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authorJustin Clark-Casey (justincc)2012-06-26 22:53:08 +0100
committerJustin Clark-Casey (justincc)2012-06-26 22:53:08 +0100
commit99954c14980817adae427ab8ac4cdf07cbad0d7d (patch)
treed0b7af197503015ba5729aa5c4e8269508ad9b17 /OpenSim/Region/CoreModules/Avatar
parentrefactor: Use local attachment module variables instead of global m_attMod. (diff)
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refactor: Remove unnecessary AttachmentModuleTests.m_userId in favour of local variables
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs66
1 files changed, 26 insertions, 40 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index d233faf..ddfc6cb 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -45,6 +45,7 @@ using OpenSim.Region.CoreModules.World.Serialiser;
45using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; 45using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
46using OpenSim.Region.Framework.Scenes; 46using OpenSim.Region.Framework.Scenes;
47using OpenSim.Region.Framework.Interfaces; 47using OpenSim.Region.Framework.Interfaces;
48using OpenSim.Services.Interfaces;
48using OpenSim.Tests.Common; 49using OpenSim.Tests.Common;
49using OpenSim.Tests.Common.Mock; 50using OpenSim.Tests.Common.Mock;
50 51
@@ -56,21 +57,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
56 [TestFixture] 57 [TestFixture]
57 public class AttachmentsModuleTests 58 public class AttachmentsModuleTests
58 { 59 {
59 /// <summary>
60 /// Standard user ID
61 /// </summary>
62 private UUID m_userId = TestHelpers.ParseTail(0x1);
63
64// /// <summary>
65// /// Standard attachment item ID
66// /// </summary>
67// private UUID m_attItemId = TestHelpers.ParseTail(0x10);
68//
69// /// <summary>
70// /// Standard attachment asset ID
71// /// </summary>
72// private UUID m_attAssetId = TestHelpers.ParseTail(0x11);
73
74 [TestFixtureSetUp] 60 [TestFixtureSetUp]
75 public void FixtureInit() 61 public void FixtureInit()
76 { 62 {
@@ -131,8 +117,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
131// TestHelpers.EnableLogging(); 117// TestHelpers.EnableLogging();
132 118
133 Scene scene = CreateDefaultTestScene(); 119 Scene scene = CreateDefaultTestScene();
134 UserAccountHelpers.CreateUserWithInventory(scene, m_userId); 120 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
135 ScenePresence sp = SceneHelpers.AddScenePresence(scene, m_userId); 121 ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID);
136 122
137 string attName = "att"; 123 string attName = "att";
138 124
@@ -173,10 +159,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
173// log4net.Config.XmlConfigurator.Configure(); 159// log4net.Config.XmlConfigurator.Configure();
174 160
175 Scene scene = CreateDefaultTestScene(); 161 Scene scene = CreateDefaultTestScene();
176 UserAccountHelpers.CreateUserWithInventory(scene, m_userId); 162 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
177 ScenePresence sp = SceneHelpers.AddScenePresence(scene, m_userId); 163 ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID);
178 164
179 InventoryItemBase attItem = CreateAttachmentItem(scene, m_userId, "att", 0x10, 0x20); 165 InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
180 166
181 scene.AttachmentsModule.RezSingleAttachmentFromInventory( 167 scene.AttachmentsModule.RezSingleAttachmentFromInventory(
182 sp, attItem.ID, (uint)AttachmentPoint.Chest); 168 sp, attItem.ID, (uint)AttachmentPoint.Chest);
@@ -204,10 +190,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
204// log4net.Config.XmlConfigurator.Configure(); 190// log4net.Config.XmlConfigurator.Configure();
205 191
206 Scene scene = CreateDefaultTestScene(); 192 Scene scene = CreateDefaultTestScene();
207 UserAccountHelpers.CreateUserWithInventory(scene, m_userId); 193 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
208 ScenePresence sp = SceneHelpers.AddScenePresence(scene, m_userId); 194 ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID);
209 195
210 InventoryItemBase attItem = CreateAttachmentItem(scene, m_userId, "att", 0x10, 0x20); 196 InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
211 197
212 ISceneEntity so 198 ISceneEntity so
213 = scene.AttachmentsModule.RezSingleAttachmentFromInventory( 199 = scene.AttachmentsModule.RezSingleAttachmentFromInventory(
@@ -236,10 +222,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
236// log4net.Config.XmlConfigurator.Configure(); 222// log4net.Config.XmlConfigurator.Configure();
237 223
238 Scene scene = CreateDefaultTestScene(); 224 Scene scene = CreateDefaultTestScene();
239 UserAccountHelpers.CreateUserWithInventory(scene, m_userId); 225 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
240 ScenePresence sp = SceneHelpers.AddScenePresence(scene, m_userId); 226 ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID);
241 227
242 InventoryItemBase attItem = CreateAttachmentItem(scene, m_userId, "att", 0x10, 0x20); 228 InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
243 229
244 scene.AttachmentsModule.RezSingleAttachmentFromInventory( 230 scene.AttachmentsModule.RezSingleAttachmentFromInventory(
245 sp, attItem.ID, (uint)AttachmentPoint.Chest); 231 sp, attItem.ID, (uint)AttachmentPoint.Chest);
@@ -264,10 +250,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
264// log4net.Config.XmlConfigurator.Configure(); 250// log4net.Config.XmlConfigurator.Configure();
265 251
266 Scene scene = CreateDefaultTestScene(); 252 Scene scene = CreateDefaultTestScene();
267 UserAccountHelpers.CreateUserWithInventory(scene, m_userId); 253 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
268 InventoryItemBase attItem = CreateAttachmentItem(scene, m_userId, "att", 0x10, 0x20); 254 InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
269 255
270 AgentCircuitData acd = SceneHelpers.GenerateAgentData(m_userId); 256 AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID);
271 acd.Appearance = new AvatarAppearance(); 257 acd.Appearance = new AvatarAppearance();
272 acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID); 258 acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID);
273 ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd); 259 ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd);
@@ -287,10 +273,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
287// log4net.Config.XmlConfigurator.Configure(); 273// log4net.Config.XmlConfigurator.Configure();
288 274
289 Scene scene = CreateDefaultTestScene(); 275 Scene scene = CreateDefaultTestScene();
290 UserAccountHelpers.CreateUserWithInventory(scene, m_userId); 276 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
291 InventoryItemBase attItem = CreateAttachmentItem(scene, m_userId, "att", 0x10, 0x20); 277 InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
292 278
293 AgentCircuitData acd = SceneHelpers.GenerateAgentData(m_userId); 279 AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID);
294 acd.Appearance = new AvatarAppearance(); 280 acd.Appearance = new AvatarAppearance();
295 acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID); 281 acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID);
296 ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd); 282 ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd);
@@ -321,10 +307,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
321 TestHelpers.InMethod(); 307 TestHelpers.InMethod();
322 308
323 Scene scene = CreateDefaultTestScene(); 309 Scene scene = CreateDefaultTestScene();
324 UserAccountHelpers.CreateUserWithInventory(scene, m_userId); 310 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
325 InventoryItemBase attItem = CreateAttachmentItem(scene, m_userId, "att", 0x10, 0x20); 311 InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
326 312
327 AgentCircuitData acd = SceneHelpers.GenerateAgentData(m_userId); 313 AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID);
328 acd.Appearance = new AvatarAppearance(); 314 acd.Appearance = new AvatarAppearance();
329 acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID); 315 acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID);
330 ScenePresence sp = SceneHelpers.AddScenePresence(scene, acd); 316 ScenePresence sp = SceneHelpers.AddScenePresence(scene, acd);
@@ -373,11 +359,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
373 SceneHelpers.SetupSceneModules( 359 SceneHelpers.SetupSceneModules(
374 sceneB, config, new CapabilitiesModule(), etmB, attModB, new BasicInventoryAccessModule()); 360 sceneB, config, new CapabilitiesModule(), etmB, attModB, new BasicInventoryAccessModule());
375 361
376 UserAccountHelpers.CreateUserWithInventory(sceneA, m_userId); 362 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(sceneA, 0x1);
377 ScenePresence beforeTeleportSp = SceneHelpers.AddScenePresence(sceneA, m_userId, sh.SceneManager); 363 ScenePresence beforeTeleportSp = SceneHelpers.AddScenePresence(sceneA, ua1.PrincipalID, sh.SceneManager);
378 beforeTeleportSp.AbsolutePosition = new Vector3(30, 31, 32); 364 beforeTeleportSp.AbsolutePosition = new Vector3(30, 31, 32);
379 365
380 InventoryItemBase attItem = CreateAttachmentItem(sceneA, m_userId, "att", 0x10, 0x20); 366 InventoryItemBase attItem = CreateAttachmentItem(sceneA, ua1.PrincipalID, "att", 0x10, 0x20);
381 367
382 sceneA.AttachmentsModule.RezSingleAttachmentFromInventory( 368 sceneA.AttachmentsModule.RezSingleAttachmentFromInventory(
383 beforeTeleportSp, attItem.ID, (uint)AttachmentPoint.Chest); 369 beforeTeleportSp, attItem.ID, (uint)AttachmentPoint.Chest);
@@ -395,7 +381,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
395 ((TestClient)beforeTeleportSp.ControllingClient).CompleteTeleportClientSide(); 381 ((TestClient)beforeTeleportSp.ControllingClient).CompleteTeleportClientSide();
396 382
397 // Check attachments have made it into sceneB 383 // Check attachments have made it into sceneB
398 ScenePresence afterTeleportSceneBSp = sceneB.GetScenePresence(m_userId); 384 ScenePresence afterTeleportSceneBSp = sceneB.GetScenePresence(ua1.PrincipalID);
399 385
400 // This is appearance data, as opposed to actually rezzed attachments 386 // This is appearance data, as opposed to actually rezzed attachments
401 List<AvatarAttachment> sceneBAttachments = afterTeleportSceneBSp.Appearance.GetAttachments(); 387 List<AvatarAttachment> sceneBAttachments = afterTeleportSceneBSp.Appearance.GetAttachments();
@@ -413,7 +399,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
413 Assert.That(actualSceneBAtt.AttachmentPoint, Is.EqualTo((uint)AttachmentPoint.Chest)); 399 Assert.That(actualSceneBAtt.AttachmentPoint, Is.EqualTo((uint)AttachmentPoint.Chest));
414 400
415 // Check attachments have been removed from sceneA 401 // Check attachments have been removed from sceneA
416 ScenePresence afterTeleportSceneASp = sceneA.GetScenePresence(m_userId); 402 ScenePresence afterTeleportSceneASp = sceneA.GetScenePresence(ua1.PrincipalID);
417 403
418 // Since this is appearance data, it is still present on the child avatar! 404 // Since this is appearance data, it is still present on the child avatar!
419 List<AvatarAttachment> sceneAAttachments = afterTeleportSceneASp.Appearance.GetAttachments(); 405 List<AvatarAttachment> sceneAAttachments = afterTeleportSceneASp.Appearance.GetAttachments();