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My fork of OpenSim for IG and DG, called SledjChisl.
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Scenes
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Animation
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ScenePresenceAnimator.cs
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Author
Age
Files
Lines
*
bug fix: leave jumping state only to landing, without fallback into
UbitUmarov
2014-10-04
1
-12
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+12
*
clean up coments, use a even faster XY move request detection
UbitUmarov
2014-10-01
1
-65
/
+19
*
removed useless unreal inworld movement vector estimation. Do animation stat...
UbitUmarov
2014-10-01
1
-70
/
+97
*
keep same animation if in transit
UbitUmarov
2014-09-30
1
-0
/
+3
*
change avatar physics and motion control. Still not that good :(
UbitUmarov
2014-09-29
1
-48
/
+99
*
handle AO sit ground case
UbitUmarov
2014-09-10
1
-2
/
+27
*
*TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,
UbitUmarov
2014-09-10
1
-15
/
+32
*
force update of movement animation
UbitUmarov
2014-09-09
1
-1
/
+14
*
Add some forgotten calls
Melanie Thielker
2014-09-09
1
-0
/
+2
*
Actually do the overriding
Melanie Thielker
2014-09-09
1
-1
/
+7
*
some cleanup ( well or not )
UbitUmarov
2014-08-22
1
-0
/
+10
*
put bake bakes, plus a missing change forcing animations to pass by
UbitUmarov
2014-08-17
1
-1
/
+5
*
allow reset default animation to default as core does
UbitUmarov
2014-07-26
1
-1
/
+1
*
Merge branch 'master' into careminster
Melanie
2013-12-07
1
-4
/
+13
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*
Implement most effects of AGENT_CONTROL_STOP
Justin Clark-Casey (justincc)
2013-11-30
1
-4
/
+13
*
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Merge branch 'master' into careminster
Melanie
2013-06-13
1
-0
/
+2
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*
Add TriggerScenePresenceUpdated events when an animation is added
Robert Adams
2013-06-11
1
-0
/
+2
*
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Merge branch 'master' into careminster
Melanie
2013-06-04
1
-3
/
+14
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*
Trigger OnScenePresenceUpdated when the avatar's animations change.
Robert Adams
2013-05-30
1
-3
/
+14
*
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Merge branch 'master' into careminster
Melanie
2013-01-19
1
-8
/
+40
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*
Add "debug set set animations true|false" region console command.
Justin Clark-Casey (justincc)
2013-01-18
1
-5
/
+28
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*
Restore previous client AO behaviour by not allowing them to remove the defau...
Justin Clark-Casey (justincc)
2013-01-18
1
-3
/
+11
*
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Merge branch 'master' into careminster
Melanie
2012-12-16
1
-1
/
+10
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*
minor: Add commented out log lines to ScenePresenceAnimator for future debug ...
Justin Clark-Casey (justincc)
2012-12-14
1
-1
/
+10
*
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Merge branch 'master' into careminster
Melanie
2012-10-04
1
-6
/
+12
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*
Allow default animation to be stopped to be replaced with another one.
Melanie
2012-10-04
1
-6
/
+12
*
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Merge branch 'master' into careminster
Melanie
2012-07-20
1
-7
/
+1
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*
Stop explicitly closing and nulling out Animator in order to prevent NREs in ...
Justin Clark-Casey (justincc)
2012-07-19
1
-7
/
+1
*
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Merge branch 'avination' into careminster
Melanie
2012-05-13
1
-2
/
+18
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*
ªTEST MESS* reduce animation packets send. Added onchangeanim event with par...
UbitUmarov
2012-05-12
1
-2
/
+18
*
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Fixed: custom walking animations didn't stop when the avatar stopped walking.
Oren Hurvitz
2012-04-27
1
-6
/
+13
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/
*
Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769e
Justin Clark-Casey (justincc)
2012-03-23
1
-1
/
+1
*
refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity...
Justin Clark-Casey (justincc)
2012-03-22
1
-2
/
+2
*
Instead of loading default avatar animations in both SLUtil and AvatarAnimati...
Justin Clark-Casey (justincc)
2012-03-21
1
-2
/
+6
*
Add method doc to SPA.Falling and use automatic private get property
Justin Clark-Casey (justincc)
2012-01-07
1
-13
/
+14
*
Fix bug where tapping home to stop falling would stop any avatar movement oth...
Justin Clark-Casey (justincc)
2012-01-07
1
-7
/
+6
*
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2011-12-08
1
-1
/
+1
*
For now, disable mechanism to limit avatar animation updates since this cause...
Justin Clark-Casey (justincc)
2011-12-03
1
-0
/
+5
*
refactor: Use just ScenePresenceAnimator.CurrentMovementAnimation rather than...
Justin Clark-Casey (justincc)
2011-12-03
1
-14
/
+12
*
Rename ScenePresenceAnimator.GetMovementAnimation() -> DetermineMovementAnima...
Justin Clark-Casey (justincc)
2011-12-03
1
-3
/
+8
*
Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed...
Justin Clark-Casey (justincc)
2011-12-03
1
-8
/
+6
*
Stop some places where we're trying to reset animations in child agents where...
Justin Clark-Casey (justincc)
2011-12-02
1
-1
/
+12
*
Fix turn left and turn right properly. Works for both built-ins and LSL AOs
Melanie
2011-11-10
1
-6
/
+11
*
Remove some left over debug and reverse experimental reordering of ifs
Melanie
2011-11-05
1
-4
/
+2
*
Porting the ScenePresenceAnimator from Avination. Jump and fall anims now work
Melanie
2011-11-05
1
-86
/
+131
*
Animation-States Turning Left, Turning Right implemented/enabled
Pixel Tomsen
2011-10-04
1
-2
/
+6
*
Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a...
Justin Clark-Casey (justincc)
2011-08-11
1
-2
/
+8
*
Improve z axis move to/autopilot so the avatar does alternative crouch/huzzah...
Justin Clark-Casey (justincc)
2011-08-03
1
-1
/
+7
*
Implement move to/autopilot for z axis movement as well.
Justin Clark-Casey (justincc)
2011-08-03
1
-2
/
+2
*
This seems to get rid of the stuck PREJUMP animation, as reported by Justin i...
Diva Canto
2010-12-13
1
-1
/
+8
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