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authorJustin Clark-Casey (justincc)2012-08-15 22:43:32 +0100
committerJustin Clark-Casey (justincc)2012-08-15 22:43:32 +0100
commit5a1b6fdf0638e100f8246f4131dab9bb037d78cf (patch)
tree472fb6b617f422dc44217b41d8ace3be036fd909
parentadding ATTACH_*_PEC constants (diff)
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Don't enable the thread watchdog until all regions are ready.
This is to avoid false positives when the machine is under heavy load whilst starting up.
-rw-r--r--OpenSim/Framework/Monitoring/Watchdog.cs31
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs9
2 files changed, 33 insertions, 7 deletions
diff --git a/OpenSim/Framework/Monitoring/Watchdog.cs b/OpenSim/Framework/Monitoring/Watchdog.cs
index d4cf02f..02f11fa 100644
--- a/OpenSim/Framework/Monitoring/Watchdog.cs
+++ b/OpenSim/Framework/Monitoring/Watchdog.cs
@@ -97,6 +97,32 @@ namespace OpenSim.Framework.Monitoring
97 /// /summary> 97 /// /summary>
98 public static event Action<ThreadWatchdogInfo> OnWatchdogTimeout; 98 public static event Action<ThreadWatchdogInfo> OnWatchdogTimeout;
99 99
100 /// <summary>
101 /// Is this watchdog active?
102 /// </summary>
103 public static bool Enabled
104 {
105 get { return m_enabled; }
106 set
107 {
108// m_log.DebugFormat("[MEMORY WATCHDOG]: Setting MemoryWatchdog.Enabled to {0}", value);
109
110 if (value == m_enabled)
111 return;
112
113 m_enabled = value;
114
115 if (m_enabled)
116 {
117 // Set now so we don't get alerted on the first run
118 LastWatchdogThreadTick = Environment.TickCount & Int32.MaxValue;
119 }
120
121 m_watchdogTimer.Enabled = m_enabled;
122 }
123 }
124 private static bool m_enabled;
125
100 private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 126 private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
101 private static Dictionary<int, ThreadWatchdogInfo> m_threads; 127 private static Dictionary<int, ThreadWatchdogInfo> m_threads;
102 private static System.Timers.Timer m_watchdogTimer; 128 private static System.Timers.Timer m_watchdogTimer;
@@ -115,11 +141,6 @@ namespace OpenSim.Framework.Monitoring
115 m_watchdogTimer = new System.Timers.Timer(WATCHDOG_INTERVAL_MS); 141 m_watchdogTimer = new System.Timers.Timer(WATCHDOG_INTERVAL_MS);
116 m_watchdogTimer.AutoReset = false; 142 m_watchdogTimer.AutoReset = false;
117 m_watchdogTimer.Elapsed += WatchdogTimerElapsed; 143 m_watchdogTimer.Elapsed += WatchdogTimerElapsed;
118
119 // Set now so we don't get alerted on the first run
120 LastWatchdogThreadTick = Environment.TickCount & Int32.MaxValue;
121
122 m_watchdogTimer.Start();
123 } 144 }
124 145
125 /// <summary> 146 /// <summary>
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 37cfe1d..f784398 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -305,8 +305,13 @@ namespace OpenSim
305 m_httpServerPort = m_networkServersInfo.HttpListenerPort; 305 m_httpServerPort = m_networkServersInfo.HttpListenerPort;
306 SceneManager.OnRestartSim += handleRestartRegion; 306 SceneManager.OnRestartSim += handleRestartRegion;
307 307
308 // Only start the memory watchdog once all regions are ready 308 // Only enable the watchdogs when all regions are ready. Otherwise we get false positives when cpu is
309 SceneManager.OnRegionsReadyStatusChange += sm => MemoryWatchdog.Enabled = sm.AllRegionsReady; 309 // heavily used during initial startup.
310 //
311 // FIXME: It's also possible that region ready status should be flipped during an OAR load since this
312 // also makes heavy use of the CPU.
313 SceneManager.OnRegionsReadyStatusChange
314 += sm => { MemoryWatchdog.Enabled = sm.AllRegionsReady; Watchdog.Enabled = sm.AllRegionsReady; };
310 } 315 }
311 316
312 /// <summary> 317 /// <summary>