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path: root/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs (follow)
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* Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)2011-09-011-6/+0
* move common code into AttachmentsModule.DeleteAttachmentsFromScene()Justin Clark-Casey (justincc)2011-08-311-0/+10
* Make SP.Attachments available as sp.GetAttachments() instead.Justin Clark-Casey (justincc)2011-08-311-12/+7
* remove pointless ToArray() call in AttachmentsModule.SaveChangedAttachments()Justin Clark-Casey (justincc)2011-08-301-1/+1
* minor: remove already processed avatar null check in Scene.RemoveClient()Justin Clark-Casey (justincc)2011-08-301-1/+0
* refactor: move SP.SaveChangedAttachments() fully into AttachmentsModuleJustin Clark-Casey (justincc)2011-08-301-0/+18
* refactor: Move ScenePresence.RezAttachments() into AttachmentsModuleJustin Clark-Casey (justincc)2011-08-301-0/+38
* refactor: migrate DropObject handling fully into AttachmentsModule from SceneJustin Clark-Casey (justincc)2011-08-301-11/+10
* Fix bug where attachments were remaining on the avatar after being dropped.Justin Clark-Casey (justincc)2011-08-301-2/+10
* Eliminate duplicate AttachmentPoint properties by always using the one stored...Justin Clark-Casey (justincc)2011-08-271-21/+21
* refactor: camel case AttachmentPoint method arg as per code standardsJustin Clark-Casey (justincc)2011-08-271-4/+4
* refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...Justin Clark-Casey (justincc)2011-08-271-7/+6
* refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatarJustin Clark-Casey (justincc)2011-08-261-10/+5
* refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToG...Justin Clark-Casey (justincc)2011-08-261-1/+29
* refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene o...Justin Clark-Casey (justincc)2011-08-261-9/+10
* refactor: move sog.DetachToInventoryPrep() into AttachmentsModule.DetachSingl...Justin Clark-Casey (justincc)2011-08-261-7/+18
* Downgrade warning about not saving unchanged attachment to debug instead, and...Justin Clark-Casey (justincc)2011-08-261-1/+4
* Fix a very recent regression from llAttachToAvatar() fix where I accidentally...Justin Clark-Casey (justincc)2011-08-261-5/+1
* Remove forcing of phantom on ground attached objects - attachments can be bot...Justin Clark-Casey (justincc)2011-08-241-2/+0
* Make objects attached from the ground phantomJustin Clark-Casey (justincc)2011-08-241-0/+2
* return InventoryItemBase from AddSceneObjectAsAttachment()Justin Clark-Casey (justincc)2011-08-241-8/+4
* refactor: move Scene.Inventory.attachObjectAssetStore() into AttachmentsModul...Justin Clark-Casey (justincc)2011-08-241-2/+100
* refactor: remove pointless AgentId argument from attachObjectAssetStore()Justin Clark-Casey (justincc)2011-08-241-1/+1
* add TestAddAttachmentFromGround() regression testJustin Clark-Casey (justincc)2011-08-241-1/+1
* Fix llAttachToAvatar()Justin Clark-Casey (justincc)2011-08-241-10/+25
* rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmen...Justin Clark-Casey (justincc)2011-08-231-6/+5
* If an object failed to attach due to an exception, then try and detach it fro...Justin Clark-Casey (justincc)2011-08-231-1/+2
* If an attachment fails, then start logging the exception for now, in order to...Justin Clark-Casey (justincc)2011-08-221-55/+80
* Don't try to save changed attachment states when an NPC with attachments is r...Justin Clark-Casey (justincc)2011-08-181-2/+2
* comment out noisy attachments loggingJustin Clark-Casey (justincc)2011-08-171-5/+5
* Fix issue where loading a new appearance onto an NPC would not remove the pre...Justin Clark-Casey (justincc)2011-08-171-2/+2
* Add new regression TestRezAttachmentsOnAvatarEntrance() to do simple attachme...Justin Clark-Casey (justincc)2011-08-171-1/+1
* implement osNpcStopMoveTo() to cancel any current move targetJustin Clark-Casey (justincc)2011-08-101-2/+2
* If object is an attachment, make llGetVel() return the avatar's speed rather ...Justin Clark-Casey (justincc)2011-07-151-1/+0
* Fatpack message on agent transfers: 1 message only (UpdateAgent) containing t...Diva Canto2011-04-281-7/+6
* Removed a few more spurious appearance saves. When an avatarMic Bowman2011-01-251-12/+10
* reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being u...Justin Clark-Casey (justincc)2010-12-141-0/+16
* Only perform the take object permissions check if an object is being attached...Justin Clark-Casey (justincc)2010-11-231-55/+50
* Change the way attachments are persisted. Editing a worn attachment will nowMelanie2010-11-161-22/+12
* Formatting cleanup.Jeff Ames2010-11-081-1/+1
* Detach attachments displaced by other attachmentsMelanie2010-11-081-4/+8
* Bunch of fixes that reduce the number of times appearanceMaster ScienceSim2010-10-291-19/+13
* Major refactoring of appearance handling.Master ScienceSim2010-10-201-8/+8
* A couple of more ways attachment point is sentLatif Khalifa2010-10-151-0/+8
* Don't distroy attachments when using viewer 2.1+, strip multiple attachment dataLatif Khalifa2010-10-141-0/+4
* Formatting cleanup.Jeff Ames2010-10-041-1/+1
* Prevent dropping someone else's attachmentsMelanie2010-09-301-0/+3
* Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman2010-09-161-7/+3
* Rename now protected method SetAttachmentInventoryStatus() to ShowAttachInUse...Justin Clark-Casey (justincc)2010-09-131-4/+4
* Remove IAttachmentsModule.SetAttachmentInventoryStatus() from public interfaceJustin Clark-Casey (justincc)2010-09-131-5/+13