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author | Adam Frisby | 2008-01-15 02:09:55 +0000 |
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committer | Adam Frisby | 2008-01-15 02:09:55 +0000 |
commit | b25f9f322cdbcde7fd8c043137bf07992e5ef318 (patch) | |
tree | 7c1a5115b2849dfe388b825dd271271d347f9574 /OpenSim/Framework/AssetLoader | |
parent | Set svn:eol-style. (diff) | |
download | opensim-SC-b25f9f322cdbcde7fd8c043137bf07992e5ef318.zip opensim-SC-b25f9f322cdbcde7fd8c043137bf07992e5ef318.tar.gz opensim-SC-b25f9f322cdbcde7fd8c043137bf07992e5ef318.tar.bz2 opensim-SC-b25f9f322cdbcde7fd8c043137bf07992e5ef318.tar.xz |
* Mother of all commits:
* Cleaned up copyright notices in AssemblyInfo.cs's
* Added Copyright headers to a bunch of files missing them
* Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
Diffstat (limited to 'OpenSim/Framework/AssetLoader')
-rw-r--r-- | OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs index d6ce0c5..59db3d6 100644 --- a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs +++ b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs | |||
@@ -99,7 +99,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem | |||
99 | 99 | ||
100 | for (int i = 0; i < source.Configs.Count; i++) | 100 | for (int i = 0; i < source.Configs.Count; i++) |
101 | { | 101 | { |
102 | assetSetPath = source.Configs[i].GetString("file", ""); | 102 | assetSetPath = source.Configs[i].GetString("file", String.Empty); |
103 | 103 | ||
104 | LoadXmlAssetSet(Path.Combine(Util.assetsDir(), assetSetPath), assets); | 104 | LoadXmlAssetSet(Path.Combine(Util.assetsDir(), assetSetPath), assets); |
105 | } | 105 | } |
@@ -138,10 +138,10 @@ namespace OpenSim.Framework.AssetLoader.Filesystem | |||
138 | for (int i = 0; i < source.Configs.Count; i++) | 138 | for (int i = 0; i < source.Configs.Count; i++) |
139 | { | 139 | { |
140 | string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToString()); | 140 | string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToString()); |
141 | string name = source.Configs[i].GetString("name", ""); | 141 | string name = source.Configs[i].GetString("name", String.Empty); |
142 | sbyte type = (sbyte) source.Configs[i].GetInt("assetType", 0); | 142 | sbyte type = (sbyte) source.Configs[i].GetInt("assetType", 0); |
143 | sbyte invType = (sbyte) source.Configs[i].GetInt("inventoryType", 0); | 143 | sbyte invType = (sbyte) source.Configs[i].GetInt("inventoryType", 0); |
144 | string assetPath = Path.Combine(dir, source.Configs[i].GetString("fileName", "")); | 144 | string assetPath = Path.Combine(dir, source.Configs[i].GetString("fileName", String.Empty)); |
145 | 145 | ||
146 | AssetBase newAsset = CreateAsset(assetIdStr, name, assetPath, false); | 146 | AssetBase newAsset = CreateAsset(assetIdStr, name, assetPath, false); |
147 | 147 | ||