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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
Fix the log standing attach-from-world bug.
Melanie
2012-05-30
1
-24
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+27
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Merge branch 'master' into careminster
Melanie
2012-04-07
2
-12
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+13
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Store FromItemID for attachments once on SOG instead of on every SOP and only...
Justin Clark-Casey (justincc)
2012-04-07
2
-12
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+13
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initial introdution of physics actor building control.
UbitUmarov
2012-02-08
1
-1
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+1
*
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Re-Add the reading of attachment data hat was lost in the merge
Melanie
2012-02-02
1
-1
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+46
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Merge branch 'master' into careminster
Melanie
2012-02-01
1
-11
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+9
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Prevent a changed attachment that has been saved from being saved again.
Melanie
2012-02-01
1
-0
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+1
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Straighten out some attachment mess. Don't save attachment states for HG
Melanie
2012-02-01
1
-11
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+8
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Don't try to save a NPCs attachment states on NPC delete
Melanie
2012-01-07
1
-0
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+8
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Don't try to save a NPCs attachment states on NPC delete
Melanie
2012-01-07
1
-0
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+8
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Fix a regression that causes data from the attachments module to fail loading
Melanie
2011-12-10
1
-14
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+6
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Merge branch 'master' into careminster
Melanie
2011-12-09
1
-0
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+2
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Add commented log lines to FetchInventoryDescendents2 path for future use.
Justin Clark-Casey (justincc)
2011-12-09
1
-0
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+2
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Merge branch 'master' into bigmerge
Melanie
2011-11-06
1
-0
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+9
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Convert SendKillObject to take a list of uint rather than sending one
Melanie
2011-11-06
1
-1
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+1
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Merge commit '5ddefc256468e4b394d82a2c4bc69fe28c4b59ea' into bigmerge
Melanie
2011-10-25
1
-1
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+1
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remove now redundant m_physical_prim flag from SOP.ApplyPhysics()
Justin Clark-Casey (justincc)
2011-10-15
1
-1
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+1
*
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Merge commit 'c93c9ea072f319125f466c913f5f4fe1f6864045' into bigmerge
Melanie
2011-10-25
1
-4
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+1
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factor common code out into SOP.RemoveFromPhysics()
Justin Clark-Casey (justincc)
2011-10-15
1
-4
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+1
*
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Merge commit '92c88121c72386f85472c6cf4891eca8b62b9867' into bigmerge
Melanie
2011-10-12
2
-399
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+398
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Removed all refs to IClientAPI from IAttachmentsModule. Separated client hand...
Dan Lake
2011-10-04
2
-361
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+375
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Merge commit '460946ad62b682c7a942751f192ca9e96b662f0e' into bigmerge
Melanie
2011-10-11
2
-95
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+73
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Removed redundant code in AttachmentsModule and simplified interfaces which c...
Dan Lake
2011-10-03
2
-95
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+73
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Merge commit 'e77c919290e166f19e77f3ef040418dd39f2f5bd' into bigmerge
Melanie
2011-10-11
1
-4
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+3
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Remove usage of Linden packet types from inside Attachments Module and interface
Dan Lake
2011-10-03
1
-5
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+4
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Merge commit 'e742cffe15d3e50841908d7babc2e4c4a7630635' into bigmerge
Melanie
2011-10-11
1
-4
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+54
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Add Enabled switch in new [Attachments] section in OpenSimDefaults.ini to all...
Justin Clark-Casey (justincc)
2011-09-30
1
-3
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+53
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Fix a rather stupid VS warning "The operation overflows at compile time in ch...
Tom
2011-09-14
1
-3
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+3
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Bring us up to date.
Tom
2011-09-14
2
-231
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+314
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Don't try and delete attachments for child agent close
Justin Clark-Casey (justincc)
2011-09-13
1
-0
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+32
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Remove code from DetachSingleAttachmentToInv() that sets group changed on all...
Justin Clark-Casey (justincc)
2011-09-13
1
-11
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+0
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remove redunant itemID and agentID arguments from UpdateKnownItem().
Justin Clark-Casey (justincc)
2011-09-13
1
-6
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+4
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Remove UpdateKnownItem() from IAttachmentsModule.
Justin Clark-Casey (justincc)
2011-09-13
1
-1
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+1
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minor: remove redundant grp != null check from AM.UpdateKnownItem()
Justin Clark-Casey (justincc)
2011-09-13
1
-36
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+33
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Stop attempts to rewear already worn items from removing and reattaching.
Justin Clark-Casey (justincc)
2011-09-13
1
-42
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+77
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Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ...
Justin Clark-Casey (justincc)
2011-09-13
1
-3
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+14
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Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...
Justin Clark-Casey (justincc)
2011-09-12
1
-175
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+207
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Remember to set and unset the fire and forget method at the top of the attach...
Justin Clark-Casey (justincc)
2011-09-08
1
-3
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+7
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refactor: Make logic in AM.AttachObject() clearer by not reusing existing var...
Justin Clark-Casey (justincc)
2011-09-06
1
-14
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+19
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rename AM.AddSceneObjectAsAttachment() to AddSceneObjectAsNewAttachmentInInv
Justin Clark-Casey (justincc)
2011-09-06
1
-3
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+3
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In SetAttachment, if the existing attachment has no asset id then carry on ra...
Justin Clark-Casey (justincc)
2011-09-06
1
-0
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+8
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Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro...
Justin Clark-Casey (justincc)
2011-09-06
1
-11
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+2
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get rid of the unused AttachmentsModule.ShowAttachInUserInventory()
Justin Clark-Casey (justincc)
2011-09-06
1
-28
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+0
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Stop the pointless double setting of every attachment in AvatarAppearance.
Justin Clark-Casey (justincc)
2011-09-06
2
-6
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+3
*
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Merge fixes, and fix the build
Tom
2011-09-14
1
-9
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+5
*
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Resolve merge commits, stage 1
Tom
2011-09-04
2
-124
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+663
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Stop NPCs losing attachments when the source avatar takes them off.
Justin Clark-Casey (justincc)
2011-09-03
1
-28
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+48
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Eliminate pointless checks of SOG.RootPart != null
Justin Clark-Casey (justincc)
2011-09-01
1
-6
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+0
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move common code into AttachmentsModule.DeleteAttachmentsFromScene()
Justin Clark-Casey (justincc)
2011-08-31
1
-0
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+10
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Make SP.Attachments available as sp.GetAttachments() instead.
Justin Clark-Casey (justincc)
2011-08-31
2
-17
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+12
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