| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
| |
Thanks A_Biondi and Melanie!
* This builds but might not work. JustinCC will examine.. it may work out of the box.
|
|
|
|
|
|
|
|
|
| |
* Now, emptying the trash should remove folders and the items they contain as well as items which were not in a subfolder.
* This will only work once both the region and grid servers have reached this revision.
* You may also need to clear your cache before this will work
* Refactoring to follow.
|
|
|
|
|
|
|
|
| |
configs. This works with sqlite and nhibernate backends, and
stays with default seperate ini files for mysql and mssql until
someone writes those.
|
|
|
|
|
|
|
| |
* On standalone, folders (and their items) should now be persistently deleted on trash emptying, as well as immediate child items
* An implementation for grid mode will follow.
|
|
|
|
| |
(this took a while to run).
|
|
|
|
|
|
|
|
| |
than async.
* Add more error checking so that we don't proceed if there has been a problem with inventory retrieval
|
|
|
|
|
|
|
|
| |
at once, rather than each individual
* This is required in order to work towards eliminating some inventory race conditions and to better deal with situations where a grid inventory server is slow or not responding.
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
to reflect what they really are.
|
|
|
|
|
|
|
|
|
| |
where the AssetType enum was 'Primitive' rather than 'Object'
* The libsecondlife patch was also applied to libsecondlife itself in r1714
* Many, many thanks to Dr Schofield (IBM) for his help on this :)
|
|
|
|
|
|
|
|
| |
* wrap attributes in properties
* clean up names a little bit
* clean up name styles
|
|
|
|
|
|
|
|
| |
* wrap fields as Properties
* rename some fields/properties to more sensible names
* set style to PropName to match more standard C# approach
|
|
|
|
|
|
|
|
| |
create new inventory folders
* This mirrors the grid behaviour
|
|
|
|
| |
rather than having them disappear off into the ether
|
|
|
|
| |
if the avatar has never logged in before
|
|
|
|
|
|
| |
* This change will have no functional impact - we were already filtering out the dupes on the other end.
|
|
|
|
| |
implemented anyway.
|
|
|
|
|
|
|
|
|
|
|
|
| |
affect once the region and the grid servers have upgraded to this revision
* You may also need to clear your cache before seeing any effect.
* These fixes may or may not affect inventory on the RC client.
* These fixes should make non-root folders work better, stop inventory failure on first login, allow trash to be emptied and make texture picker in object edit view work properly
* Fixes are 1) make initial root folder request wait for async inventory delivery, 2) deliver all folders in the initial login skeleton, not just the root child ones and 3) deal
with situations where we receive child folders from the inventory service before their parent is received.
|
|
|
|
|
|
|
|
| |
sort it out when he gets time.
Most likely doesn't really work in grid mode as the generated textures are marked as temporary and I don't think they are updated to the asset server. We have to either live with these textures being sent to the asset server, and manually clean them out from time to time or wait until there is some asset management system in place.
Also currently the texture is only generated at region startup, it is not updated after terraforming.
|
|
|
|
|
|
|
|
|
| |
than just the root child folders
* This may resolve some current problems with non root child folders on standalone installations.
* A fix for the same problem in grid mode will come soon.
|
| |
|
| |
|
|
|
|
|
|
|
|
|
| |
twice
* Other minor corrections to initial inventory contents
* These will only take affect for new users
|
| |
|
| |
|
| |
|
|
|
|
| |
inventory Database interfaces. This could be useful for adding a item to a users inventory from say a web front end application or some other third party application. [note the method is only currently implemented in the sqlite provider]
|
| |
|
| |
|
|
|
|
|
|
| |
Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
|
|
|
|
| |
IInventoryServices so that a check can be done to see if a inventory set exists for a certain user.
|
|
|
|
| |
that already has a root folder
|
|
|
|
|
|
|
| |
* shortened references
* Removed redundant 'this'
* Normalized EOF
|
| |
|
|
|
|
|
|
|
|
|
|
| |
However, even before these change the five textures moved
are not displaying (which is why default cubes are coming up as grey plywood unless you happen to have that texture cached). These
were working before so they must have broken in the last month. Might be something to do with the fact that these identify (using file
under linux) as jpeg2000 files, while all the other working textures identify simply as data.
|
|
|
|
|
|
|
| |
mantis:0000246
* Deletes the solution file from OpenSim.Gui
|
|
|
|
|
|
|
|
| |
subfolders work, moving folders works.
Tested only in MYSQL, but may work in MSSQL and sqlite.
Probably not working in standalone mode.
|
|
|
|
|
|
| |
Message to confirm inventory retrieval rather than simply
relying on the absence of a not found message.
|
|
|
|
| |
calls
|
|
|
|
|
|
|
|
|
| |
no root folder is found and it makes the user server wait longer for the
inventory server to do its work.
From Justin Casey (IBM)
|
|
|
|
|
|
|
| |
grid, so likely to have problems on a larger grid with more people?
To use , both the user server and Inventory server need to be running this latest revision. (older regions should be able to still be used, just the user won't have inventory on them). Also and HERE IS THE BIG BREAK ISSUE, currently, so that the initial inventory details for a user are added to the inventory db , you need to recreate the accounts using the user server "create user" feature. It should be quite easy to manual populate the inventory database instead but I someone else will need to look into that) Also I've only tested using SQLite as the database provider, there is a Mysql inventory provider but I don't know if it works (SQLite is set as default, so you will need to change it in the inventory server config.xml)
|
|
|
|
|
|
| |
* Shortened type references
* Removed redundant 'this' qualifier
|
|
|
|
|
|
|
| |
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
|
|
|
|
|
|
|
| |
* Added dump_assets_to_file option to enable asset dumping for debug
* normalized some namespaces
* InventoryFolder renamed to InventoryFolderImpl to
|
| |
|
|
|
|
|
|
|
| |
the ChatModule by MW and myself. Couldn't find Adam online
after that rev went in.
|
|
|
|
|
|
|
| |
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first.
* Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable.
* Fixed a whole bunch of console message issues such as naming and categorisation
|
| |
|