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path: root/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs (follow)
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* Added "debug packet --all" option, which changes the packet logging level for...Oren Hurvitz2014-07-211-8/+26
* Fixed the logic that decides if a packet was queued (it was reversed)Oren Hurvitz2014-07-211-5/+6
* Add IncomingPacketsResentCount clientstack statisticsJustin Clark-Casey (justincc)2013-11-061-0/+23
* Start counting resent packets in the places that I missed when the stat was f...Justin Clark-Casey (justincc)2013-10-311-0/+4
* Add OutgoingPacketsResentCount clientstack stat.Justin Clark-Casey (justincc)2013-10-311-0/+27
* Comment out LLUDPServer.BroadcastPacket() to reduce code complexity. Appears...Justin Clark-Casey (justincc)2013-10-241-38/+38
* Only set the data present event if we actually queued an outoing packet (not ...Justin Clark-Casey (justincc)2013-10-241-4/+17
* refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...Justin Clark-Casey (justincc)2013-09-271-1/+1
* refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...Justin Clark-Casey (justincc)2013-09-271-2/+2
* Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...Justin Clark-Casey (justincc)2013-09-251-11/+26
* Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 21:41...Justin Clark-Casey (justincc)2013-09-251-2/+2
* Double the time spent waiting for a UseCircuitCode packet in LLUDPServer.Hand...Justin Clark-Casey (justincc)2013-09-181-1/+1
* Change logging to provide more information on LLUDPServer.HandleCompleteMovem...Justin Clark-Casey (justincc)2013-09-181-10/+39
* Add stat clientstack.<scene>.IncomingPacketsOrphanedCount to record well-form...Justin Clark-Casey (justincc)2013-08-141-4/+29
* Count any incoming packet that could not be recognized as an LLUDP packet as ...Justin Clark-Casey (justincc)2013-08-141-21/+44
* Fix an issue where under teleport v2 protocol, teleporting from regions in an...Justin Clark-Casey (justincc)2013-08-081-3/+3
* minor: Add name to debug lludp packet level feedback on consoleJustin Clark-Casey (justincc)2013-08-011-1/+1
* Try a different approach to slow terrain update by always cycling the loop im...Justin Clark-Casey (justincc)2013-08-011-1/+2
* Revert "Issue: painfully slow terrain loading. The cause is commit d9d995914c...Justin Clark-Casey (justincc)2013-08-011-5/+5
* Issue: painfully slow terrain loading. The cause is commit d9d995914c5fba00d4...Diva Canto2013-08-011-5/+5
* minor: Add timeout secs to connection timeout message. Change message to ref...Justin Clark-Casey (justincc)2013-07-291-8/+9
* Fix issue just introduced in 8efe4bfc2ed7086e9fdf4812297e6525f955f6ac where I...Justin Clark-Casey (justincc)2013-07-291-1/+1
* Make "abnormal thread terminations" into "ClientLogoutsDueToNoReceives" and a...Justin Clark-Casey (justincc)2013-07-291-5/+21
* Deleted all [ZZZ] debug messages.Diva Canto2013-07-241-5/+0
* One more thing to test in order to let CompleteMovement go up the stack.Diva Canto2013-07-241-2/+3
* Minor adjustment on timings of waits.Diva Canto2013-07-241-4/+19
* New Teleport protocol (V2), still compatible with V1 and older. (version of t...Diva Canto2013-07-241-0/+68
* Add proper method doc and comments to m_dataPresentEvent (from d9d9959)Justin Clark-Casey (justincc)2013-07-231-2/+13
* Add clientstack.InboxPacketsCount stat. This records the number of packets w...Justin Clark-Casey (justincc)2013-07-231-0/+13
* Add clientstack.OutgoingUDPSendsCount stat to show number of outbound UDP pac...Justin Clark-Casey (justincc)2013-07-231-3/+15
* Record raw number of UDP receives as clientstack.IncomingUDPReceivesCountJustin Clark-Casey (justincc)2013-07-231-0/+13
* Add AverageUDPProcessTime stat to try and get a handle on how long we're taki...Justin Clark-Casey (justincc)2013-07-231-2/+17
* Added check for user movement specification before discarding an incomingRobert Adams2013-07-221-1/+2
* Fixed the stats in show client stats. Also left some comments with observatio...Diva Canto2013-07-211-0/+2
* Make the check as to whether any particular inbound AgentUpdate packet is sig...Justin Clark-Casey (justincc)2013-07-211-2/+15
* Hack in console command "debug lludp toggle agentupdate" to allow AgentUpdate...Justin Clark-Casey (justincc)2013-07-211-0/+24
* Fix up a temporary debugging change from last commit which stopped "lludp sto...Justin Clark-Casey (justincc)2013-07-211-2/+1
* Do some simple queue empty checks in the main outgoing udp loop instead of al...Justin Clark-Casey (justincc)2013-07-211-2/+2
* try Hacking in an AutoResetEvent to control the outgoing UDP loop instead of ...Justin Clark-Casey (justincc)2013-07-181-2/+8
* Revert the revertDiva Canto2013-07-151-0/+2
* Trying to hunt the CPU spikes recently experienced.Diva Canto2013-07-151-2/+0
* Moved SendInitialDataToMe to earlier in CompleteMovement. Moved TriggerOnMake...Diva Canto2013-07-131-1/+1
* Comment out old inbound UDP throttling hack. This would cause the UDPRobert Adams2013-07-091-0/+2
* Add --default option to "debug lludp packet" command to allow packet logging ...Justin Clark-Casey (justincc)2013-07-041-17/+52
* change "debug packet" command to "debug lludp packet" to conform with other "...Justin Clark-Casey (justincc)2013-07-041-0/+59
* Second take at HGTP-mesh bug: delay sending the initial data only for agents ...Diva Canto2013-05-141-1/+7
* Revert "HGTP-mesh bug: the mesh download requests were going to the departing...Diva Canto2013-05-141-0/+3
* HGTP-mesh bug: the mesh download requests were going to the departing sims fo...Diva Canto2013-05-141-3/+0
* refactor: Remove IClientNetworkServer.NetworkStop() in favour of existing Sto...Justin Clark-Casey (justincc)2013-04-161-5/+0
* Fix server statistics always reporting zero for total network bytes in/out.Robert Adams2013-03-151-19/+32