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My fork of OpenSim for IG and DG, called SledjChisl.
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ClientStack
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Linden
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UDP
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LLUDPServer.cs
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Commit message (
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Author
Age
Files
Lines
*
Added "debug packet --all" option, which changes the packet logging level for...
Oren Hurvitz
2014-07-21
1
-8
/
+26
*
Fixed the logic that decides if a packet was queued (it was reversed)
Oren Hurvitz
2014-07-21
1
-5
/
+6
*
Add IncomingPacketsResentCount clientstack statistics
Justin Clark-Casey (justincc)
2013-11-06
1
-0
/
+23
*
Start counting resent packets in the places that I missed when the stat was f...
Justin Clark-Casey (justincc)
2013-10-31
1
-0
/
+4
*
Add OutgoingPacketsResentCount clientstack stat.
Justin Clark-Casey (justincc)
2013-10-31
1
-0
/
+27
*
Comment out LLUDPServer.BroadcastPacket() to reduce code complexity. Appears...
Justin Clark-Casey (justincc)
2013-10-24
1
-38
/
+38
*
Only set the data present event if we actually queued an outoing packet (not ...
Justin Clark-Casey (justincc)
2013-10-24
1
-4
/
+17
*
refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...
Justin Clark-Casey (justincc)
2013-09-27
1
-1
/
+1
*
refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...
Justin Clark-Casey (justincc)
2013-09-27
1
-2
/
+2
*
Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...
Justin Clark-Casey (justincc)
2013-09-25
1
-11
/
+26
*
Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 21:41...
Justin Clark-Casey (justincc)
2013-09-25
1
-2
/
+2
*
Double the time spent waiting for a UseCircuitCode packet in LLUDPServer.Hand...
Justin Clark-Casey (justincc)
2013-09-18
1
-1
/
+1
*
Change logging to provide more information on LLUDPServer.HandleCompleteMovem...
Justin Clark-Casey (justincc)
2013-09-18
1
-10
/
+39
*
Add stat clientstack.<scene>.IncomingPacketsOrphanedCount to record well-form...
Justin Clark-Casey (justincc)
2013-08-14
1
-4
/
+29
*
Count any incoming packet that could not be recognized as an LLUDP packet as ...
Justin Clark-Casey (justincc)
2013-08-14
1
-21
/
+44
*
Fix an issue where under teleport v2 protocol, teleporting from regions in an...
Justin Clark-Casey (justincc)
2013-08-08
1
-3
/
+3
*
minor: Add name to debug lludp packet level feedback on console
Justin Clark-Casey (justincc)
2013-08-01
1
-1
/
+1
*
Try a different approach to slow terrain update by always cycling the loop im...
Justin Clark-Casey (justincc)
2013-08-01
1
-1
/
+2
*
Revert "Issue: painfully slow terrain loading. The cause is commit d9d995914c...
Justin Clark-Casey (justincc)
2013-08-01
1
-5
/
+5
*
Issue: painfully slow terrain loading. The cause is commit d9d995914c5fba00d4...
Diva Canto
2013-08-01
1
-5
/
+5
*
minor: Add timeout secs to connection timeout message. Change message to ref...
Justin Clark-Casey (justincc)
2013-07-29
1
-8
/
+9
*
Fix issue just introduced in 8efe4bfc2ed7086e9fdf4812297e6525f955f6ac where I...
Justin Clark-Casey (justincc)
2013-07-29
1
-1
/
+1
*
Make "abnormal thread terminations" into "ClientLogoutsDueToNoReceives" and a...
Justin Clark-Casey (justincc)
2013-07-29
1
-5
/
+21
*
Deleted all [ZZZ] debug messages.
Diva Canto
2013-07-24
1
-5
/
+0
*
One more thing to test in order to let CompleteMovement go up the stack.
Diva Canto
2013-07-24
1
-2
/
+3
*
Minor adjustment on timings of waits.
Diva Canto
2013-07-24
1
-4
/
+19
*
New Teleport protocol (V2), still compatible with V1 and older. (version of t...
Diva Canto
2013-07-24
1
-0
/
+68
*
Add proper method doc and comments to m_dataPresentEvent (from d9d9959)
Justin Clark-Casey (justincc)
2013-07-23
1
-2
/
+13
*
Add clientstack.InboxPacketsCount stat. This records the number of packets w...
Justin Clark-Casey (justincc)
2013-07-23
1
-0
/
+13
*
Add clientstack.OutgoingUDPSendsCount stat to show number of outbound UDP pac...
Justin Clark-Casey (justincc)
2013-07-23
1
-3
/
+15
*
Record raw number of UDP receives as clientstack.IncomingUDPReceivesCount
Justin Clark-Casey (justincc)
2013-07-23
1
-0
/
+13
*
Add AverageUDPProcessTime stat to try and get a handle on how long we're taki...
Justin Clark-Casey (justincc)
2013-07-23
1
-2
/
+17
*
Added check for user movement specification before discarding an incoming
Robert Adams
2013-07-22
1
-1
/
+2
*
Fixed the stats in show client stats. Also left some comments with observatio...
Diva Canto
2013-07-21
1
-0
/
+2
*
Make the check as to whether any particular inbound AgentUpdate packet is sig...
Justin Clark-Casey (justincc)
2013-07-21
1
-2
/
+15
*
Hack in console command "debug lludp toggle agentupdate" to allow AgentUpdate...
Justin Clark-Casey (justincc)
2013-07-21
1
-0
/
+24
*
Fix up a temporary debugging change from last commit which stopped "lludp sto...
Justin Clark-Casey (justincc)
2013-07-21
1
-2
/
+1
*
Do some simple queue empty checks in the main outgoing udp loop instead of al...
Justin Clark-Casey (justincc)
2013-07-21
1
-2
/
+2
*
try Hacking in an AutoResetEvent to control the outgoing UDP loop instead of ...
Justin Clark-Casey (justincc)
2013-07-18
1
-2
/
+8
*
Revert the revert
Diva Canto
2013-07-15
1
-0
/
+2
*
Trying to hunt the CPU spikes recently experienced.
Diva Canto
2013-07-15
1
-2
/
+0
*
Moved SendInitialDataToMe to earlier in CompleteMovement. Moved TriggerOnMake...
Diva Canto
2013-07-13
1
-1
/
+1
*
Comment out old inbound UDP throttling hack. This would cause the UDP
Robert Adams
2013-07-09
1
-0
/
+2
*
Add --default option to "debug lludp packet" command to allow packet logging ...
Justin Clark-Casey (justincc)
2013-07-04
1
-17
/
+52
*
change "debug packet" command to "debug lludp packet" to conform with other "...
Justin Clark-Casey (justincc)
2013-07-04
1
-0
/
+59
*
Second take at HGTP-mesh bug: delay sending the initial data only for agents ...
Diva Canto
2013-05-14
1
-1
/
+7
*
Revert "HGTP-mesh bug: the mesh download requests were going to the departing...
Diva Canto
2013-05-14
1
-0
/
+3
*
HGTP-mesh bug: the mesh download requests were going to the departing sims fo...
Diva Canto
2013-05-14
1
-3
/
+0
*
refactor: Remove IClientNetworkServer.NetworkStop() in favour of existing Sto...
Justin Clark-Casey (justincc)
2013-04-16
1
-5
/
+0
*
Fix server statistics always reporting zero for total network bytes in/out.
Robert Adams
2013-03-15
1
-19
/
+32
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