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* Part 1 of a two-part commit to change caps of 'scripting' dir...lbsa712007-08-0612-2911/+0
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* Little bit more work on AllNewSceneObjectPart2MW2007-08-012-766/+768
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* mass update of files to have native line endingsSean Dague2007-07-307-1293/+1293
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* * Nearly back down to zero compiler warnings again...Adam Frisby2007-07-191-1/+5
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* * Removing more compiler warningsAdam Frisby2007-07-191-1/+0
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* * More LSL related funAdam Frisby2007-07-172-2/+4
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* * Attempting to fix a bug.Adam Frisby2007-07-172-0/+0
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* * Rigged up LSL Script Engine to OpenSim - not quite fully tied yet however, ↵Adam Frisby2007-07-162-0/+58
| | | | still lacks connection to ScriptInterpretedAPI. (but Hello World should work!)
* * Updating internal LSL handler/compiler with Tedd's r1.Adam Frisby2007-07-1610-387/+1844
| | | | | * Importing begginings of DB4oDataStore
* changed to native line ending encodingSean Dague2007-07-165-1389/+1389
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* * Renamed OpenSim.Region.Enviroment.Scripting to OpenSim.Region.ScriptingAdam Frisby2007-07-132-2/+2
| | | | | * Renamed OpenSim.Scripting to OpenSim.Region.Scripting
* * Adding LSL stuff for Tedd_, implementing LSL-style functions in ↵Adam Frisby2007-07-135-0/+1389
ScriptAPI.cs, implementing server event callbacks in ScriptInterpretedEvents.cs * Added Tedd_'s LSL compiler thingie, although it cannot be referenced yet.