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path: root/OpenSim/Region/CoreModules/Framework/EntityTransfer (follow)
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* TEST DANGER InformClientOfNeighbourAsync do nothing unless a newagentUbitUmarov2014-08-171-0/+2
* *DANGER* rearange EnableChildAgents() so that hopefully it does it jobUbitUmarov2014-08-171-104/+86
* bad testUbitUmarov2014-08-171-1/+2
* make EnableChildAgent async from callerUbitUmarov2014-08-171-63/+54
* remove hack to break sending of baked cache on agent cross updateUbitUmarov2014-08-171-2/+0
* DEBUG intencional break of sending baked cacheUbitUmarov2014-08-161-0/+3
* minor low resolution debug timmingUbitUmarov2014-08-161-2/+5
* send avatar Height to children, use it in region tp height checkUbitUmarov2014-08-161-4/+12
* *test* just send default appearance ( something along path doesnt likeUbitUmarov2014-08-161-3/+6
* on teleports dont send baked textures assets in CreateClient, they will do on...UbitUmarov2014-08-151-1/+4
* cleanup a bitUbitUmarov2014-08-151-10/+1
* do CrossAttachmentsIntoNewRegion for old versions in the right placeUbitUmarov2014-08-151-7/+8
* refix hide on crossingsUbitUmarov2014-08-151-1/+2
* let failed crossing say something abotu reasonUbitUmarov2014-08-151-5/+14
* adjust createAgent delay on childs creation. Beeing bad, it should be highUbitUmarov2014-08-151-3/+9
* remove the delay on child creation on Neighbour since its amout in notUbitUmarov2014-08-151-3/+4
* add a extra delay in EnableChildAgents between CreateAgent() return andUbitUmarov2014-08-141-5/+14
* *DANGER* dont send baked textures assets to Neighbours. Possible we couldUbitUmarov2014-08-141-2/+6
* TEST move parcelRegionCross to EntityTransferModule cross so it works onUbitUmarov2014-08-101-4/+10
* Stop deleting objects that have status DIE_AT_EDGE set when they cross regions.Melanie Thielker2014-08-031-13/+17
* revert my change of not adding physcis to a failed avatar transfer. ThisUbitUmarov2014-07-241-3/+0
* on transfer fail of sited avatars, only doUbitUmarov2014-07-241-2/+2
* fix line endingUbitUmarov2014-07-241-4/+4
* if sited avatar cross fails, dont add it to physics and dont mess scriptsUbitUmarov2014-07-221-1/+4
* Merge branch 'master' into careminsterMelanie2014-01-282-3/+3
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| * Materials module: a) Store materials as assets; b) Finalized it (removed the ...Oren Hurvitz2014-01-201-2/+2
| * minor: since structs are values, assigning them to another variable copies it...Justin Clark-Casey (justincc)2014-01-171-1/+1
* | Intermediate commit. Sill errors.Melanie2014-01-051-12/+23
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| * Some missing definitions needed for successful compilation.Robert Adams2014-01-041-1/+2
| * varregion: Add region size to teleport event messages (EnableSimulator,Robert Adams2014-01-041-11/+21
| * This is the Avination Entity Transfer Module. Surprisingly, it still compilesMelanie2013-12-111-217/+204
* | Merge branch 'master' into careminsterMelanie2013-10-042-9/+61
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| * refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...Justin Clark-Casey (justincc)2013-09-271-4/+4
| * minor: correct attachment spelling mistake in log message in HGEntityTransfer...Justin Clark-Casey (justincc)2013-09-261-1/+1
| * minor: log MaxOutgoingTransferVersion at EntityTransferModule startupJustin Clark-Casey (justincc)2013-09-261-0/+4
| * For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 t...Justin Clark-Casey (justincc)2013-09-191-4/+49
| * Allow setting the EntityTransfer-max_distance to 0 to override distance check...BlueWall2013-09-121-0/+3
* | Merge branch 'master' into careminsterMelanie2013-09-071-0/+7
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| * Fix bug where users teleporting to non-neighbour regions could continue to he...Justin Clark-Casey (justincc)2013-09-021-0/+7
* | Merge branch 'master' into careminsterMelanie2013-09-011-4/+4
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| * minor: shortern warning messages in EntityTransferModule when UpdateAgent() f...Justin Clark-Casey (justincc)2013-08-231-4/+4
* | Merge branch 'master' into careminsterMelanie2013-08-171-25/+22
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| * Try to make "slow down" message that one could receive on rapid teleporting m...Justin Clark-Casey (justincc)2013-08-151-1/+2
| * Move DoNotCloseAfterTeleport flag reset before UpdateAgent in V2 to avoid a l...Justin Clark-Casey (justincc)2013-08-151-2/+6
| * Rely on the Scene.IncomingCloseAgent() check as to whether the connection sho...Justin Clark-Casey (justincc)2013-08-151-14/+6
| * Do not use the SP.DoNotCloseAfterTeleport flag for child agent connections.Justin Clark-Casey (justincc)2013-08-151-12/+12
* | Merge branch 'master' into careminsterMelanie2013-08-111-11/+19
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| * Comment back out seed dump code enabled in b1c26a56. Also adds a few telepor...Justin Clark-Casey (justincc)2013-08-091-16/+22
| * Fix an issue where under teleport v2 protocol, teleporting from regions in an...Justin Clark-Casey (justincc)2013-08-081-23/+25
* | Merge branch 'master' into careminsterMelanie2013-08-071-5/+30
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