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author | Melanie | 2010-04-19 07:00:40 +0100 |
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committer | Melanie | 2010-04-19 07:00:40 +0100 |
commit | 98cb4f74b265dfb8ca3eb8c8d3ad604249398df1 (patch) | |
tree | 1339d3707430a20662bdcd3eb4e9ef86abc6a4fd /OpenSim/Region/Framework/Interfaces | |
parent | Merge branch 'master' into careminster-presence-refactor (diff) | |
parent | All scripts are now created suspended and are only unsuspended when the object (diff) | |
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
4 files changed, 50 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index 0222b02..f8af367 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using OpenMetaverse; | 29 | using OpenMetaverse; |
30 | using OpenMetaverse.Packets; | ||
30 | using OpenSim.Framework; | 31 | using OpenSim.Framework; |
31 | using OpenSim.Region.Framework.Scenes; | 32 | using OpenSim.Region.Framework.Scenes; |
32 | 33 | ||
@@ -82,6 +83,34 @@ namespace OpenSim.Region.Framework.Interfaces | |||
82 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus); | 83 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus); |
83 | 84 | ||
84 | /// <summary> | 85 | /// <summary> |
86 | /// Rez multiple attachments from a user's inventory | ||
87 | /// </summary> | ||
88 | /// <param name="remoteClient"></param> | ||
89 | /// <param name="header"></param> | ||
90 | /// <param name="objects"></param> | ||
91 | void RezMultipleAttachmentsFromInventory( | ||
92 | IClientAPI remoteClient, | ||
93 | RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header, | ||
94 | RezMultipleAttachmentsFromInvPacket.ObjectDataBlock[] objects); | ||
95 | |||
96 | /// <summary> | ||
97 | /// Detach an object from the avatar. | ||
98 | /// </summary> | ||
99 | /// | ||
100 | /// This method is called in response to a client's detach request, so we only update the information in | ||
101 | /// inventory | ||
102 | /// <param name="objectLocalID"></param> | ||
103 | /// <param name="remoteClient"></param> | ||
104 | void DetachObject(uint objectLocalID, IClientAPI remoteClient); | ||
105 | |||
106 | /// <summary> | ||
107 | /// Detach the given item to the ground. | ||
108 | /// </summary> | ||
109 | /// <param name="itemID"></param> | ||
110 | /// <param name="remoteClient"></param> | ||
111 | void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient); | ||
112 | |||
113 | /// <summary> | ||
85 | /// Update the user inventory to the attachment of an item | 114 | /// Update the user inventory to the attachment of an item |
86 | /// </summary> | 115 | /// </summary> |
87 | /// <param name="att"></param> | 116 | /// <param name="att"></param> |
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index 16ca3f9..4dd50d6 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | |||
@@ -73,6 +73,9 @@ namespace OpenSim.Region.Framework.Interfaces | |||
73 | /// </summary> | 73 | /// </summary> |
74 | void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource); | 74 | void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource); |
75 | 75 | ||
76 | ArrayList GetScriptErrors(UUID itemID); | ||
77 | void ResumeScripts(); | ||
78 | |||
76 | /// <summary> | 79 | /// <summary> |
77 | /// Stop all the scripts in this entity. | 80 | /// Stop all the scripts in this entity. |
78 | /// </summary> | 81 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs index 991d60c..89e59d0 100644 --- a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs | |||
@@ -90,8 +90,12 @@ namespace OpenSim.Region.Framework.Interfaces | |||
90 | /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region | 90 | /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region |
91 | /// settings in the archive will be ignored. | 91 | /// settings in the archive will be ignored. |
92 | /// </param> | 92 | /// </param> |
93 | /// <param name="skipAssets"> | ||
94 | /// If true, the archive is loaded without loading any assets contained within it. This is useful if the | ||
95 | /// assets are already known to be present in the grid's asset service. | ||
96 | /// </param> | ||
93 | /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param> | 97 | /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param> |
94 | void DearchiveRegion(string loadPath, bool merge, Guid requestId); | 98 | void DearchiveRegion(string loadPath, bool merge, bool skipAssets, Guid requestId); |
95 | 99 | ||
96 | /// <summary> | 100 | /// <summary> |
97 | /// Dearchive a region from a stream. This replaces the existing scene. | 101 | /// Dearchive a region from a stream. This replaces the existing scene. |
@@ -113,7 +117,11 @@ namespace OpenSim.Region.Framework.Interfaces | |||
113 | /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region | 117 | /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region |
114 | /// settings in the archive will be ignored. | 118 | /// settings in the archive will be ignored. |
115 | /// </param> | 119 | /// </param> |
120 | /// <param name="skipAssets"> | ||
121 | /// If true, the archive is loaded without loading any assets contained within it. This is useful if the | ||
122 | /// assets are already known to be present in the grid's asset service. | ||
123 | /// </param | ||
116 | /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param> | 124 | /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param> |
117 | void DearchiveRegion(Stream loadStream, bool merge, Guid requestId); | 125 | void DearchiveRegion(Stream loadStream, bool merge, bool skipAssets, Guid requestId); |
118 | } | 126 | } |
119 | } | 127 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs index e90b300..fecdd1b 100644 --- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs | |||
@@ -41,6 +41,14 @@ namespace OpenSim.Region.Framework.Interfaces | |||
41 | bool PostScriptEvent(UUID itemID, string name, Object[] args); | 41 | bool PostScriptEvent(UUID itemID, string name, Object[] args); |
42 | bool PostObjectEvent(UUID itemID, string name, Object[] args); | 42 | bool PostObjectEvent(UUID itemID, string name, Object[] args); |
43 | 43 | ||
44 | // Suspend ALL scripts in a given scene object. The item ID | ||
45 | // is the UUID of a SOG, and the method acts on all contained | ||
46 | // scripts. This is different from the suspend/resume that | ||
47 | // can be issued by a client. | ||
48 | // | ||
49 | void SuspendScript(UUID itemID); | ||
50 | void ResumeScript(UUID itemID); | ||
51 | |||
44 | ArrayList GetScriptErrors(UUID itemID); | 52 | ArrayList GetScriptErrors(UUID itemID); |
45 | } | 53 | } |
46 | } | 54 | } |