diff options
author | Melanie | 2012-07-12 08:55:16 +0100 |
---|---|---|
committer | Melanie | 2012-07-12 08:55:16 +0100 |
commit | d632fd7124e3962534fc34f9c7749615dbb62108 (patch) | |
tree | 84ece06822680bfd5b639d9c3fd046ecbb7a154e /OpenSim/Region/CoreModules/Avatar | |
parent | Merge branch 'avination' into careminster (diff) | |
parent | Many explanitory comments added to the link and delink code in (diff) | |
download | opensim-SC-d632fd7124e3962534fc34f9c7749615dbb62108.zip opensim-SC-d632fd7124e3962534fc34f9c7749615dbb62108.tar.gz opensim-SC-d632fd7124e3962534fc34f9c7749615dbb62108.tar.bz2 opensim-SC-d632fd7124e3962534fc34f9c7749615dbb62108.tar.xz |
Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | 20 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | 157 |
2 files changed, 155 insertions, 22 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 2bb60d5..394b90a 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -237,7 +237,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
237 | if (sp.PresenceType == PresenceType.Npc) | 237 | if (sp.PresenceType == PresenceType.Npc) |
238 | RezSingleAttachmentFromInventoryInternal(sp, UUID.Zero, attach.AssetID, p, null); | 238 | RezSingleAttachmentFromInventoryInternal(sp, UUID.Zero, attach.AssetID, p, null); |
239 | else | 239 | else |
240 | RezSingleAttachmentFromInventory(sp, attach.ItemID, p, true, d); | 240 | RezSingleAttachmentFromInventory(sp, attach.ItemID, p, d); |
241 | } | 241 | } |
242 | catch (Exception e) | 242 | catch (Exception e) |
243 | { | 243 | { |
@@ -405,10 +405,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
405 | 405 | ||
406 | public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt) | 406 | public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt) |
407 | { | 407 | { |
408 | return RezSingleAttachmentFromInventory(sp, itemID, AttachmentPt, true, null); | 408 | return RezSingleAttachmentFromInventory(sp, itemID, AttachmentPt, null); |
409 | } | 409 | } |
410 | 410 | ||
411 | public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc) | 411 | public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt, XmlDocument doc) |
412 | { | 412 | { |
413 | if (!Enabled) | 413 | if (!Enabled) |
414 | return null; | 414 | return null; |
@@ -596,6 +596,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
596 | /// </remarks> | 596 | /// </remarks> |
597 | /// <param name="sp"></param> | 597 | /// <param name="sp"></param> |
598 | /// <param name="grp"></param> | 598 | /// <param name="grp"></param> |
599 | /// <param name="saveAllScripted"></param> | ||
599 | private void UpdateKnownItem(IScenePresence sp, SceneObjectGroup grp, bool saveAllScripted) | 600 | private void UpdateKnownItem(IScenePresence sp, SceneObjectGroup grp, bool saveAllScripted) |
600 | { | 601 | { |
601 | // Saving attachments for NPCs messes them up for the real owner! | 602 | // Saving attachments for NPCs messes them up for the real owner! |
@@ -789,18 +790,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
789 | null, assetID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, | 790 | null, assetID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, |
790 | false, false, sp.UUID, true); | 791 | false, false, sp.UUID, true); |
791 | 792 | ||
792 | // m_log.DebugFormat( | ||
793 | // "[ATTACHMENTS MODULE]: Retrieved single object {0} for attachment to {1} on point {2}", | ||
794 | // objatt.Name, remoteClient.Name, AttachmentPt); | ||
795 | |||
796 | if (objatt != null) | 793 | if (objatt != null) |
797 | { | 794 | { |
795 | // m_log.DebugFormat( | ||
796 | // "[ATTACHMENTS MODULE]: Rezzed single object {0} for attachment to {1} on point {2} in {3}", | ||
797 | // objatt.Name, sp.Name, attachmentPt, m_scene.Name); | ||
798 | |||
798 | // HasGroupChanged is being set from within RezObject. Ideally it would be set by the caller. | 799 | // HasGroupChanged is being set from within RezObject. Ideally it would be set by the caller. |
799 | objatt.HasGroupChanged = false; | 800 | objatt.HasGroupChanged = false; |
800 | bool tainted = false; | 801 | bool tainted = false; |
801 | if (attachmentPt != 0 && attachmentPt != objatt.AttachmentPoint) | 802 | if (attachmentPt != 0 && attachmentPt != objatt.AttachmentPoint) |
802 | tainted = true; | 803 | tainted = true; |
803 | 804 | ||
805 | // FIXME: Detect whether it's really likely for AttachObject to throw an exception in the normal | ||
806 | // course of events. If not, then it's probably not worth trying to recover the situation | ||
807 | // since this is more likely to trigger further exceptions and confuse later debugging. If | ||
808 | // exceptions can be thrown in expected error conditions (not NREs) then make this consistent | ||
809 | // since other normal error conditions will simply return false instead. | ||
804 | // This will throw if the attachment fails | 810 | // This will throw if the attachment fails |
805 | try | 811 | try |
806 | { | 812 | { |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index 8423d43..cd1e1c1 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -31,6 +31,7 @@ using System.Reflection; | |||
31 | using System.Text; | 31 | using System.Text; |
32 | using System.Threading; | 32 | using System.Threading; |
33 | using System.Timers; | 33 | using System.Timers; |
34 | using System.Xml; | ||
34 | using Timer=System.Timers.Timer; | 35 | using Timer=System.Timers.Timer; |
35 | using Nini.Config; | 36 | using Nini.Config; |
36 | using NUnit.Framework; | 37 | using NUnit.Framework; |
@@ -41,10 +42,12 @@ using OpenSim.Region.CoreModules.Avatar.Attachments; | |||
41 | using OpenSim.Region.CoreModules.Framework; | 42 | using OpenSim.Region.CoreModules.Framework; |
42 | using OpenSim.Region.CoreModules.Framework.EntityTransfer; | 43 | using OpenSim.Region.CoreModules.Framework.EntityTransfer; |
43 | using OpenSim.Region.CoreModules.Framework.InventoryAccess; | 44 | using OpenSim.Region.CoreModules.Framework.InventoryAccess; |
44 | using OpenSim.Region.CoreModules.World.Serialiser; | 45 | using OpenSim.Region.CoreModules.Scripting.WorldComm; |
45 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | 46 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; |
47 | using OpenSim.Region.CoreModules.World.Serialiser; | ||
46 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
47 | using OpenSim.Region.Framework.Interfaces; | 49 | using OpenSim.Region.Framework.Interfaces; |
50 | using OpenSim.Region.ScriptEngine.XEngine; | ||
48 | using OpenSim.Services.Interfaces; | 51 | using OpenSim.Services.Interfaces; |
49 | using OpenSim.Tests.Common; | 52 | using OpenSim.Tests.Common; |
50 | using OpenSim.Tests.Common.Mock; | 53 | using OpenSim.Tests.Common.Mock; |
@@ -57,6 +60,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
57 | [TestFixture] | 60 | [TestFixture] |
58 | public class AttachmentsModuleTests : OpenSimTestCase | 61 | public class AttachmentsModuleTests : OpenSimTestCase |
59 | { | 62 | { |
63 | private AutoResetEvent m_chatEvent = new AutoResetEvent(false); | ||
64 | private OSChatMessage m_osChatMessageReceived; | ||
65 | |||
60 | [TestFixtureSetUp] | 66 | [TestFixtureSetUp] |
61 | public void FixtureInit() | 67 | public void FixtureInit() |
62 | { | 68 | { |
@@ -72,16 +78,74 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
72 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; | 78 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; |
73 | } | 79 | } |
74 | 80 | ||
75 | private Scene CreateDefaultTestScene() | 81 | private void OnChatFromWorld(object sender, OSChatMessage oscm) |
82 | { | ||
83 | // Console.WriteLine("Got chat [{0}]", oscm.Message); | ||
84 | |||
85 | m_osChatMessageReceived = oscm; | ||
86 | m_chatEvent.Set(); | ||
87 | } | ||
88 | |||
89 | private Scene CreateTestScene() | ||
90 | { | ||
91 | IConfigSource config = new IniConfigSource(); | ||
92 | List<object> modules = new List<object>(); | ||
93 | |||
94 | AddCommonConfig(config, modules); | ||
95 | |||
96 | Scene scene | ||
97 | = new SceneHelpers().SetupScene( | ||
98 | "attachments-test-scene", TestHelpers.ParseTail(999), 1000, 1000, config); | ||
99 | SceneHelpers.SetupSceneModules(scene, config, modules.ToArray()); | ||
100 | |||
101 | return scene; | ||
102 | } | ||
103 | |||
104 | private Scene CreateScriptingEnabledTestScene() | ||
76 | { | 105 | { |
77 | IConfigSource config = new IniConfigSource(); | 106 | IConfigSource config = new IniConfigSource(); |
107 | List<object> modules = new List<object>(); | ||
108 | |||
109 | AddCommonConfig(config, modules); | ||
110 | AddScriptingConfig(config, modules); | ||
111 | |||
112 | Scene scene | ||
113 | = new SceneHelpers().SetupScene( | ||
114 | "attachments-test-scene", TestHelpers.ParseTail(999), 1000, 1000, config); | ||
115 | SceneHelpers.SetupSceneModules(scene, config, modules.ToArray()); | ||
116 | |||
117 | scene.StartScripts(); | ||
118 | |||
119 | return scene; | ||
120 | } | ||
121 | |||
122 | private void AddCommonConfig(IConfigSource config, List<object> modules) | ||
123 | { | ||
78 | config.AddConfig("Modules"); | 124 | config.AddConfig("Modules"); |
79 | config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); | 125 | config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); |
80 | 126 | ||
81 | Scene scene = new SceneHelpers().SetupScene(); | 127 | modules.Add(new AttachmentsModule()); |
82 | SceneHelpers.SetupSceneModules(scene, config, new AttachmentsModule(), new BasicInventoryAccessModule()); | 128 | modules.Add(new BasicInventoryAccessModule()); |
129 | } | ||
130 | |||
131 | private void AddScriptingConfig(IConfigSource config, List<object> modules) | ||
132 | { | ||
133 | IConfig startupConfig = config.AddConfig("Startup"); | ||
134 | startupConfig.Set("DefaultScriptEngine", "XEngine"); | ||
135 | |||
136 | IConfig xEngineConfig = config.AddConfig("XEngine"); | ||
137 | xEngineConfig.Set("Enabled", "true"); | ||
138 | xEngineConfig.Set("StartDelay", "0"); | ||
83 | 139 | ||
84 | return scene; | 140 | // These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call |
141 | // to AssemblyResolver.OnAssemblyResolve fails. | ||
142 | xEngineConfig.Set("AppDomainLoading", "false"); | ||
143 | |||
144 | modules.Add(new XEngine()); | ||
145 | |||
146 | // Necessary to stop serialization complaining | ||
147 | // FIXME: Stop this being necessary if at all possible | ||
148 | // modules.Add(new WorldCommModule()); | ||
85 | } | 149 | } |
86 | 150 | ||
87 | /// <summary> | 151 | /// <summary> |
@@ -116,7 +180,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
116 | TestHelpers.InMethod(); | 180 | TestHelpers.InMethod(); |
117 | // TestHelpers.EnableLogging(); | 181 | // TestHelpers.EnableLogging(); |
118 | 182 | ||
119 | Scene scene = CreateDefaultTestScene(); | 183 | Scene scene = CreateTestScene(); |
120 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); | 184 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); |
121 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1); | 185 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1); |
122 | 186 | ||
@@ -163,7 +227,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
163 | TestHelpers.InMethod(); | 227 | TestHelpers.InMethod(); |
164 | // TestHelpers.EnableLogging(); | 228 | // TestHelpers.EnableLogging(); |
165 | 229 | ||
166 | Scene scene = CreateDefaultTestScene(); | 230 | Scene scene = CreateTestScene(); |
167 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); | 231 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); |
168 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1); | 232 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1); |
169 | 233 | ||
@@ -185,12 +249,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
185 | } | 249 | } |
186 | 250 | ||
187 | [Test] | 251 | [Test] |
188 | public void TestAddAttachmentFromInventory() | 252 | public void TestRezAttachmentFromInventory() |
189 | { | 253 | { |
190 | TestHelpers.InMethod(); | 254 | TestHelpers.InMethod(); |
191 | // log4net.Config.XmlConfigurator.Configure(); | 255 | // log4net.Config.XmlConfigurator.Configure(); |
192 | 256 | ||
193 | Scene scene = CreateDefaultTestScene(); | 257 | Scene scene = CreateTestScene(); |
194 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); | 258 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); |
195 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID); | 259 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID); |
196 | 260 | ||
@@ -217,13 +281,38 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
217 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); | 281 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); |
218 | } | 282 | } |
219 | 283 | ||
284 | /// <summary> | ||
285 | /// Test specific conditions associated with rezzing a scripted attachment from inventory. | ||
286 | /// </summary> | ||
287 | [Test] | ||
288 | public void TestRezScriptedAttachmentFromInventory() | ||
289 | { | ||
290 | TestHelpers.InMethod(); | ||
291 | |||
292 | Scene scene = CreateTestScene(); | ||
293 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); | ||
294 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID); | ||
295 | |||
296 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, sp.UUID, "att-name", 0x10); | ||
297 | TaskInventoryHelpers.AddScript(scene, so.RootPart); | ||
298 | InventoryItemBase userItem = UserInventoryHelpers.AddInventoryItem(scene, so, 0x100, 0x1000); | ||
299 | |||
300 | scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); | ||
301 | |||
302 | // TODO: Need to have a test that checks the script is actually started but this involves a lot more | ||
303 | // plumbing of the script engine and either pausing for events or more infrastructure to turn off various | ||
304 | // script engine delays/asychronicity that isn't helpful in an automated regression testing context. | ||
305 | SceneObjectGroup attSo = scene.GetSceneObjectGroup(so.Name); | ||
306 | Assert.That(attSo.ContainsScripts(), Is.True); | ||
307 | } | ||
308 | |||
220 | [Test] | 309 | [Test] |
221 | public void TestDetachAttachmentToGround() | 310 | public void TestDetachAttachmentToGround() |
222 | { | 311 | { |
223 | TestHelpers.InMethod(); | 312 | TestHelpers.InMethod(); |
224 | // log4net.Config.XmlConfigurator.Configure(); | 313 | // log4net.Config.XmlConfigurator.Configure(); |
225 | 314 | ||
226 | Scene scene = CreateDefaultTestScene(); | 315 | Scene scene = CreateTestScene(); |
227 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); | 316 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); |
228 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID); | 317 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID); |
229 | 318 | ||
@@ -253,9 +342,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
253 | public void TestDetachAttachmentToInventory() | 342 | public void TestDetachAttachmentToInventory() |
254 | { | 343 | { |
255 | TestHelpers.InMethod(); | 344 | TestHelpers.InMethod(); |
256 | // log4net.Config.XmlConfigurator.Configure(); | ||
257 | 345 | ||
258 | Scene scene = CreateDefaultTestScene(); | 346 | Scene scene = CreateTestScene(); |
259 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); | 347 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); |
260 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID); | 348 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID); |
261 | 349 | ||
@@ -278,6 +366,45 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
278 | } | 366 | } |
279 | 367 | ||
280 | /// <summary> | 368 | /// <summary> |
369 | /// Test specific conditions associated with detaching a scripted attachment from inventory. | ||
370 | /// </summary> | ||
371 | [Test] | ||
372 | public void TestDetachScriptedAttachmentToInventory() | ||
373 | { | ||
374 | TestHelpers.InMethod(); | ||
375 | // TestHelpers.EnableLogging(); | ||
376 | |||
377 | Scene scene = CreateScriptingEnabledTestScene(); | ||
378 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); | ||
379 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1); | ||
380 | |||
381 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, sp.UUID, "att-name", 0x10); | ||
382 | TaskInventoryHelpers.AddScript(scene, so.RootPart); | ||
383 | InventoryItemBase userItem = UserInventoryHelpers.AddInventoryItem(scene, so, 0x100, 0x1000); | ||
384 | |||
385 | // FIXME: Right now, we have to do a tricksy chat listen to make sure we know when the script is running. | ||
386 | // In the future, we need to be able to do this programatically more predicably. | ||
387 | scene.EventManager.OnChatFromWorld += OnChatFromWorld; | ||
388 | |||
389 | SceneObjectGroup soRezzed | ||
390 | = (SceneObjectGroup)scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); | ||
391 | |||
392 | // Wait for chat to signal rezzed script has been started. | ||
393 | m_chatEvent.WaitOne(60000); | ||
394 | |||
395 | scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, soRezzed); | ||
396 | |||
397 | InventoryItemBase userItemUpdated = scene.InventoryService.GetItem(userItem); | ||
398 | AssetBase asset = scene.AssetService.Get(userItemUpdated.AssetID.ToString()); | ||
399 | |||
400 | XmlDocument soXml = new XmlDocument(); | ||
401 | soXml.LoadXml(Encoding.UTF8.GetString(asset.Data)); | ||
402 | |||
403 | XmlNodeList scriptStateNodes = soXml.GetElementsByTagName("ScriptState"); | ||
404 | Assert.That(scriptStateNodes.Count, Is.EqualTo(1)); | ||
405 | } | ||
406 | |||
407 | /// <summary> | ||
281 | /// Test that attachments don't hang about in the scene when the agent is closed | 408 | /// Test that attachments don't hang about in the scene when the agent is closed |
282 | /// </summary> | 409 | /// </summary> |
283 | [Test] | 410 | [Test] |
@@ -286,7 +413,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
286 | TestHelpers.InMethod(); | 413 | TestHelpers.InMethod(); |
287 | // log4net.Config.XmlConfigurator.Configure(); | 414 | // log4net.Config.XmlConfigurator.Configure(); |
288 | 415 | ||
289 | Scene scene = CreateDefaultTestScene(); | 416 | Scene scene = CreateTestScene(); |
290 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); | 417 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); |
291 | InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20); | 418 | InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20); |
292 | 419 | ||
@@ -309,7 +436,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
309 | TestHelpers.InMethod(); | 436 | TestHelpers.InMethod(); |
310 | // log4net.Config.XmlConfigurator.Configure(); | 437 | // log4net.Config.XmlConfigurator.Configure(); |
311 | 438 | ||
312 | Scene scene = CreateDefaultTestScene(); | 439 | Scene scene = CreateTestScene(); |
313 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); | 440 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); |
314 | InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20); | 441 | InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20); |
315 | 442 | ||
@@ -345,7 +472,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
345 | { | 472 | { |
346 | TestHelpers.InMethod(); | 473 | TestHelpers.InMethod(); |
347 | 474 | ||
348 | Scene scene = CreateDefaultTestScene(); | 475 | Scene scene = CreateTestScene(); |
349 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); | 476 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); |
350 | InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20); | 477 | InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20); |
351 | 478 | ||