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* * Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman2010-02-221-1/+2
| | | | CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-11-111-5/+5
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* Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman2009-11-051-9/+12
| | | | unknown asset type, and log an error if it ever does happen
* fix spurious loading... messages on iar load by creating folders as version ↵Justin Clark-Casey (justincc)2009-09-101-2/+0
| | | | 1 rather than version 0
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* - remove the Metadata property from AssetBase and return all previousMike Mazur2009-02-171-1/+1
| | | | | | | | | properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
* * optimized usings.lbsa712009-02-121-1/+1
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* - add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of itMike Mazur2009-02-041-1/+1
| | | | | - trim trailing whitespace
* * Apply http://opensimulator.org/mantis/view.php?id=2927 with some changesJustin Clarke Casey2008-12-291-9/+5
| | | | | | | | | * This allows configuration of the assetset and library control file paths to be other than ./inventory/Libraries.xml and ./assets/AssetSets.xml * This is controlled via the LibrariesXMLFile and AssetSetsXMLFile configuration settings in [StandAlone] in OpenSim.ini (in standalone) and via the user and asset config xml files for grid mode * Thanks to SirKimba for the patch
* Work in progress on SECS stuff. Have been holding it off until after 0.6 ↵Tedd Hansen2008-11-081-2/+2
| | | | release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
* Mantis #2133Melanie Thielker2008-09-061-2/+2
| | | | | | | Thank you, Xugu Madison and ChrisDown, for a patch that fixes linux filename extensions from .Xml back to .xml
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-5/+5
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* Mantis#1817. Thank you kindly, sacha magne, for a patch that:lbsa712008-07-271-8/+16
| | | | | * Fixes a simulator crash when an asset file is missing on loading asset library.
* * Remove all use of asset.InvType, as outlined in mailing list discussionJustin Clarke Casey2008-06-231-2/+0
| | | | | | * This is stage 1, the field will be removed from AssetType and the assets table if this change doesn't prove problematic
* Formatting cleanup.Jeff Ames2008-05-161-10/+10
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* * Breaking all the code, breaking all the code..!Adam Frisby2008-05-011-4/+4
| | | | | * Made a bunch more members static, removed some dead code, general cleaning.
* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-5/+3
| | | | (this took a while to run).
* Formatting cleanup.Jeff Ames2008-03-181-26/+25
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* Clean up logging calls using String.Format explicitlyJeff Ames2008-02-101-6/+6
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* Converted logging to use log4net.Jeff Ames2008-02-051-9/+9
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* * Mother of all commits:Adam Frisby2008-01-151-3/+3
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
* * Refactored out function to load specified AssetSet Xmllbsa712008-01-021-8/+13
| | | | | This commit dedicated to 'Mohawk - Bad Girls (Need Love Too)'
* Allow OpenSim operators to specify their own asset sets without needing to ↵Justin Clarke Casey2007-12-291-19/+59
| | | | | | | | change the default OpenSim set. Equivalent changes to allow operators to also specify their own standard inventory library directories and items to follow.
* Migrate opensim default assets up another directory in preparation for ↵Justin Clarke Casey2007-12-281-2/+2
| | | | extraction of hardcoded asset locations into xml
* Move OpenSimAssetSet assets file up into assets pending further changesJustin Clarke Casey2007-12-281-1/+1
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* Factor out common asset loading from AssetServerBase and Grid/AssetServer/MainJustin Clarke Casey2007-12-281-0/+119