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author | Sean Dague | 2008-04-23 20:48:23 +0000 |
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committer | Sean Dague | 2008-04-23 20:48:23 +0000 |
commit | 3dd98a112f4308532d768943690b13c403dff68b (patch) | |
tree | 6c33ceb05d8c431720ffca11be2d025a1782fc78 /OpenSim/Framework/Communications/InventoryServiceBase.cs | |
parent | changes to allow asset_source to be specified in the opensim.ini (diff) | |
download | opensim-SC-3dd98a112f4308532d768943690b13c403dff68b.zip opensim-SC-3dd98a112f4308532d768943690b13c403dff68b.tar.gz opensim-SC-3dd98a112f4308532d768943690b13c403dff68b.tar.bz2 opensim-SC-3dd98a112f4308532d768943690b13c403dff68b.tar.xz |
allow for Inventory database source to be specified in main
configs. This works with sqlite and nhibernate backends, and
stays with default seperate ini files for mysql and mssql until
someone writes those.
Diffstat (limited to 'OpenSim/Framework/Communications/InventoryServiceBase.cs')
-rw-r--r-- | OpenSim/Framework/Communications/InventoryServiceBase.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Framework/Communications/InventoryServiceBase.cs b/OpenSim/Framework/Communications/InventoryServiceBase.cs index 769c530..5cbfcf9 100644 --- a/OpenSim/Framework/Communications/InventoryServiceBase.cs +++ b/OpenSim/Framework/Communications/InventoryServiceBase.cs | |||
@@ -46,7 +46,7 @@ namespace OpenSim.Framework.Communications | |||
46 | /// Adds a new user server plugin - plugins will be requested in the order they were loaded. | 46 | /// Adds a new user server plugin - plugins will be requested in the order they were loaded. |
47 | /// </summary> | 47 | /// </summary> |
48 | /// <param name="FileName">The filename to the user server plugin DLL</param> | 48 | /// <param name="FileName">The filename to the user server plugin DLL</param> |
49 | public void AddPlugin(string FileName) | 49 | public void AddPlugin(string FileName, string connect) |
50 | { | 50 | { |
51 | if (!String.IsNullOrEmpty(FileName)) | 51 | if (!String.IsNullOrEmpty(FileName)) |
52 | { | 52 | { |
@@ -63,7 +63,7 @@ namespace OpenSim.Framework.Communications | |||
63 | { | 63 | { |
64 | IInventoryData plug = | 64 | IInventoryData plug = |
65 | (IInventoryData) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | 65 | (IInventoryData) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); |
66 | plug.Initialise(); | 66 | plug.Initialise(connect); |
67 | m_plugins.Add(plug.getName(), plug); | 67 | m_plugins.Add(plug.getName(), plug); |
68 | m_log.Info("[AGENTINVENTORY]: Added IInventoryData Interface"); | 68 | m_log.Info("[AGENTINVENTORY]: Added IInventoryData Interface"); |
69 | } | 69 | } |