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* Allow load and save of IAR without a password. The password must still beMelanie2012-07-241-0/+3
| | | | | | present on the command line for compatibility, but is ignored. Avination's IAR operations are administratively done and the staff doesn't have the passwords of the users.
* Change attachment handling to remove object from the scene first as perMelanie2012-07-231-29/+58
| | | | | | justincc's original work. Sample scripts before doing so. Also refactor some crucial common code and eliminate parameters that were only ever used with the same constant value.
* Fix the order of operations on detach. The object must always be serializedMelanie2012-07-201-6/+10
| | | | | while still in the scene to avoid losing important script state. DeleteSceneObject can not be called before doing this!
* Merge branch 'master' into careminsterMelanie2012-07-122-22/+155
|\ | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
| * Allow XEngine StartDelay to be configured in the [XEngine] config section.Justin Clark-Casey (justincc)2012-07-111-1/+2
| | | | | | | | | | This is only currently meant for use by regression tests that don't have any issues if XEngine is started up quickly, since no other operations will be occuring simultaneously. Therefore, this is not yet documented externally.
| * Add regression TestDetachScriptedAttachmentToInventory()Justin Clark-Casey (justincc)2012-07-112-20/+127
| | | | | | | | This currently only does a relatively crude check for a ScriptState node in the serialized xml
| * Add regression TestRezScriptedAttachmentsFromInventory() though this ↵Justin Clark-Casey (justincc)2012-07-111-1/+26
| | | | | | | | currently only checks for the presence of script items, not for started scripts
* | Merge branch 'master' into careminsterMelanie2012-07-112-100/+105
|\ \ | |/ | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Watchdog.cs OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * When an attachment is detached to inv or derezzed, stop the scripts, update ↵Justin Clark-Casey (justincc)2012-07-101-6/+14
| | | | | | | | | | | | the known item with script state still in the script engine and then remove the scripts. This is to fix a regression starting from 5301648 where attachments had to start being deleted before persistence in order to avoid race conditions with hud update threads.
| * Do not allow a script to attach a prim if its being sat upon.Justin Clark-Casey (justincc)2012-07-092-1/+40
| | | | | | | | | | | | This prevents a stack overflow where a get position on the avatar will refer to the attachment which will in turn refer back to the avatar. This required recording of all sitting avatars on a prim which is done separately from recording the sit target avatar. Recording HashSet is null if there are no sitting avatars in order to save memory.
| * minor: Remove some wrong comments in attachments regression testsJustin Clark-Casey (justincc)2012-07-061-2/+0
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| * Add assert to attachment regression tests to check that number of objects in ↵Justin Clark-Casey (justincc)2012-07-061-0/+14
| | | | | | | | the scene graph
| * refactor: extract method UpdateUserInventoryWithAttachment() from ↵Justin Clark-Casey (justincc)2012-07-061-29/+38
| | | | | | | | AttachObject() for better code comprehension
* | Merge branch 'avination' into careminsterMelanie2012-07-061-3/+2
|\ \ | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | stop chat being sent to child avs again.Melanie2012-06-291-3/+2
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* | | Merge branch 'master' into careminsterMelanie2012-07-051-1/+1
|\ \ \ | | |/ | |/| | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | Add OSSL function osForceAttachToAvatarFromInventory()Justin Clark-Casey (justincc)2012-07-051-1/+1
| | | | | | | | | | | | | | | | | | | | | This works like osForceAttachToAvatar() but allows an object to be directly specified from the script object's inventory rather than forcing it to be rezzed in the scene first. Still only attaches objects to the owner of the script. This allows one to bypass the complicated co-ordination of first rezzing objects in the scene before attaching them. Threat level high.
* | | Merge branch 'master' into careminsterMelanie2012-06-292-53/+46
|\ \ \ | |/ / | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/Framework/Scenes/Scene.cs
| * | Change AttachmentsModule.DetachSingleAttachmentToInv() to accept a SOG ↵Justin Clark-Casey (justincc)2012-06-282-40/+45
| | | | | | | | | | | | | | | | | | | | | directly instead of an item ID to then shuffle through attachments, saving CPU busywork. Almost all callers already had the sog to hand. Still checking that it's really an attachment, but now by inspecting SOG.AttachedAvatar
| * | Rather than iterating through all SOGs in the scene looking for the one that ↵Justin Clark-Casey (justincc)2012-06-281-24/+17
| | | | | | | | | | | | matches out fromItemID on detach, go through the agent's attachment sog list instead.
| * | Remove code that tried to delete an attachment back to inventory if ↵Justin Clark-Casey (justincc)2012-06-281-6/+1
| | | | | | | | | | | | | | | | | | | | | RezSingleAttachmentFromInventoryInternal() returned null. null would only ever be returned if the item couldn't be located within inventory and this would happen immediately. In this case, derezzing wouldn't work anyway since there is no item to derez.
* | | Merge branch 'avination' into careminsterMelanie2012-06-291-2/+9
|\ \ \ | | |/ | |/| | | | | | | Conflicts: OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs
| * | Fix llRegionSayTo the right wayMelanie2012-06-281-2/+9
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* | | Revert "Mantis 5977 Corrections to llRegionSayTo"Melanie2012-06-281-34/+16
| | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 679da63da617d031e5e7ae3f2d2a29db1a23ace3. Conflicts: OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
* | | Merge branch 'master' into careminsterMelanie2012-06-284-80/+212
|\ \ \ | | |/ | |/| | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
| * | Fix issue in InventoryArchiveTestCase where it didn't call down to ↵Justin Clark-Casey (justincc)2012-06-271-1/+2
| | | | | | | | | | | | OpenSimTestCase.SetUp()
| * | refactor: Move ScenePresence <-> AgentData attachments copying code into ↵Justin Clark-Casey (justincc)2012-06-271-0/+50
| | | | | | | | | | | | AttachmentsModule.
| * | Automatically disable log4net before each regression test so that logging is ↵Justin Clark-Casey (justincc)2012-06-272-4/+2
| | | | | | | | | | | | | | | | | | | | | confined to a single test if it's turned on. This involves making test classes inherit from a common OpenSimTestCase. This will be applied to more classes as required.
| * | refactor: Remove unnecessary AttachmentModuleTests.m_userId in favour of ↵Justin Clark-Casey (justincc)2012-06-261-40/+26
| | | | | | | | | | | | local variables
| * | refactor: Use local attachment module variables instead of global m_attMod.Justin Clark-Casey (justincc)2012-06-261-11/+10
| | | | | | | | | | | | This also avoids confusion between tests where one sets up m_attMod and another accidentally uses it after failing to set one up itself.
| * | refactor: make m_presence a local variable in all AttachmentsModuleTests ↵Justin Clark-Casey (justincc)2012-06-261-26/+25
| | | | | | | | | | | | since it doesn't need to be global and some tests set up more than one sp
| * | Add regression test to check that attachments in source region are deleting ↵Justin Clark-Casey (justincc)2012-06-261-18/+115
| | | | | | | | | | | | when an agent teleports to a neighbouring region
| * | minor: update currently commented out log message at top of ↵Justin Clark-Casey (justincc)2012-06-251-1/+3
| | | | | | | | | | | | AvatarFactoryModule.SetAppearance() for future use
* | | Merge branch 'master' into careminsterMelanie2012-06-262-83/+111
|\ \ \ | |/ / | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
| * | When attachments are being saved and deleted for a closing root agent, ↵Justin Clark-Casey (justincc)2012-06-251-12/+21
| | | | | | | | | | | | | | | | | | delete first to avoid a hud race condition with update threads. If delete doesn't occur first then the update thread can outrace the IsAttachment = false necessary to save attachments and send hud artifacts to other viewers.
| * | In AttachmentsModule.DetachSingleAttachmentToInvInternal(), remove ↵Justin Clark-Casey (justincc)2012-06-251-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | attachment before changing properties for correct inventory serialization. Serialization of attachments requires IsAttachment = false so that correct positions are serialized instead of avatar position. However, doing this when a hud is still attached allows race conditions with update threads, resulting in hud artifacts on other viewers. This change sets SOG.IsDeleted before serialization changes take place (IsDeleted itself is not a serialized property). LLClientView then screens out any deleted SOGs before sending updates to viewers.
| * | Stop flicking IsAttachment false and then true in ↵Justin Clark-Casey (justincc)2012-06-221-10/+0
| | | | | | | | | | | | | | | | | | | | | | | | AttachmentsModule.UpdateAttachmentPosition() in order to avoid a hud update race condition. Previously, setting IsAttachment to false then true was necessary to serialize the updated attachment object information. However, UpdateAttachmentPosition no longer does this update. Whilst IsAttachment is set to false there is a race condition where the update thread can wrongly send hud object updates to clients that do not own the hud, resulting in screen artifacts.
| * | refactor AttachmentsModule tests to use a common method for standard ↵Justin Clark-Casey (justincc)2012-06-221-70/+69
| | | | | | | | | | | | attachment item setup
| * | Add regression test for updating attachment positionJustin Clark-Casey (justincc)2012-06-221-0/+30
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* | | Merge branch 'master' into careminsterMelanie2012-06-151-0/+14
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
| * | correct wrong incomplete comment from previous commit 3c3ea19 in ↵Justin Clark-Casey (justincc)2012-06-141-1/+2
| | | | | | | | | | | | AttachmentsModule
| * | Fix a bug where scene objects attached as HUDs through scripts would not ↵Justin Clark-Casey (justincc)2012-06-141-0/+13
| | | | | | | | | | | | | | | | | | disappear for other avatars. We do this by sending a kill message for that object to all other avatars apart from the one that has the hud.
* | | Merge branch 'avination' into careminsterMelanie2012-06-062-13/+31
|\ \ \ | | |/ | |/| | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach ↵Melanie2012-06-042-6/+24
| | | | | | | | | | | | positions.
* | | Merge branch 'master' into careminsterMelanie2012-06-061-8/+0
|\ \ \ | | |/ | |/| | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
| * | Remove the "Profile" config as it's covered by the replaceable interfaceMelanie2012-06-041-8/+0
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* | | Merge branch 'avination' into careminsterMelanie2012-05-311-24/+27
|\ \ \ | | |/ | |/| | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * | Fix the log standing attach-from-world bug.Melanie2012-05-301-24/+27
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* | | Merge branch 'master' into careminsterMelanie2012-05-311-0/+189
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| * | Add console command "teleport user" to allow teleport from the region consoleJustin Clark-Casey (justincc)2012-05-291-0/+189
| | | | | | | | | | | | See "help teleport user" on the console for more details