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authorJustin Clark-Casey (justincc)2012-03-22 00:10:41 +0000
committerJustin Clark-Casey (justincc)2012-03-22 00:10:41 +0000
commit9949ac2f9f448faaa873b98451c6025d687358a2 (patch)
treeb08cef27f386fd547bfe6cf7cf43b0d789f098dd /OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity since non-default animations are handled completely separately from this class
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index 9038ebc..cded9be 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -99,7 +99,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
99 99
100 // XXX: For some reason, we store all animations and use them with upper case names, but in LSL animations 100 // XXX: For some reason, we store all animations and use them with upper case names, but in LSL animations
101 // are referenced with lower case names! 101 // are referenced with lower case names!
102 UUID animID = AvatarAnimations.GetDefaultAnimation(name.ToUpper()); 102 UUID animID = DefaultAvatarAnimations.GetDefaultAnimation(name.ToUpper());
103 if (animID == UUID.Zero) 103 if (animID == UUID.Zero)
104 return; 104 return;
105 105
@@ -125,7 +125,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
125 125
126 // XXX: For some reason, we store all animations and use them with upper case names, but in LSL animations 126 // XXX: For some reason, we store all animations and use them with upper case names, but in LSL animations
127 // are referenced with lower case names! 127 // are referenced with lower case names!
128 UUID animID = AvatarAnimations.GetDefaultAnimation(name); 128 UUID animID = DefaultAvatarAnimations.GetDefaultAnimation(name);
129 if (animID == UUID.Zero) 129 if (animID == UUID.Zero)
130 return; 130 return;
131 131