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path: root/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs (follow)
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* bug fix: leave jumping state only to landing, without fallback intoUbitUmarov2014-10-041-12/+12
* clean up coments, use a even faster XY move request detectionUbitUmarov2014-10-011-65/+19
* removed useless unreal inworld movement vector estimation. Do animation stat...UbitUmarov2014-10-011-70/+97
* keep same animation if in transitUbitUmarov2014-09-301-0/+3
* change avatar physics and motion control. Still not that good :(UbitUmarov2014-09-291-48/+99
* handle AO sit ground caseUbitUmarov2014-09-101-2/+27
* *TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,UbitUmarov2014-09-101-15/+32
* force update of movement animationUbitUmarov2014-09-091-1/+14
* Add some forgotten callsMelanie Thielker2014-09-091-0/+2
* Actually do the overridingMelanie Thielker2014-09-091-1/+7
* some cleanup ( well or not )UbitUmarov2014-08-221-0/+10
* put bake bakes, plus a missing change forcing animations to pass byUbitUmarov2014-08-171-1/+5
* allow reset default animation to default as core doesUbitUmarov2014-07-261-1/+1
* Merge branch 'master' into careminsterMelanie2013-12-071-4/+13
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| * Implement most effects of AGENT_CONTROL_STOPJustin Clark-Casey (justincc)2013-11-301-4/+13
* | Merge branch 'master' into careminsterMelanie2013-06-131-0/+2
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| * Add TriggerScenePresenceUpdated events when an animation is addedRobert Adams2013-06-111-0/+2
* | Merge branch 'master' into careminsterMelanie2013-06-041-3/+14
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| * Trigger OnScenePresenceUpdated when the avatar's animations change.Robert Adams2013-05-301-3/+14
* | Merge branch 'master' into careminsterMelanie2013-01-191-8/+40
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| * Add "debug set set animations true|false" region console command.Justin Clark-Casey (justincc)2013-01-181-5/+28
| * Restore previous client AO behaviour by not allowing them to remove the defau...Justin Clark-Casey (justincc)2013-01-181-3/+11
* | Merge branch 'master' into careminsterMelanie2012-12-161-1/+10
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| * minor: Add commented out log lines to ScenePresenceAnimator for future debug ...Justin Clark-Casey (justincc)2012-12-141-1/+10
* | Merge branch 'master' into careminsterMelanie2012-10-041-6/+12
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| * Allow default animation to be stopped to be replaced with another one.Melanie2012-10-041-6/+12
* | Merge branch 'master' into careminsterMelanie2012-07-201-7/+1
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| * Stop explicitly closing and nulling out Animator in order to prevent NREs in ...Justin Clark-Casey (justincc)2012-07-191-7/+1
* | Merge branch 'avination' into careminsterMelanie2012-05-131-2/+18
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| * ªTEST MESS* reduce animation packets send. Added onchangeanim event with par...UbitUmarov2012-05-121-2/+18
* | Fixed: custom walking animations didn't stop when the avatar stopped walking.Oren Hurvitz2012-04-271-6/+13
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* Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769eJustin Clark-Casey (justincc)2012-03-231-1/+1
* refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity...Justin Clark-Casey (justincc)2012-03-221-2/+2
* Instead of loading default avatar animations in both SLUtil and AvatarAnimati...Justin Clark-Casey (justincc)2012-03-211-2/+6
* Add method doc to SPA.Falling and use automatic private get propertyJustin Clark-Casey (justincc)2012-01-071-13/+14
* Fix bug where tapping home to stop falling would stop any avatar movement oth...Justin Clark-Casey (justincc)2012-01-071-7/+6
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-12-081-1/+1
* For now, disable mechanism to limit avatar animation updates since this cause...Justin Clark-Casey (justincc)2011-12-031-0/+5
* refactor: Use just ScenePresenceAnimator.CurrentMovementAnimation rather than...Justin Clark-Casey (justincc)2011-12-031-14/+12
* Rename ScenePresenceAnimator.GetMovementAnimation() -> DetermineMovementAnima...Justin Clark-Casey (justincc)2011-12-031-3/+8
* Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed...Justin Clark-Casey (justincc)2011-12-031-8/+6
* Stop some places where we're trying to reset animations in child agents where...Justin Clark-Casey (justincc)2011-12-021-1/+12
* Fix turn left and turn right properly. Works for both built-ins and LSL AOsMelanie2011-11-101-6/+11
* Remove some left over debug and reverse experimental reordering of ifsMelanie2011-11-051-4/+2
* Porting the ScenePresenceAnimator from Avination. Jump and fall anims now workMelanie2011-11-051-86/+131
* Animation-States Turning Left, Turning Right implemented/enabledPixel Tomsen2011-10-041-2/+6
* Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a...Justin Clark-Casey (justincc)2011-08-111-2/+8
* Improve z axis move to/autopilot so the avatar does alternative crouch/huzzah...Justin Clark-Casey (justincc)2011-08-031-1/+7
* Implement move to/autopilot for z axis movement as well.Justin Clark-Casey (justincc)2011-08-031-2/+2
* This seems to get rid of the stuck PREJUMP animation, as reported by Justin i...Diva Canto2010-12-131-1/+8