2012-05-13
1
-2
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+18
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ªTEST MESS* reduce animation packets send. Added onchangeanim event with par...
UbitUmarov
2012-05-12
1
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+18
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Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs t...
Melanie
2012-05-04
1
-10
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+3
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*TO TEST/REVIEW* added current default animation in animationSet.cs to/fromAr...
UbitUmarov
2012-05-04
1
-3
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+10
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Close streams immediately when we finish using them
Oren Hurvitz
2014-07-21
1
-23
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+26
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Eliminated many warnings
Oren Hurvitz
2014-04-23
1
-0
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+5
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Implement most effects of AGENT_CONTROL_STOP
Justin Clark-Casey (justincc)
2013-11-30
1
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Add TriggerScenePresenceUpdated events when an animation is added
Robert Adams
2013-06-11
2
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