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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
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Remove debug spam
Melanie
2012-09-04
1
-6
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+6
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Refactor avatar transfer so that the heavy (UpdateAgent) part is separated into
Melanie
2012-09-04
3
-97
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+113
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Prevent a nullref if SimStatsReporter tries to report on a sim where psysics are
Melanie
2012-09-03
1
-14
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+17
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try to reduce potencial recursive locking
UbitUmarov
2012-09-01
1
-26
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+51
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-08-31
3
-7
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+60
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Merge branch 'ubitwork' into avination
Melanie
2012-08-30
3
-35
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+38
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Sequence inventory descendents requests to reduce inventory server load and
Melanie
2012-08-30
2
-5
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+56
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Allow llList2Key to also act on System.String
Melanie
2012-08-29
1
-1
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+2
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Merge branch 'ubitwork' into avination
Melanie
2012-08-29
8
-151
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+565
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Make llCollisionSprite not throw anymore
Melanie
2012-08-25
1
-1
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+2
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move keyframemotion.copy from sop.copy to sog.copy, where there is
UbitUmarov
2012-08-30
3
-4
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+8
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-08-30
2
-12
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+128
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Fix issue with the quit packet being stuck int he queue and a one packet delay.
Melanie
2012-08-29
1
-2
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+8
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Remove Justin's addition to avoid sending incoming packets to inactive clients
Melanie
2012-08-29
1
-9
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+9
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
Melanie
2012-08-29
7
-137
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+435
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Add a queue with two priority levels. This is a drop in replacement for
Melanie
2012-08-28
1
-2
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+111
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Fix a nullref while object is being created
Melanie
2012-08-28
1
-1
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+2
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[possible still bad] make use of keyframemotion.copy on sop.copy, replacing
UbitUmarov
2012-08-30
3
-35
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+38
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A few more changes to keyframes
UbitUmarov
2012-08-29
4
-65
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+117
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[Potentially broken] keyframes changes.. since it's there, use timer for
UbitUmarov
2012-08-29
1
-115
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+165
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[possible still very broken] mess around keyframes. timer events
UbitUmarov
2012-08-28
8
-115
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+311
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fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internal
UbitUmarov
2012-08-26
1
-2
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+2
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-08-25
11
-63
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+174
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Merge branch 'ubitwork' into avination
Melanie
2012-08-24
6
-5
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+9
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Remove debug spam
Melanie
2012-08-24
1
-2
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+2
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Fix background inventory loading (Viewer 3) so it won't lag out the sim
Melanie
2012-08-24
3
-51
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+107
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Fix bad child prim permissions that can make objects change perms after rezzing
Melanie
2012-08-23
3
-3
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+39
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Make terrain save every 1000 frames instead of every 50. Database load is a s...
Melanie
2012-08-22
1
-1
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+1
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Fix group return stuff
Melanie
2012-08-21
1
-1
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+1
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Allow updates sent for right pec to go to the client
Melanie
2012-08-21
1
-1
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+1
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Implement seeing busy status in LSL
Melanie
2012-08-21
1
-0
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+7
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Cause a persistence save if prim flags change
Melanie
2012-08-21
1
-0
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+2
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Add Camera Offsets to serialization
Melanie
2012-08-21
1
-0
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+14
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Fix scripted detach of temp attachments
Melanie
2012-08-20
1
-6
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+2
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-08-19
3
-1
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+12
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Make the console output from the reigon console hookable
Melanie
2012-08-18
2
-0
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+11
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Fix a typo
Melanie
2012-08-18
1
-1
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+1
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let setLinkPrimParams terminate even if there are no more parts.
UbitUmarov
2012-08-16
1
-2
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+3
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fix vs2010 build
UbitUmarov
2012-08-16
5
-3
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+6
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Merge branch 'master' into careminster
Melanie
2012-08-16
19
-235
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+483
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Do a proper null check to avoid the overloaded operator == trap
Melanie
2012-08-16
1
-1
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+1
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2012-08-15
18
-234
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+482
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Don't enable the thread watchdog until all regions are ready.
Justin Clark-Casey (justincc)
2012-08-15
2
-7
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+33
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adding ATTACH_*_PEC constants
SignpostMarv
2012-08-15
1
-0
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+2
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BulletSim: update DLLs and SOs
Robert Adams
2012-08-15
4
-0
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+0
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BulletSim: add physics logging parameters to OpenSimDefaults.ini. Remove trai...
Robert Adams
2012-08-15
1
-12
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+17
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BulletSim: add hinge constraint.
Robert Adams
2012-08-15
3
-6
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+126
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BulletSim: add locking to constraintCollection and rename some of the public ...
Robert Adams
2012-08-15
2
-147
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+197
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BulletSim: clean up detail logging by adding many more debug log statements a...
Robert Adams
2012-08-15
5
-34
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+44
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BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. M...
Robert Adams
2012-08-15
1
-15
/
+15
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