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* give up on a property that old monos do compile, but then smore ok execUbitUmarov2018-01-091-1/+1
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* test our obsolete jenkins ...UbitUmarov2018-01-081-1/+1
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* fall back to a obsolete property since several monos in use (include our ↵UbitUmarov2018-01-081-1/+1
| | | | own) do not suporte the proper .net4.0 one
* a few more xml thingsUbitUmarov2018-01-051-0/+4
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* mantis 8182: update/fix GenerateRandomAnimation(). not updating libomv ↵UbitUmarov2017-05-311-7/+141
| | | | avatar data bc have no idea why do do have it, so leave it to who does know
* Massive tab and trailing space cleanupMelanie Thielker2017-01-054-33/+33
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* locking issueUbitUmarov2016-08-221-4/+5
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* let hoverheight rest position be a falling stateUbitUmarov2015-09-301-1/+10
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* fix some compileUbitUmarov2015-09-081-1/+1
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* Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-081-1/+1
|\ | | | | | | | | | | | | | | This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1
| * More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-301-1/+1
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| * Renamed the namespaces tooDiva Canto2015-08-301-1/+1
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* | bad merge?UbitUmarov2015-09-012-122/+352
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| * bug fix: leave jumping state only to landing, without fallback intoUbitUmarov2014-10-041-12/+12
| | | | | | | | onsurface, etc
| * clean up coments, use a even faster XY move request detectionUbitUmarov2014-10-011-65/+19
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| * removed useless unreal inworld movement vector estimation. Do animation ↵UbitUmarov2014-10-011-70/+97
| | | | | | | | | | | | state using movement control flags only, on avatar frame of reference. This will hold valid until the up direction is allowed to be diferent from the world one.
| * keep same animation if in transitUbitUmarov2014-09-301-0/+3
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| * change avatar physics and motion control. Still not that good :(UbitUmarov2014-09-291-48/+99
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| * handle AO sit ground caseUbitUmarov2014-09-101-2/+27
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| * *TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,UbitUmarov2014-09-101-15/+32
| | | | | | | | | | SITGROUND or STAND, sets directly the state, and desired sitAnimation for default sits
| * force update of movement animationUbitUmarov2014-09-091-1/+14
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| * *test*UbitUmarov2014-09-091-0/+17
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| * add full delete if uuid iz zero and state is ALLUbitUmarov2014-09-091-1/+4
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| * Add perms checkMelanie Thielker2014-09-091-0/+5
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| * Add some forgotten callsMelanie Thielker2014-09-091-0/+2
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| * Add missing fileMelanie Thielker2014-09-091-0/+76
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| * Actually do the overridingMelanie Thielker2014-09-091-1/+7
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| * some cleanup ( well or not )UbitUmarov2014-08-221-0/+10
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| * put bake bakes, plus a missing change forcing animations to pass byUbitUmarov2014-08-171-1/+5
| | | | | | | | scenepresence
| * allow reset default animation to default as core doesUbitUmarov2014-07-261-1/+1
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| * Merge branch 'master' into careminsterMelanie2013-12-071-4/+13
| |\ | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * \ Merge branch 'master' into careminsterMelanie2013-06-132-2/+8
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| * \ \ Merge branch 'master' into careminsterMelanie2013-06-043-3/+150
| |\ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
| * \ \ \ Merge branch 'master' into careminsterMelanie2013-01-192-10/+53
| |\ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
| * \ \ \ \ Merge branch 'master' into careminsterMelanie2012-12-161-1/+10
| |\ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
| * \ \ \ \ \ Merge branch 'master' into careminsterMelanie2012-10-311-0/+11
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/ChildAgentDataUpdate.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * \ \ \ \ \ \ Merge branch 'master' into careminsterMelanie2012-10-261-3/+5
| |\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * \ \ \ \ \ \ \ Merge branch 'master' into careminsterMelanie2012-10-261-1/+1
| |\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
| * \ \ \ \ \ \ \ \ Merge branch 'master' into careminsterMelanie2012-10-042-16/+29
| |\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
| * \ \ \ \ \ \ \ \ \ Merge branch 'master' into careminsterMelanie2012-07-201-7/+1
| |\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * \ \ \ \ \ \ \ \ \ \ Merge branch 'avination' into careminsterMelanie2012-05-131-2/+18
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| | * | | | | | | | | | | ªTEST MESS* reduce animation packets send. Added onchangeanim event with ↵UbitUmarov2012-05-121-2/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | parameters to define if to add or remove, and if to send anims pack on that evocation, etc
| | * | | | | | | | | | | Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs ↵Melanie2012-05-041-10/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);" This reverts commit 12c9916193bbb87aaa95407f798c241cbe5e23cb.
| | * | | | | | | | | | | *TO TEST/REVIEW* added current default animation in animationSet.cs ↵UbitUmarov2012-05-041-3/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);
* | | | | | | | | | | | | Close streams immediately when we finish using themOren Hurvitz2014-07-211-23/+26
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* | | | | | | | | | | | | Eliminated many warningsOren Hurvitz2014-04-231-0/+5
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* | | | | | | | | | | | Implement most effects of AGENT_CONTROL_STOPJustin Clark-Casey (justincc)2013-11-301-4/+13
| |_|_|_|_|_|_|_|_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | AGENT_CONTROL_STOP is specified to SP.HandleAgentUpdate if the user holds down the space bar on a viewer. For a stopped avatar, this prevents fly or walk/run (though not rotate) until released. For a walking/running avatar, this reduces movement to half speed. For a flying avatar, this stops the avatar. These are observed behaviours on the LL grid - there was no previous OpenSimulator implementation This commit introduces an optional parameter to SP.AddNewMovement(), which means that it will no longer compile on .NET 3.5 or earlier versions of Mono than 2.8 Currently, this does not work for jumping, and if used whilst flying the avatar continues the fly animation even though it does not move
* | | | | | | | | | | Add TriggerScenePresenceUpdated events when an animation is addedRobert Adams2013-06-112-2/+8
| |_|_|_|_|_|_|_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | or removed. Shouldn't impact anyone as only DSG seems to use OnScenePresenceUpdated event. Some minor format changes to AnimationSet's ToString().
* | | | | | | | | | Trigger OnScenePresenceUpdated when the avatar's animations change.Robert Adams2013-05-301-3/+14
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* | | | | | | | | | Add methods to Animation and AnimationSet for easier manipulation andRobert Adams2013-05-302-0/+136
| |_|_|_|_|_|_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | display of groups of animations (Equal(), ToString(), FromOSDArray(), ...). No functional change to animations.