Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Part 1 of a two-part commit to change caps of 'scripting' dir... | lbsa71 | 2007-08-06 | 12 | -2911/+0 |
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* | Little bit more work on AllNewSceneObjectPart2 | MW | 2007-08-01 | 2 | -766/+768 |
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* | mass update of files to have native line endings | Sean Dague | 2007-07-30 | 7 | -1293/+1293 |
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* | * Nearly back down to zero compiler warnings again... | Adam Frisby | 2007-07-19 | 1 | -1/+5 |
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* | * Removing more compiler warnings | Adam Frisby | 2007-07-19 | 1 | -1/+0 |
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* | * More LSL related fun | Adam Frisby | 2007-07-17 | 2 | -2/+4 |
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* | * Attempting to fix a bug. | Adam Frisby | 2007-07-17 | 2 | -0/+0 |
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* | * Rigged up LSL Script Engine to OpenSim - not quite fully tied yet however, ↵ | Adam Frisby | 2007-07-16 | 2 | -0/+58 |
| | | | | still lacks connection to ScriptInterpretedAPI. (but Hello World should work!) | ||||
* | * Updating internal LSL handler/compiler with Tedd's r1. | Adam Frisby | 2007-07-16 | 10 | -387/+1844 |
| | | | | | * Importing begginings of DB4oDataStore | ||||
* | changed to native line ending encoding | Sean Dague | 2007-07-16 | 5 | -1389/+1389 |
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* | * Renamed OpenSim.Region.Enviroment.Scripting to OpenSim.Region.Scripting | Adam Frisby | 2007-07-13 | 2 | -2/+2 |
| | | | | | * Renamed OpenSim.Scripting to OpenSim.Region.Scripting | ||||
* | * Adding LSL stuff for Tedd_, implementing LSL-style functions in ↵ | Adam Frisby | 2007-07-13 | 5 | -0/+1389 |
ScriptAPI.cs, implementing server event callbacks in ScriptInterpretedEvents.cs * Added Tedd_'s LSL compiler thingie, although it cannot be referenced yet. |