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authorUbitUmarov2014-10-21 11:57:47 +0100
committerUbitUmarov2014-10-21 11:57:47 +0100
commit59413adceecd7f6c9132f03b436b7a0b5cabb443 (patch)
tree5ff0b203e40f2a693ac9e6130a89cff550cd82a9 /OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
parent Assume childreen don't need to know caps seeds (diff)
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do agent crossing async, including QUERYACCESS ( need to check vehicles for
this also ), so it doesn't stop heartbeat
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
index 214b07a..0c34c90 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
@@ -36,6 +36,7 @@ using OpenSim.Region.Framework.Scenes;
36namespace OpenSim.Region.Framework.Interfaces 36namespace OpenSim.Region.Framework.Interfaces
37{ 37{
38 public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version); 38 public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version);
39 public delegate ScenePresence CrossAsyncDelegate(ScenePresence agent, bool isFlying);
39 40
40 public interface IEntityTransferModule 41 public interface IEntityTransferModule
41 { 42 {