| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
action of telehub or landpoint. will change land to the top of anything physics sees above ground up to 1024m above ground. Only works with ubOde (possible ode but untested). Feature testing... some results may be ugly.
|
|
|
|
| |
can break nomod objects
|
|
|
|
| |
complex again
|
|
|
|
| |
for now there no better way to avoid nasty collisions. (large physical objects may still have bad collisions with ground on drop)
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
moment
|
| |
|
|
|
|
| |
keepalive by default
|
| |
|
| |
|
|
|
|
| |
usefull outside ubOde
|
| |
|
|
|
|
| |
This may need to be reviewed in future.. it should be camera
|
| |
|
|
|
|
| |
updates timing and with a workjob not a timer issued thread.
|
| |
|
| |
|
|
|
|
| |
time control, since they are heavy http connections
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
int can be on other parcel
|
| |
|
| |
|
| |
|
|
|
|
| |
its expected now
|
|
|
|
| |
it not every time they are needed
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
few seconds after a movement comand. RAdams plz take a look
|
| |
|
| |
|
| |
|