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* Change the way IRegionModule us referenced by IEmailModule toMelanie Thielker2010-06-281-1/+1
| | | | allow later conversion to new style
* Reverting the ITerrainModule changes. Turns out this was useless.Tom Grimshaw2010-06-261-2/+1
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* add HasChanged to ITerrainModuleTom Grimshaw2010-06-261-1/+2
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* Add DwellModule interfaceMelanie Thielker2010-06-251-0/+37
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* Merge branch 'master' into careminster-presence-refactorMelanie2010-06-121-0/+1
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| * * Added a new method to IMapImageGenerator for getting the map tile before ↵John Hurliman2010-06-111-0/+1
| | | | | | | | | | | | | | it is JPEG2000 compressed * Aesthetically improved map tile water * SimianGrid connector now uploads a PNG tile to the AddMapTile API
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-06-071-0/+29
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| * add ability for load iar/save iar to take in arbitrary optionsJustin Clark-Casey (justincc)2010-06-041-0/+29
| | | | | | | | not used for anything yet
| * Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker2010-06-011-1/+1
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* | Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker2010-06-011-1/+1
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-05-211-0/+3
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| * Implements three new OSSL functions for parcel management: osParcelJoin ↵OpenSim Master2010-05-131-0/+3
| | | | | | | | joins parcels in an area, osParcelSubdivide splits parcels in an area, osParcelSetDetails sets parcel name, description, owner and group owner. Join and Subdivide methods in LandChannel are exposed.
* | Fix to the scenario where we send an agent to a neighbouring sim (via ↵Tom Grimshaw2010-05-181-0/+8
| | | | | | | | teleport), then tell our neighbours to close the agents.. thereby disconnecting the user. Added a new CloseChildAgent method in lieu of CloseAgent. This has been a long standing problem - with any luck this will cure it.
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-05-101-1/+1
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| * * Fixed spamming the assets table with map tiles. The tile image ID is now ↵Diva Canto2010-05-091-1/+1
| | | | | | | | | | | | stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone. * Fixed small bug with map search where the local sim regions weren't found.
| * Strip estate message sending out from the estate management module andMelanie Thielker2010-05-042-13/+2
| | | | | | | | | | | | | | the dialog module. Convert it to an event on the estate module interface. The old implementation did the same as message to region, a button that is right next to it on the UI. This implementation prevented people from adding a more sane one in a module.
| * make the events more useful by providing the source regionMelanie Thielker2010-05-041-1/+1
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| * Add events to the estate interface to let interested modules know ofMelanie Thielker2010-05-041-0/+5
| | | | | | | | changes to estate settings
* | Strip estate message sending out from the estate management module andMelanie Thielker2010-05-042-13/+2
| | | | | | | | | | | | | | the dialog module. Convert it to an event on the estate module interface. The old implementation did the same as message to region, a button that is right next to it on the UI. This implementation prevented people from adding a more sane one in a module.
* | make the events more useful by providing the source regionMelanie Thielker2010-05-041-1/+1
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* | Merge branch 'careminster' into careminster-presence-refactorMelanie2010-05-041-0/+3
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| * | Adding DebugEvent Trapsacha2010-05-021-0/+3
| | | | | | | | | | | | | | | | | | | | | Adding XMREEvent Trap trapDebug("Modulename" ,"My data here ", scene); trapXMRE(int data, string Message, Scene scene);
* | | Add events to the estate interface to let interested modules know ofMelanie Thielker2010-05-041-0/+5
| | | | | | | | | | | | changes to estate settings
* | | Merge branch 'careminster' into careminster-presence-refactorMelanie2010-04-271-0/+6
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| * | Adding some more SNMP events and some refactoringsacha2010-04-231-0/+1
| | | | | | | | | | | | Signed : The Masqued Foxi
| * | Adding LinkUp/LinkDown when a region is started or stoped.sacha2010-04-231-0/+5
| | | | | | | | | | | | Those two events could be used to compute the region availibility
* | | Merge branch 'master' into careminster-presence-refactorMelanie2010-04-271-0/+3
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| * | Add a parameter to prim inventory update to prevent event firingMelanie2010-04-271-0/+1
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| * | * Commenting SQLiteNG out of prebuild.xml, because it's making compile fail ↵Diva Canto2010-04-261-2/+2
| | | | | | | | | | | | | | | | | | in Windows. Justin: you forgot to add Mono.Sqlite.dll, and I can't figure out where to grab it from! * IRegionModule.cs wants to be committed too -- EOF.
| * | add a comment about deprecating IRegionModuledahlia2010-04-231-0/+3
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* | | Add a parameter to prim inventory update to prevent event firingMelanie Thielker2010-04-271-0/+1
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* | | Make scripted attachment states work. Finally. Also replace two monitor locksMelanie Thielker2010-04-251-0/+1
| | | | | | | | | | | | with RWLocks, hunting the 10^3 bug. Not successful, but needed to be done anyway
* | | Plumb a data path to initialize an attachment from an alternate sourceMelanie Thielker2010-04-241-1/+6
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* | | Merge branch 'master' into careminster-presence-refactorMelanie2010-04-194-2/+50
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| * | All scripts are now created suspended and are only unsuspended when the objectMelanie2010-04-192-0/+9
| | | | | | | | | | | | | | | | | | is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
| * | refactor: move DeatchObject() into the AttachmentsModuleJustin Clark-Casey (justincc)2010-04-171-0/+10
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| * | refactor: crudely move DetachSingleAttachmentToGround() over to the ↵Justin Clark-Casey (justincc)2010-04-161-0/+7
| | | | | | | | | | | | AttachmentsModule
| * | refactor: crudely move the RezMultipleAttachments() method into the ↵Justin Clark-Casey (justincc)2010-04-161-0/+12
| | | | | | | | | | | | AttachmentsModule
| * | Add --skip-assets option to load oar.Justin Clark-Casey (justincc)2010-04-161-2/+10
| | | | | | | | | | | | | | | This allows you to load an oar without loading its assets. This is useful if you know that the required assets are already in the asset service, since loading without assets is quicker. This option will become more useful when the ability to save oars without assets is added, which should happen fairly soon. At this point there will also be better documentation.
* | | Merge branch 'master' into careminster-presence-refactorMelanie Thielker2010-04-161-3/+9
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| * | Committing sacha's partial work (from orpheus). The GridBrat needs to learnMelanie2010-04-141-1/+1
| | | | | | | | | | | | a bit of git
| * | Change ISnmpModule to use scene referencesMelanie2010-04-141-2/+9
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| * | Drop unused Alert() method from ISnmpModuleMelanie2010-04-131-2/+1
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* | | Merge branch 'careminster' into careminster-presence-refactorMelanie2010-04-132-2/+14
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| * Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterlcc2010-04-101-2/+2
| |\ | | | | | | | | | | | | | | | resolved Conflicts: OpenSim/Region/Framework/Interfaces/ISnmpModule.cs
| | * guarantee that a script engine's GetScriptErrors() will not be calledMike Rieker2010-04-101-2/+2
| | | | | | | | | | | | | | | until after its OnRezScript() returns so that script compile error messages can be retrieved
| | * re-fixing this darn filelcc2010-04-101-0/+11
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| | * Fixing Traplcc2010-04-101-11/+0
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| * | Adding ColdStart event lcc2010-04-101-0/+1
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| * | dding this deleted file...lcc2010-04-101-2/+2
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