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author | Melanie Thielker | 2014-09-09 04:12:10 +0200 |
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committer | Melanie Thielker | 2014-09-09 04:12:10 +0200 |
commit | 18023169e79584cd3ddb4f544f9d485edc9e1b85 (patch) | |
tree | 8a52d892be3aa1868537639b7b255f83685f259b /OpenSim/Region/Framework/Scenes/Animation | |
parent | Also check standard anim names (diff) | |
download | opensim-SC-18023169e79584cd3ddb4f544f9d485edc9e1b85.zip opensim-SC-18023169e79584cd3ddb4f544f9d485edc9e1b85.tar.gz opensim-SC-18023169e79584cd3ddb4f544f9d485edc9e1b85.tar.bz2 opensim-SC-18023169e79584cd3ddb4f544f9d485edc9e1b85.tar.xz |
Actually do the overriding
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Animation')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index fdadd32..3cb8f59 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -196,7 +196,13 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
196 | // "[SCENE PRESENCE ANIMATOR]: Setting movement animation {0} for {1}", | 196 | // "[SCENE PRESENCE ANIMATOR]: Setting movement animation {0} for {1}", |
197 | // anim, m_scenePresence.Name); | 197 | // anim, m_scenePresence.Name); |
198 | 198 | ||
199 | if (m_animations.TrySetDefaultAnimation( | 199 | UUID overridenAnim = m_scenePresence.Overrides.GetOverriddenAnimation(anim); |
200 | if (overridenAnim != UUID.Zero) | ||
201 | { | ||
202 | m_animations.SetDefaultAnimation(overridenAnim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID); | ||
203 | ret = true; | ||
204 | } | ||
205 | else if (m_animations.TrySetDefaultAnimation( | ||
200 | anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID)) | 206 | anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID)) |
201 | { | 207 | { |
202 | // m_log.DebugFormat( | 208 | // m_log.DebugFormat( |