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path: root/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs (follow)
Commit message (Expand)AuthorAgeFilesLines
* Eliminated many warningsOren Hurvitz2014-04-231-0/+5
* Add TriggerScenePresenceUpdated events when an animation is addedRobert Adams2013-06-111-2/+6
* Add methods to Animation and AnimationSet for easier manipulation andRobert Adams2013-05-301-0/+110
* Restore previous client AO behaviour by not allowing them to remove the defau...Justin Clark-Casey (justincc)2013-01-181-2/+13
* Revert "Prevent empty Anim Packs"Melanie2013-01-091-12/+0
* Revert "Fix sequence id fr default anim"Melanie2013-01-091-1/+1
* Fix sequence id fr default animMelanie2013-01-081-1/+1
* Prevent empty Anim PacksMelanie2013-01-081-0/+12
* Store and send the current movement animation state to a new sim on crossingMelanie2012-10-301-0/+11
* Separate LSL's notion of the default anim from the actually playing anims.Melanie2012-10-261-2/+4
* Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when ...Melanie2012-10-261-1/+1
* Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO h...nebadon2012-10-251-1/+1
* Allow default animation to be stopped to be replaced with another one.Melanie2012-10-041-10/+17
* refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity...Justin Clark-Casey (justincc)2012-03-221-2/+2
* Instead of loading default avatar animations in both SLUtil and AvatarAnimati...Justin Clark-Casey (justincc)2012-03-211-4/+10
* refactor: move AnimationSetJustin Clark-Casey (justincc)2009-11-171-0/+185