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path: root/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs (follow)
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* change llclient async udp packets processing. Removed the shared Jobengine th...UbitUmarov2017-06-131-7/+7
* udp is not tcp. If mono versions have bronke udp sento, better update, also h...UbitUmarov2017-06-131-2/+4
* remove excessive notion of paralelismUbitUmarov2017-06-131-7/+2
* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-38/+38
* Remove the AllowAlternatePorts option. It wasn't implemented anyway.Melanie Thielker2016-12-131-4/+7
* work around some warningsUbitUmarov2016-11-211-1/+1
* restore higher resolution clock on udpserver and lower uaeraccouts caching timeUbitUmarov2016-11-181-11/+7
* revert to lower resolution clock on udpserver for testingUbitUmarov2016-11-181-5/+7
* also log estimated average Util.GetTimeStampMS() resolutionUbitUmarov2016-11-091-3/+15
* change the clock source on udp outgoing, remove some dead codeUbitUmarov2016-11-091-126/+8
* be nicer to PIs (actually linux)UbitUmarov2016-07-121-5/+9
* Fields should be protected unless private is requiredMelanie Thielker2016-06-141-1/+1
* Make the LLUDPServerShim inheritable. There is absolutely no reason forMelanie Thielker2016-06-141-75/+74
* dont try to process packets for deleted clientsUbitUmarov2015-12-091-34/+28
* disable useless and totally wrong incoming PoolsUbitUmarov2015-12-091-4/+7
* minor cleanupUbitUmarov2015-12-091-13/+4
* tick region health a bit fasterUbitUmarov2015-12-091-1/+1
* fix the queue type in useUbitUmarov2015-12-091-11/+12
* removed a protocol breaking lludp debug option that no one should try, chang...UbitUmarov2015-09-221-30/+23
* Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-081-3/+46
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| * Transformed the LLUDP ad-hoc plugin into a region module. It works.Diva Canto2015-09-031-3/+46
* | seems to compile ( tests comented out)UbitUmarov2015-09-021-254/+18
* | bad merge?UbitUmarov2015-09-011-40/+383
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| * Maybe reduce incidence of ghost avatarsMelanie Thielker2015-06-121-1/+10
| * sadly revert to resend terseUpdates enqueuing them back into entityupdatesUbitUmarov2014-10-311-1/+1
| * Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads."Melanie Thielker2014-10-131-1/+0
| * revert to async send, since past experience showed sync didn't work whenUbitUmarov2014-10-131-2/+2
| * *TEST* send udp sync. Stop uncontroled and hidden use of IO threads.UbitUmarov2014-10-131-1/+2
| * Fix a nullref in a debug message. If we have no SceneAgent, we can't output d...Melanie Thielker2014-09-151-5/+8
| * Reinstate closing the client if CloseAgen returns false. This was partMelanie Thielker2014-09-141-1/+2
| * revert changes to m_pendingCache and remove client close if there is noUbitUmarov2014-09-141-21/+14
| * do not use a blind expire of m_pendingCache. Entries must be valid whileUbitUmarov2014-09-131-15/+23
| * If a client's SceneAgent is null, that client is not fully logged in orMelanie Thielker2014-09-131-0/+14
| * *needs testing, not that good* change throttles math using floats and notUbitUmarov2014-09-021-1/+1
| * dont append acks to a resend packetUbitUmarov2014-08-261-1/+1
| * revert droping udp packet resends after 6 retries, keep resending.UbitUmarov2014-08-211-10/+0
| * remove from use the UpdatesResend on resending udp packets. Just resendUbitUmarov2014-08-201-0/+10
| * NextAnimationSequenceNumber be a udpserver variable with random startUbitUmarov2014-08-161-0/+17
| * reduce ping filter time constantUbitUmarov2014-08-141-1/+1
| * add a estimator of client ping time, and painfully make it visible in showUbitUmarov2014-08-141-5/+13
| * remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If weUbitUmarov2014-08-131-9/+13
| * process AgentUpdates in order with rest of packets. Only give higher priority...UbitUmarov2014-08-131-2/+4
| * take agentUpdate checks out of llUDPserver (disabling useless debug) andUbitUmarov2014-08-121-19/+3
| * actually let delay match throttles as original designUbitUmarov2014-08-101-11/+9
| * OutgoingPacketHandler can not be paced by hits on SendPacket()UbitUmarov2014-08-101-4/+8
| * check...UbitUmarov2014-08-041-17/+17
| * Revert "start sending terrain in scenePresence after well defined avatar. Minor"UbitUmarov2014-08-041-17/+17
| * start sending terrain in scenePresence after well defined avatar. MinorUbitUmarov2014-08-041-17/+17
| * dont send packets twiceUbitUmarov2014-07-271-1/+0
| * Merge branch 'master' into careminsterMelanie2013-11-231-0/+23
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