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path: root/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs (follow)
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* try to make SOG crossings full async. Simplify some borders checking....UbitUmarov2014-10-241-2/+4
* do agent crossing async, including QUERYACCESS ( need to check vehicles forUbitUmarov2014-10-211-0/+1
* minor: reinsert some method doc back into IEntityTransferModuleJustin Clark-Casey (justincc)2014-01-171-0/+20
* This is the Avination Entity Transfer Module. Surprisingly, it still compilesMelanie2013-12-111-22/+10
* Step one of estate settings sharing - port the Avination Estate module (compl...Melanie2013-05-071-1/+1
* Stop it being possible for an agent to teleport back to its source region bef...Justin Clark-Casey (justincc)2012-05-251-1/+1
* If an agent is still registered as 'in transit' by the source region, don't a...Justin Clark-Casey (justincc)2012-05-241-0/+7
* refactor: Split most of EntityTransferModule.Teleport() into its same region ...Justin Clark-Casey (justincc)2012-05-011-4/+33
* HG lures working! Friends can offer friends HG teleports via the profile. WAR...Diva Canto2011-05-271-0/+3
* Fix bumping into sim borders and check estate bans for walking crossingsMelanie2011-01-281-1/+1
* HG 1.5 is in place. Tested in standalone only.Diva Canto2010-01-281-0/+5
* * Fixed misspelling of field in GridServiceDiva Canto2010-01-181-0/+3
* Moved prim crossing to EntityTransferModule. Not complete yet.Diva Canto2010-01-161-0/+2
* Renamed IAgentTransferModule to IEntityTransferModule -- accounts for objects...Diva Canto2010-01-151-0/+50