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authorUbitUmarov2015-12-17 19:02:46 +0000
committerUbitUmarov2015-12-17 19:02:46 +0000
commit56e28c6c2714999dfe7ad22748410bd7c07c4422 (patch)
treecac0576b5d8d00164dc7f4cd44bc43547388880c
parentcurrent priority code uses avatar position not camera, so fix reprioritizer. ... (diff)
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fix silly bug: Dynamics are to apply to root prim not child
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 33c1c4e..c17961b 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -4922,7 +4922,7 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
4922 } 4922 }
4923 } 4923 }
4924 4924
4925 if (applyDynamics && LocalId != ParentGroup.RootPart.LocalId) 4925 if (applyDynamics && LocalId == ParentGroup.RootPart.LocalId)
4926 // do independent of isphysical so parameters get setted (at least some) 4926 // do independent of isphysical so parameters get setted (at least some)
4927 { 4927 {
4928 Velocity = velocity; 4928 Velocity = velocity;