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My fork of OpenSim for IG and DG, called SledjChisl.
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Animation
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AnimationSet.cs
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Author
Age
Files
Lines
*
Massive tab and trailing space cleanup
Melanie Thielker
2017-01-05
1
-9
/
+9
*
Eliminated many warnings
Oren Hurvitz
2014-04-23
1
-0
/
+5
*
Add TriggerScenePresenceUpdated events when an animation is added
Robert Adams
2013-06-11
1
-2
/
+6
*
Add methods to Animation and AnimationSet for easier manipulation and
Robert Adams
2013-05-30
1
-0
/
+110
*
Restore previous client AO behaviour by not allowing them to remove the defau...
Justin Clark-Casey (justincc)
2013-01-18
1
-2
/
+13
*
Revert "Prevent empty Anim Packs"
Melanie
2013-01-09
1
-12
/
+0
*
Revert "Fix sequence id fr default anim"
Melanie
2013-01-09
1
-1
/
+1
*
Fix sequence id fr default anim
Melanie
2013-01-08
1
-1
/
+1
*
Prevent empty Anim Packs
Melanie
2013-01-08
1
-0
/
+12
*
Store and send the current movement animation state to a new sim on crossing
Melanie
2012-10-30
1
-0
/
+11
*
Separate LSL's notion of the default anim from the actually playing anims.
Melanie
2012-10-26
1
-2
/
+4
*
Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when ...
Melanie
2012-10-26
1
-1
/
+1
*
Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO h...
nebadon
2012-10-25
1
-1
/
+1
*
Allow default animation to be stopped to be replaced with another one.
Melanie
2012-10-04
1
-10
/
+17
*
refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity...
Justin Clark-Casey (justincc)
2012-03-22
1
-2
/
+2
*
Instead of loading default avatar animations in both SLUtil and AvatarAnimati...
Justin Clark-Casey (justincc)
2012-03-21
1
-4
/
+10
*
refactor: move AnimationSet
Justin Clark-Casey (justincc)
2009-11-17
1
-0
/
+185